Player Matchup

Da Ji
Da Ji
ItsLandenPlays
Da Ji
Level 28
God Stats
12W - 15L
1,535 SR
Queue Stats
145W - 162L
1,364 Elo+
Solo
Odin
Odin
Kanabras13
Odin
Level 28
God Stats
15W - 26L
1,256 SR
Queue Stats
60W - 87L
1,179 Elo+
Solo
Khepri
Khepri
T3NTAC
Khepri
Level 17
God Stats
34W - 21L
1,697 SR
Queue Stats
112W - 111L
1,673 Elo+
Solo
Olorun
Olorun
UsR diesalot
Olorun
Level 23
God Stats
28W - 20L
1,262 SR
Queue Stats
155W - 184L
1,163 Elo+
Solo
Sol
Sol
jv13wp
Sol
Level 12
God Stats
2W - 3L
1,328 SR
Queue Stats
12W - 18L
1,020 Elo+
Solo
Team Averages
Level 22
1,416 SR
1,280 Elo+

VS

Team Averages
Level 24
1,389 SR
1,188 Elo+
Merlin
Merlin
Darkvlight9487
Merlin
Level 29
God Stats
1W - 4L
1,061 SR
Queue Stats
39W - 73L
1,239 Elo+
Party 1
Sun Wukong
Sun Wukong
Raines_Geozin
Sun Wukong
Level 7
God Stats
1W - 2L
1,371 SR
Queue Stats
1W - 10L
906 Elo+
Solo
Artemis
Artemis
SoulWinter203
Artemis
Level 16
God Stats
5W - 6L
1,319 SR
Queue Stats
11W - 6L
1,318 Elo+
Party 1
Nemesis
Nemesis
The viperhunter
Nemesis
Level 23
God Stats
12W - 16L
1,500 SR
Queue Stats
31W - 55L
1,241 Elo+
Party 1
Ah Puch
Ah Puch
deathexpulsion
Ah Puch
Level 46
God Stats
2W - 1L
1,695 SR
Queue Stats
41W - 73L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
19 / 0 / 1
10,881
605
17,629
13,838
6,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 3 / 5
9,172
510
7,663
9,345
3,979
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
T3NTAC
Khepri
13
3 / 1 / 15
9,353
520
3,801
12,647
11,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
11
0 / 2 / 2
7,463
415
1,479
6,823
2,727
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
jv13wp
Sol
13
0 / 1 / 5
8,045
447
5,560
6,638
2,597
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,968
387
3,502
8,869
2,544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Raines_Geozin
Sun Wukong
10
0 / 10 / 0
6,803
378
2,092
12,421
6,197
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
11
2 / 7 / 2
7,348
408
4,475
10,251
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 3 / 0
8,664
481
2,976
14,742
5,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 5 / 1
7,985
444
15,406
12,442
4,766
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
27
Kills
7
7
Deaths
29
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
19
0
1
19.5
W
5
3
5
2.5
L
Sun Wukong
Raines_Geozin
Sun Wukong
0
10
0
0
L
Artemis
2
7
2
0.43
W
Khepri
T3NTAC
Khepri
3
1
15
10.5
L
2
3
0
0.67
W
Olorun
0
2
2
0.5
L
3
5
1
0.7
W
Sol
jv13wp
Sol
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,132
Damage
28,451
49,291
Taken
58,725
27,309
Mitigated
23,153
11,397
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,502
633
309
1,188
8,869
2,544
181
2,359
6,510
23,748
0
W
17,629
3,170
0
3,118
13,838
6,302
632
5,809
8,029
0
72,464
W
7,663
2,612
648
466
9,345
3,979
1,040
3,018
6,327
0
41,533
L
Sun Wukong
Raines_Geozin
Sun Wukong
2,092
743
0
580
12,421
6,197
0
1,590
10,831
0
23,869
L
Artemis
4,475
2,010
0
60
10,251
3,877
1,705
1,871
8,380
0
22,634
W
Khepri
T3NTAC
Khepri
3,801
291
0
2,660
12,647
11,704
516
5,655
6,992
19,335
0
L
2,976
1,547
0
4,776
14,742
5,769
0
2,809
11,933
0
57,415
W
Olorun
1,479
692
278
1,716
6,823
2,727
420
1,491
5,332
32,717
0
L
15,406
1,428
549
5,370
12,442
4,766
2,282
2,075
10,367
53,976
0
W
Sol
jv13wp
Sol
5,560
1,617
0
2,511
6,638
2,597
1,221
2,935
3,703
46,486
2,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,914
Gold Earned
37,768
375
Minions Killed
327
0
Camps Cleared
0
1,526,296
Distance Traveled
1,449,714
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,968
387
44
2
0
277,416
0
W
Da Ji
10,881
605
105
6
0
365,288
0
W
Odin
9,172
510
88
5
0
303,403
0
L
Sun Wukong
6,803
378
45
3
0
315,772
0
L
Artemis
7,348
408
58
3
0
244,106
0
W
Khepri
9,353
520
18
1
0
354,304
0
L
Nemesis
8,664
481
95
5
0
347,544
0
W
Olorun
7,463
415
65
4
0
180,039
3
L
Ah Puch
7,985
444
85
5
0
264,876
3
W
Sol
8,045
447
99
6
0
323,262
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role