Player Matchup

Izanami
Izanami
Gubby71
Izanami
Level 14
God Stats
16W - 14L
1,571 SR
Queue Stats
68W - 70L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadowWolf113
Sun Wukong
Level 22
God Stats
30W - 34L
1,532 SR
Queue Stats
236W - 248L
1,503 Elo+
Party 1
Vulcan
Vulcan
SolidGurn
Vulcan
Level 22
God Stats
13W - 16L
1,573 SR
Queue Stats
206W - 194L
1,628 Elo+
Solo
Ymir
Ymir
ThePowerfulYmir
Ymir
Level 11
God Stats
112W - 84L
1,600 SR
Queue Stats
115W - 88L
1,604 Elo+
Solo
Set
Set
TowerBoy6969
Set
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,555 SR
1,554 Elo+

VS

Team Averages
Level 21
1,489 SR
1,602 Elo+
Fenrir
Fenrir
RedDice
Fenrir
Level 7
God Stats
2W - 1L
1,271 SR
Queue Stats
4W - 5L
1,491 Elo+
Solo
Odin
Odin
SaltyUrban
Odin
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
152W - 155L
1,469 Elo+
Party 2
Izanami
Izanami
soannoyed
Izanami
Level 18
God Stats
34W - 23L
1,639 SR
Queue Stats
202W - 191L
1,616 Elo+
Party 2
Janus
Janus
womenfartsniffer
Janus
Level 21
God Stats
13W - 2L
1,536 SR
Queue Stats
236W - 126L
1,818 Elo+
Party 2
Chaac
Chaac
肌肉金轮
Chaac
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gubby71
Izanami
2
0 / 0 / 0
5,408
200
0
0
0
Sun Wukong
ShadowWolf113
Sun Wukong
18
3 / 6 / 4
12,165
451
6,870
21,168
16,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Vulcan
SolidGurn
Vulcan
20
9 / 6 / 7
14,401
533
25,998
17,045
6,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 8 / 10
12,714
471
16,470
27,062
12,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
11 / 7 / 8
14,747
546
22,556
22,182
19,803
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RedDice
Fenrir
19
2 / 8 / 8
13,261
491
8,756
20,724
8,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 9 / 12
14,768
547
6,646
24,944
19,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
soannoyed
Izanami
20
6 / 5 / 8
15,802
585
10,252
21,601
8,312
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
9 / 1 / 9
16,691
618
27,724
18,361
7,018
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 7 / 3
14,663
543
14,235
25,624
28,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
67
29
Kills
27
27
Deaths
30
29
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Izanami
Gubby71
Izanami
0
0
0
0
W
Fenrir
RedDice
Fenrir
2
8
8
0.75
W
2
9
12
0.89
L
Sun Wukong
ShadowWolf113
Sun Wukong
3
6
4
0.83
L
Vulcan
SolidGurn
Vulcan
9
6
7
2.08
L
6
8
10
1.38
L
11
7
8
2.14
W
Izanami
soannoyed
Izanami
6
5
8
2
W
9
1
9
13.5
W
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,894
Damage
67,613
87,457
Taken
111,254
55,243
Mitigated
71,624
15,384
Healing
29,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Gubby71
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
RedDice
Fenrir
8,756
1,330
0
7,871
20,724
8,142
197
8,398
12,326
0
72,730
W
6,646
3,546
0
1,614
24,944
19,926
1,423
10,084
14,860
0
52,161
L
Sun Wukong
ShadowWolf113
Sun Wukong
6,870
1,201
0
3,098
21,168
16,368
2,339
5,330
15,188
0
57,326
L
Vulcan
SolidGurn
Vulcan
25,998
7,426
0
2,205
17,045
6,728
2,528
8,811
8,144
108,177
0
L
16,470
3,441
1,155
7,270
27,062
12,344
0
10,622
16,325
67,443
0
L
22,556
11,992
0
1,656
22,182
19,803
0
3,537
18,525
0
127,316
W
Izanami
soannoyed
Izanami
10,252
6,735
0
9,510
21,601
8,312
8,984
8,807
12,794
0
147,245
W
27,724
2,015
0
3,347
18,361
7,018
0
9,959
8,402
121,578
0
W
14,235
2,677
0
7,160
25,624
28,226
1,067
12,291
13,333
471
75,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,435
Gold Earned
75,185
538
Minions Killed
767
0
Camps Cleared
0
1,870,999
Distance Traveled
2,408,511
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,408
200
0
0
0
0
0
W
Fenrir
13,261
491
112
4
0
498,373
4
W
Odin
14,768
547
70
3
0
442,183
2
L
Sun Wukong
12,165
451
121
4
0
475,834
2
L
Vulcan
14,401
533
149
6
0
493,179
11
L
Ymir
12,714
471
96
4
0
440,583
2
L
Set
14,747
546
172
6
0
461,403
4
W
Izanami
15,802
585
235
9
0
452,053
4
W
Janus
16,691
618
208
8
0
559,687
12
W
Chaac
14,663
543
142
5
0
456,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role