Player Matchup

Baron Samedi
Baron Samedi
LinKEnRiKe
Baron Samedi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 61L
1,635 Elo+
Solo
Pele
Pele
daaaraen
Pele
Level 9
God Stats
6W - 12L
1,254 SR
Queue Stats
26W - 31L
1,355 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jabrizze
Ah Muzen Cab
Level 18
God Stats
56W - 44L
1,650 SR
Queue Stats
137W - 150L
1,422 Elo+
Solo
Bellona
Bellona
ljj38843
Bellona
Level 12
God Stats
1W - 4L
1,407 SR
Queue Stats
40W - 41L
1,439 Elo+
Solo
Ares
Ares
xYamoshi
Ares
Level 11
God Stats
1W - 2L
1,293 SR
Queue Stats
17W - 17L
1,433 Elo+
Solo
Team Averages
Level 15
1,421 SR
1,457 Elo+

VS

Team Averages
Level 18
1,436 SR
1,436 Elo+
Freya
Freya
AmazingAntonius
Freya
Level 29
God Stats
5W - 5L
1,567 SR
Queue Stats
20W - 23L
1,451 Elo+
Party 2
Thor
Thor
GenectDefect
Thor
Level 9
God Stats
1W - 0L
1,376 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
KrossNine
Jormungandr
Level 26
God Stats
1W - 2L
1,284 SR
Queue Stats
19W - 22L
1,446 Elo+
Party 2
Ymir
Ymir
Scuhf
Ymir
Level 7
God Stats
1W - 1L
1,406 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Neith
Neith
SwissArmyBaby
Neith
Level 18
God Stats
16W - 16L
1,545 SR
Queue Stats
113W - 144L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LinKEnRiKe
Baron Samedi
17
3 / 8 / 11
10,911
992
15,966
15,305
6,580
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
16
3 / 9 / 4
10,315
938
10,833
14,166
8,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
jabrizze
Ah Muzen Cab
16
2 / 7 / 11
10,484
953
14,778
16,300
6,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ljj38843
Bellona
16
5 / 8 / 6
10,973
998
12,091
19,946
14,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
16
2 / 8 / 8
10,083
917
7,717
16,527
16,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Team 1 Tickets

42

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 1 / 15
13,821
1,256
29,002
13,394
6,226
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 4 / 19
11,622
1,057
10,616
11,532
7,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
KrossNine
Jormungandr
19
8 / 2 / 26
12,551
1,141
13,068
11,561
8,636
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ymir
Scuhf
Ymir
19
6 / 5 / 23
12,769
1,161
13,265
19,583
18,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 3 / 23
10,943
995
11,321
11,526
5,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
146
15
Kills
40
40
Deaths
15
40
Assists
106
Player
Kills
Deaths
Assists
KDA
W
18
1
15
25.5
W
5
4
19
3.63
W
Jormungandr
KrossNine
Jormungandr
8
2
26
10.5
L
Baron Samedi
LinKEnRiKe
Baron Samedi
3
8
11
1.06
W
Ymir
Scuhf
Ymir
6
5
23
3.5
W
3
3
23
4.83
L
Pele
3
9
4
0.56
L
Ah Muzen Cab
jabrizze
Ah Muzen Cab
2
7
11
1.07
L
Bellona
ljj38843
Bellona
5
8
6
1
L
Ares
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,385
Damage
77,272
82,244
Taken
67,596
52,641
Mitigated
45,984
6,115
Healing
13,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,002
10,404
0
6,331
13,394
6,226
0
3,801
9,593
42,964
0
W
10,616
1,737
0
619
11,532
7,495
0
3,208
8,324
0
15,227
W
Jormungandr
KrossNine
Jormungandr
13,068
2,310
1,302
1,204
11,561
8,636
0
3,576
7,985
33,450
0
L
Baron Samedi
LinKEnRiKe
Baron Samedi
15,966
1,925
1,107
1,244
15,305
6,580
0
9,152
6,063
32,690
0
W
Ymir
Scuhf
Ymir
13,265
2,850
0
1,800
19,583
18,596
0
9,004
10,579
26,457
0
W
11,321
5,791
0
2,141
11,526
5,031
0
4,180
7,346
0
39,388
L
Pele
10,833
1,722
0
668
14,166
8,333
0
10,028
4,108
0
38,811
L
Ah Muzen Cab
jabrizze
Ah Muzen Cab
14,778
7,360
0
2,533
16,300
6,419
0
11,039
5,111
0
40,212
L
Bellona
ljj38843
Bellona
12,091
2,738
0
563
19,946
14,382
0
15,048
4,718
86
25,604
L
Ares
7,717
304
0
0
16,527
16,927
0
10,068
6,176
13,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,766
Gold Earned
61,706
194
Minions Killed
218
4
Camps Cleared
4
862,586
Distance Traveled
902,100
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
13,821
1,256
35
3
2
184,653
0
W
Thor
11,622
1,057
20
2
1
194,522
2
W
Jormungandr
12,551
1,141
51
5
0
169,067
0
L
Baron Samedi
10,911
992
43
4
0
147,492
1
W
Ymir
12,769
1,161
33
3
0
179,432
3
W
Neith
10,943
995
79
7
1
174,426
2
L
Pele
10,315
938
51
5
1
191,548
0
L
Ah Muzen Cab
10,484
953
53
5
2
190,230
2
L
Bellona
10,973
998
43
4
0
196,142
0
L
Ares
10,083
917
4
0
1
137,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role