Player Matchup

Anhur
Anhur
AeroTheGreat
Anhur
Level 58
God Stats
0W - 2L
1,484 SR
Queue Stats
0W - 4L
1,262 Elo+
Party 2
Gilgamesh
Gilgamesh
Johnny2Peppers
Gilgamesh
Level 104
God Stats
0W - 3L
1,284 SR
Queue Stats
31W - 25L
1,587 Elo+
Party 2
Sobek
Sobek
Orjik
Sobek
Level 127
God Stats
0W - 1L
1,848 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 2
Olorun
Olorun
iDMM
Olorun
Level 87
God Stats
1W - 2L
1,585 SR
Queue Stats
33W - 25L
1,587 Elo+
Party 2
Eset
Eset
scout16
Eset
Level 106
God Stats
0W - 1L
1,807 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 2
Team Averages
Level 96
1,602 SR
1,392 Elo+

VS

Team Averages
Level 132
1,616 SR
1,557 Elo+
Ares
Ares
BeserkingDonut
Ares
Level 149
God Stats
27W - 14L
1,725 SR
Queue Stats
585W - 551L
1,545 Elo+
Party 1
Tiamat
Tiamat
Crowskick
Tiamat
Level 108
God Stats
10W - 5L
1,663 SR
Queue Stats
22W - 14L
1,600 Elo+
Party 3
Chang'e
Chang'e
DatsRandom
Chang'e
Level 149
God Stats
10W - 6L
1,461 SR
Queue Stats
597W - 558L
1,552 Elo+
Party 1
Hercules
Hercules
Griminace
Hercules
Level 108
God Stats
1W - 2L
1,546 SR
Queue Stats
23W - 22L
1,524 Elo+
Party 3
Danzaburou
Danzaburou
doubleOHdevon
Danzaburou
Level 148
God Stats
9W - 11L
1,682 SR
Queue Stats
21W - 18L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 12
9,864
658
7,211
15,952
7,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Johnny2Peppers
Gilgamesh
18
5 / 2 / 8
11,300
753
15,771
15,858
12,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sobek
Orjik
Sobek
17
4 / 2 / 9
11,778
785
10,906
23,912
32,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
iDMM
Olorun
18
3 / 5 / 10
10,962
731
14,695
15,494
7,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eset
scout16
Eset
16
3 / 6 / 9
9,739
649
17,887
13,270
6,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 9
10,346
690
9,606
18,717
15,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Crowskick
Tiamat
19
5 / 3 / 6
11,917
794
14,383
14,746
11,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
DatsRandom
Chang'e
19
3 / 1 / 11
11,869
791
14,300
12,651
5,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Griminace
Hercules
18
6 / 4 / 10
12,078
805
14,268
29,294
18,615
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
doubleOHdevon
Danzaburou
17
4 / 3 / 10
11,645
776
18,834
10,342
4,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
65
16
Kills
19
19
Deaths
16
48
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
4
12
1.75
W
1
5
9
1.1
W
Tiamat
Crowskick
Tiamat
5
3
6
2.67
W
Chang'e
DatsRandom
Chang'e
3
1
11
8.5
W
Hercules
Griminace
Hercules
6
4
10
2.75
L
Gilgamesh
Johnny2Peppers
Gilgamesh
5
2
8
4.5
L
Sobek
Orjik
Sobek
4
2
9
4.25
W
Danzaburou
doubleOHdevon
Danzaburou
4
3
10
3
L
Olorun
iDMM
Olorun
3
5
10
1.6
L
Eset
scout16
Eset
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,470
Damage
71,391
84,486
Taken
85,750
66,853
Mitigated
55,529
19,757
Healing
37,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,211
5,072
0
2,870
15,952
7,195
266
7,062
8,624
0
21,817
W
9,606
453
0
1,231
18,717
15,232
1
11,056
7,303
20,273
0
W
Tiamat
Crowskick
Tiamat
14,383
384
0
4,293
14,746
11,733
428
7,209
7,373
43,306
0
W
Chang'e
DatsRandom
Chang'e
14,300
1,217
6,999
8,760
12,651
5,470
1,768
6,429
5,998
55,730
0
W
Hercules
Griminace
Hercules
14,268
4,899
0
14,369
29,294
18,615
1,194
10,472
18,546
0
28,718
L
Gilgamesh
Johnny2Peppers
Gilgamesh
15,771
4,018
0
1,362
15,858
12,902
294
7,280
8,460
0
42,760
L
Sobek
Orjik
Sobek
10,906
1,272
0
4,800
23,912
32,297
93
10,479
13,110
26,569
0
W
Danzaburou
doubleOHdevon
Danzaburou
18,834
10,031
0
1,667
10,342
4,479
3,814
7,848
2,354
0
48,719
L
Olorun
iDMM
Olorun
14,695
8,688
789
5,586
15,494
7,605
350
6,380
9,026
50,139
0
L
Eset
scout16
Eset
17,887
623
1,159
3,191
13,270
6,854
0
6,781
6,344
35,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,643
Gold Earned
57,855
285
Minions Killed
315
8
Camps Cleared
9
1,387,063
Distance Traveled
1,394,662
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,864
658
46
3
0
260,964
1
W
Ares
10,346
690
18
1
1
288,996
3
W
Tiamat
11,917
794
101
7
3
303,930
2
W
Chang'e
11,869
791
87
6
5
288,929
0
W
Hercules
12,078
805
30
2
0
267,047
3
L
Gilgamesh
11,300
753
69
5
1
323,945
4
L
Sobek
11,778
785
34
2
0
299,041
0
W
Danzaburou
11,645
776
79
5
0
245,760
4
L
Olorun
10,962
731
90
6
5
232,079
0
L
Eset
9,739
649
46
3
2
271,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role