Player Matchup

Fenrir
Fenrir
LlLEWER
Fenrir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 66L
1,362 Elo+
Party 1
Sobek
Sobek
fihder
Sobek
Level 21
God Stats
1W - 2L
1,217 SR
Queue Stats
93W - 91L
1,396 Elo+
Solo
Bellona
Bellona
klaushd23
Bellona
Level 29
God Stats
2W - 3L
1,464 SR
Queue Stats
74W - 94L
1,440 Elo+
Solo
Ra
Ra
kptabonzinho
Ra
Level 7
God Stats
2W - 4L
1,291 SR
Queue Stats
17W - 28L
1,738 Elo+
Solo
Izanami
Izanami
wgamer321
Izanami
Level 17
God Stats
10W - 6L
1,646 SR
Queue Stats
54W - 44L
1,350 Elo+
Party 1
Team Averages
Level 18
1,423 SR
1,457 Elo+

VS

Team Averages
Level 11
1,464 SR
1,426 Elo+
Guan Yu
Guan Yu
GebJob
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,672 Elo+
Solo
Merlin
Merlin
LuSygel
Merlin
Level 4
God Stats
0W - 2L
1,297 SR
Queue Stats
0W - 2L
1,206 Elo+
Solo
Fenrir
Fenrir
NGabrielZ
Fenrir
Level 15
God Stats
2W - 3L
1,420 SR
Queue Stats
6W - 6L
1,458 Elo+
Solo
Ymir
Ymir
andreferrari77
Ymir
Level 26
God Stats
126W - 133L
1,399 SR
Queue Stats
208W - 253L
1,309 Elo+
Solo
Izanami
Izanami
relaxmed
Izanami
Level 5
God Stats
6W - 7L
1,704 SR
Queue Stats
27W - 32L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LlLEWER
Fenrir
11
1 / 1 / 3
6,478
540
3,892
8,165
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
fihder
Sobek
8
1 / 3 / 5
6,130
511
3,373
6,648
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
klaushd23
Bellona
12
6 / 2 / 6
7,904
659
10,053
8,490
5,077
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
9 / 0 / 3
7,830
653
5,407
1,835
509
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
wgamer321
Izanami
11
3 / 1 / 0
7,084
590
2,369
3,511
782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GebJob
Guan Yu
8
0 / 6 / 3
5,238
437
2,465
7,203
3,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
LuSygel
Merlin
9
1 / 7 / 2
5,623
469
5,302
7,195
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
NGabrielZ
Fenrir
8
3 / 4 / 0
5,599
467
2,387
7,148
2,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 2 / 4
5,868
489
2,284
9,172
3,992
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
relaxmed
Izanami
7
1 / 1 / 0
4,814
401
627
1,511
268
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
20
Kills
6
7
Deaths
20
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
GebJob
Guan Yu
0
6
3
0.25
W
Fenrir
LlLEWER
Fenrir
1
1
3
2.5
L
Merlin
LuSygel
Merlin
1
7
2
0.29
L
Fenrir
NGabrielZ
Fenrir
3
4
0
0.75
L
1
2
4
1.5
W
Sobek
fihder
Sobek
1
3
5
1.17
W
Bellona
klaushd23
Bellona
6
2
6
4.5
W
9
0
3
10.5
L
Izanami
relaxmed
Izanami
1
1
0
1
W
Izanami
wgamer321
Izanami
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,094
Damage
13,065
28,649
Taken
32,229
13,677
Mitigated
11,924
8,644
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
GebJob
Guan Yu
2,465
641
310
857
7,203
3,558
130
2,116
4,923
0
11,053
W
Fenrir
LlLEWER
Fenrir
3,892
1,151
0
3,596
8,165
3,050
0
1,678
6,361
0
33,617
L
Merlin
LuSygel
Merlin
5,302
631
0
0
7,195
2,047
180
2,869
4,164
21,588
0
L
Fenrir
NGabrielZ
Fenrir
2,387
883
0
403
7,148
2,059
297
1,725
5,361
0
15,382
L
2,284
745
0
1,520
9,172
3,992
0
1,423
7,679
22,740
0
W
Sobek
fihder
Sobek
3,373
305
0
1,848
6,648
4,259
70
2,708
3,836
8,272
0
W
Bellona
klaushd23
Bellona
10,053
2,671
0
942
8,490
5,077
0
1,523
6,531
0
47,166
W
5,407
910
435
279
1,835
509
457
1,020
585
32,663
0
L
Izanami
relaxmed
Izanami
627
372
0
69
1,511
268
0
189
1,322
0
6,416
W
Izanami
wgamer321
Izanami
2,369
1,877
0
1,544
3,511
782
2,460
111
3,330
0
38,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,426
Gold Earned
27,142
327
Minions Killed
155
0
Camps Cleared
0
1,056,944
Distance Traveled
944,006
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,238
437
29
2
0
246,971
1
W
Fenrir
6,478
540
64
5
0
230,441
0
L
Merlin
5,623
469
35
3
0
191,708
1
L
Fenrir
5,599
467
31
3
0
240,158
0
L
Ymir
5,868
489
47
4
0
198,908
0
W
Sobek
6,130
511
5
0
0
218,065
2
W
Bellona
7,904
659
97
8
0
208,064
3
W
Ra
7,830
653
68
6
0
217,448
2
L
Izanami
4,814
401
13
1
0
66,261
0
W
Izanami
7,084
590
93
8
0
182,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role