Player Matchup

Olorun
Olorun
RunnyForestDump
Olorun
Level 160
God Stats
5W - 5L
1,176 SR
Queue Stats
256W - 271L
1,594 Elo+
Party 2
King Arthur
King Arthur
StephanyNuggz
King Arthur
Level 144
God Stats
2W - 8L
1,397 SR
Queue Stats
275W - 266L
1,540 Elo+
Party 2
Tsukuyomi
Tsukuyomi
andreselpronob
Tsukuyomi
Level 140
God Stats
5W - 6L
1,220 SR
Queue Stats
166W - 137L
1,555 Elo+
Party 1
Bacchus
Bacchus
brandonelpro
Bacchus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,227 Elo+
Party 1
Tiamat
Tiamat
zxcvnm
Tiamat
Level 154
God Stats
3W - 4L
1,416 SR
Queue Stats
57W - 43L
1,274 Elo+
Party 1
Team Averages
Level 140
1,342 SR
1,438 Elo+

VS

Team Averages
Level 132
1,500 SR
1,531 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ACadiDriver
Kuzenbo
Level 134
God Stats
5W - 10L
1,452 SR
Queue Stats
190W - 185L
1,556 Elo+
Solo
King Arthur
King Arthur
Kyropolis
King Arthur
Level 99
God Stats
4W - 2L
1,493 SR
Queue Stats
168W - 161L
1,570 Elo+
Solo
Skadi
Skadi
M33pH11sT00
Skadi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
OmnomAnonymous
Scylla
Level 153
God Stats
7W - 6L
1,554 SR
Queue Stats
408W - 413L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
8,275
487
6,837
10,973
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
StephanyNuggz
King Arthur
12
2 / 8 / 1
7,841
461
7,848
15,879
8,421
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
andreselpronob
Tsukuyomi
13
6 / 6 / 3
8,547
503
8,049
12,660
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
brandonelpro
Bacchus
11
1 / 5 / 7
7,734
455
10,431
12,802
12,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
zxcvnm
Tiamat
14
2 / 7 / 4
8,520
501
6,564
10,724
5,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
8 / 2 / 7
9,974
587
10,258
13,175
6,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
ACadiDriver
Kuzenbo
14
3 / 3 / 12
9,321
548
7,380
14,208
13,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Kyropolis
King Arthur
16
7 / 1 / 6
10,127
596
15,594
16,444
11,758
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 5 / 7
9,524
560
8,707
10,599
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 3 / 4
10,104
594
8,346
8,098
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
13
Kills
29
29
Deaths
14
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
2
7
5.75
W
Kuzenbo
ACadiDriver
Kuzenbo
3
3
12
3
W
King Arthur
Kyropolis
King Arthur
7
1
6
10
W
4
5
7
1.5
W
7
3
4
3
L
2
3
4
1.33
L
King Arthur
StephanyNuggz
King Arthur
2
8
1
0.31
L
Tsukuyomi
andreselpronob
Tsukuyomi
6
6
3
1.25
L
Bacchus
brandonelpro
Bacchus
1
5
7
0.9
L
Tiamat
zxcvnm
Tiamat
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,729
Damage
50,285
63,038
Taken
62,524
35,530
Mitigated
38,003
14,576
Healing
15,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,258
4,194
0
1,004
13,175
6,327
1,421
3,680
9,495
0
59,672
W
Kuzenbo
ACadiDriver
Kuzenbo
7,380
2,974
0
4,957
14,208
13,564
858
6,568
7,640
30,182
0
W
King Arthur
Kyropolis
King Arthur
15,594
2,423
0
5,232
16,444
11,758
431
5,073
11,371
0
60,784
W
8,707
4,752
0
2,875
10,599
3,460
1,072
4,991
5,608
0
55,297
W
8,346
1,165
0
1,207
8,098
2,894
850
3,520
4,578
62,147
0
L
6,837
3,178
64
4,802
10,973
3,706
534
2,342
8,535
58,278
0
L
King Arthur
StephanyNuggz
King Arthur
7,848
1,554
0
2,995
15,879
8,421
0
1,518
14,338
0
34,451
L
Tsukuyomi
andreselpronob
Tsukuyomi
8,049
1,857
0
1,647
12,660
5,158
620
2,371
10,237
0
43,426
L
Bacchus
brandonelpro
Bacchus
10,431
1,750
630
2,474
12,802
12,285
0
5,857
6,833
24,565
0
L
Tiamat
zxcvnm
Tiamat
6,564
729
0
1,964
10,724
5,960
140
3,280
7,343
51,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,917
Gold Earned
49,050
402
Minions Killed
448
0
Camps Cleared
0
1,534,480
Distance Traveled
1,667,429
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,974
587
101
6
0
368,821
2
W
Kuzenbo
9,321
548
25
1
0
336,055
6
W
King Arthur
10,127
596
96
6
0
342,280
1
W
Skadi
9,524
560
99
6
0
310,334
3
W
Scylla
10,104
594
127
7
0
309,939
5
L
Olorun
8,275
487
122
7
0
286,415
6
L
King Arthur
7,841
461
56
3
0
293,517
3
L
Tsukuyomi
8,547
503
82
5
0
337,010
2
L
Bacchus
7,734
455
29
2
0
333,916
3
L
Tiamat
8,520
501
113
7
0
283,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role