Player Matchup

Jormungandr
Jormungandr
Atroniac
Jormungandr
Level 25
God Stats
13W - 11L
1,563 SR
Queue Stats
78W - 72L
1,481 Elo+
Party 2
Mulan
Mulan
Dakotamisamiko
Mulan
Level 3
God Stats
0W - 2L
1,353 SR
Queue Stats
1W - 3L
1,473 Elo+
Solo
Olorun
Olorun
Dmcargaming
Olorun
Level 5
God Stats
1W - 1L
1,718 SR
Queue Stats
1W - 2L
1,427 Elo+
Solo
Hun Batz
Hun Batz
JonkLester
Hun Batz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,453 Elo+
Solo
Bellona
Bellona
Jrteeth
Bellona
Level 11
God Stats
9W - 5L
1,686 SR
Queue Stats
19W - 17L
1,473 Elo+
Party 2
Team Averages
Level 14
1,564 SR
1,461 Elo+

VS

Team Averages
Level 19
1,498 SR
1,411 Elo+
Bakasura
Bakasura
NexHyper
Bakasura
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 15L
1,256 Elo+
Party 1
Fafnir
Fafnir
Ozhur
Fafnir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
asedd
Ymir
Level 8
God Stats
2W - 1L
1,316 SR
Queue Stats
5W - 5L
1,437 Elo+
Solo
Hera
Hera
crowblue13
Hera
Level 27
God Stats
6W - 3L
1,503 SR
Queue Stats
231W - 232L
1,415 Elo+
Solo
Ullr
Ullr
pairyhenismk
Ullr
Level 15
God Stats
1W - 0L
1,673 SR
Queue Stats
6W - 4L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Atroniac
Jormungandr
9
1 / 0 / 0
4,994
499
3,648
4,620
2,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 3 / 0
4,367
437
722
5,799
2,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
7
0 / 6 / 0
4,574
457
723
6,588
2,096
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
JonkLester
Hun Batz
7
0 / 2 / 2
4,605
461
1,898
6,305
1,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Jrteeth
Bellona
10
0 / 1 / 0
5,003
500
3,546
4,695
2,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NexHyper
Bakasura
10
3 / 0 / 0
6,182
618
1,477
5,065
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
Ozhur
Fafnir
12
2 / 0 / 0
6,483
648
3,745
6,466
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ymir
asedd
Ymir
7
0 / 1 / 1
4,289
429
880
3,805
1,299
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
6 / 1 / 0
6,406
641
5,978
3,280
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 0 / 0
5,410
541
2,182
3,666
1,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
12
12
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Atroniac
Jormungandr
1
0
0
1
L
1
3
0
0.33
L
Olorun
0
6
0
0
L
Hun Batz
JonkLester
Hun Batz
0
2
2
0.5
L
Bellona
Jrteeth
Bellona
0
1
0
0
W
Bakasura
NexHyper
Bakasura
3
0
0
3
W
Fafnir
Ozhur
Fafnir
2
0
0
2
W
Ymir
asedd
Ymir
0
1
1
0.5
W
6
1
0
6
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,537
Damage
14,262
28,007
Taken
22,282
11,038
Mitigated
9,576
3,989
Healing
8,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Atroniac
Jormungandr
3,648
1,171
0
310
4,620
2,054
0
605
4,015
20,258
0
L
722
145
0
73
5,799
2,627
195
2,062
3,737
0
13,740
L
Olorun
723
416
0
328
6,588
2,096
312
4,559
2,029
13,432
0
L
Hun Batz
JonkLester
Hun Batz
1,898
572
0
1,858
6,305
1,665
0
1,376
4,909
0
16,420
L
Bellona
Jrteeth
Bellona
3,546
1,266
0
1,420
4,695
2,596
0
2,001
2,694
0
20,225
W
Bakasura
NexHyper
Bakasura
1,477
1,168
0
2,375
5,065
2,276
0
106
4,959
0
34,239
W
Fafnir
Ozhur
Fafnir
3,745
734
0
3,132
6,466
4,142
66
0
6,436
32,656
0
W
Ymir
asedd
Ymir
880
116
0
559
3,805
1,299
0
2,373
1,432
6,923
0
W
5,978
815
0
1,209
3,280
784
804
617
2,603
35,044
0
W
2,182
1,129
0
1,229
3,666
1,075
0
1,275
2,391
0
26,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,543
Gold Earned
28,770
173
Minions Killed
285
0
Camps Cleared
0
898,927
Distance Traveled
910,391
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,994
499
33
3
0
182,805
0
L
Mulan
4,367
437
23
2
0
188,181
2
L
Olorun
4,574
457
34
3
0
148,737
0
L
Hun Batz
4,605
461
35
4
0
183,362
0
L
Bellona
5,003
500
48
5
0
195,842
2
W
Bakasura
6,182
618
76
8
0
228,415
0
W
Fafnir
6,483
648
67
7
0
158,000
1
W
Ymir
4,289
429
11
1
0
182,234
3
W
Hera
6,406
641
67
7
0
179,187
1
W
Ullr
5,410
541
64
6
0
162,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role