Player Matchup

He Bo
He Bo
 
He Bo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LuigisTwerk
Cu Chulainn
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
funk1024
Neith
Level 144
God Stats
4W - 5L
1,450 SR
Queue Stats
514W - 384L
1,634 Elo+
Party 2
Merlin
Merlin
xLILxroughneck
Merlin
Level 160
God Stats
8W - 3L
1,785 SR
Queue Stats
210W - 156L
1,654 Elo+
Party 2
Team Averages
Level 93
1,547 SR
1,558 Elo+

VS

Team Averages
Level 83
1,611 SR
1,506 Elo+
Set
Set
ConnivingHalo62
Set
Level 127
God Stats
11W - 7L
1,649 SR
Queue Stats
313W - 290L
1,574 Elo+
Party 3
Apollo
Apollo
Crash-Canada-_-
Apollo
Level 105
God Stats
9W - 11L
1,751 SR
Queue Stats
190W - 186L
1,530 Elo+
Party 1
Ra
Ra
FunkyMonkey6213
Ra
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 51L
1,509 Elo+
Party 3
Horus
Horus
Hambster
Horus
Level 21
God Stats
0W - 2L
1,657 SR
Queue Stats
22W - 22L
1,493 Elo+
Party 1
Terra
Terra
Tormial
Terra
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
286W - 273L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
2 / 2 / 6
6,087
609
2,640
5,846
1,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
 
Artio
10
3 / 0 / 9
5,854
585
3,163
4,102
2,144
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
LuigisTwerk
Cu Chulainn
11
4 / 2 / 0
6,494
649
7,052
9,195
4,370
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
funk1024
Neith
12
1 / 0 / 5
6,729
673
5,836
6,066
2,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
7 / 0 / 2
7,032
703
4,416
3,627
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 0
5,200
520
4,922
7,584
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 2 / 0
5,305
531
3,033
6,604
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 0
4,762
476
976
5,628
1,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Hambster
Horus
5
0 / 2 / 0
4,065
407
465
3,788
2,054
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
Tormial
Terra
10
2 / 3 / 1
6,052
605
5,336
10,519
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
17
Kills
4
4
Deaths
17
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
2
6
2.5
W
Artio
 
Artio
3
0
9
7.5
L
2
5
0
0.4
L
0
2
0
0
L
0
5
0
0
L
Horus
Hambster
Horus
0
2
0
0
W
Cu Chulainn
LuigisTwerk
Cu Chulainn
4
2
0
2
L
Terra
Tormial
Terra
2
3
1
0.83
W
Neith
funk1024
Neith
1
0
5
3.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,107
Damage
14,732
28,836
Taken
34,123
10,929
Mitigated
14,113
11,592
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,640
118
0
1,858
5,846
1,398
254
227
5,619
27,594
0
W
Artio
 
Artio
3,163
426
322
2,676
4,102
2,144
0
594
3,508
18,897
0
L
4,922
2,009
0
500
7,584
2,365
0
3,144
4,203
0
26,518
L
3,033
959
0
2,083
6,604
1,904
0
633
5,925
0
32,644
L
976
174
13
1,403
5,628
1,691
0
2,377
3,149
25,408
0
L
Horus
Hambster
Horus
465
213
296
437
3,788
2,054
0
2,742
994
0
1,890
W
Cu Chulainn
LuigisTwerk
Cu Chulainn
7,052
1,298
0
2,349
9,195
4,370
0
4,664
4,531
1,214
33,445
L
Terra
Tormial
Terra
5,336
2,015
0
4,788
10,519
6,099
0
1,305
9,214
29,271
2,941
W
Neith
funk1024
Neith
5,836
2,270
0
3,258
6,066
2,002
858
0
6,066
0
45,564
W
4,416
413
0
1,129
3,627
1,015
0
382
3,245
40,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,196
Gold Earned
25,384
351
Minions Killed
243
0
Camps Cleared
0
939,539
Distance Traveled
898,020
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,087
609
68
7
0
185,124
4
W
Artio
5,854
585
36
4
0
209,155
3
L
Set
5,200
520
57
6
0
186,963
2
L
Apollo
5,305
531
59
6
0
185,014
2
L
Ra
4,762
476
50
5
0
179,322
2
L
Horus
4,065
407
5
1
0
158,896
3
W
Cu Chulainn
6,494
649
57
6
0
171,477
0
L
Terra
6,052
605
72
7
0
187,825
2
W
Neith
6,729
673
96
10
0
186,619
3
W
Merlin
7,032
703
94
9
0
187,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role