Player Matchup

Kukulkan
Kukulkan
Kangourilla
Kukulkan
Level 8
God Stats
2W - 0L
1,754 SR
Queue Stats
5W - 2L
1,802 Elo+
Party 1
Cthulhu
Cthulhu
Rynareth
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,802 Elo+
Party 1
Sun Wukong
Sun Wukong
Ryusakai
Sun Wukong
Level 67
God Stats
6W - 4L
1,358 SR
Queue Stats
78W - 76L
1,526 Elo+
Party 1
Neith
Neith
TwoSixoTwo
Neith
Level 2
God Stats
2W - 0L
1,754 SR
Queue Stats
5W - 4L
1,769 Elo+
Party 1
Pele
Pele
Tydrera
Pele
Level 5
God Stats
2W - 1L
1,510 SR
Queue Stats
9W - 9L
1,600 Elo+
Party 1
Team Averages
Level 22
1,575 SR
1,700 Elo+

VS

Team Averages
Level 21
1,512 SR
1,451 Elo+
Ymir
Ymir
CazeAir
Ymir
Level 28
God Stats
6W - 8L
1,309 SR
Queue Stats
88W - 91L
1,494 Elo+
Party 2
Achilles
Achilles
Thatboibainsey
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,326 Elo+
Party 3
Kali
Kali
TwitchGreegoor96
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,231 Elo+
Party 2
Kukulkan
Kukulkan
YoungMeat
Kukulkan
Level 6
God Stats
2W - 1L
1,753 SR
Queue Stats
4W - 2L
1,714 Elo+
Party 3
Anhur
Anhur
okaypaladin3
Anhur
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
143W - 136L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Kangourilla
Kukulkan
17
4 / 2 / 12
10,867
572
13,407
6,839
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Rynareth
Cthulhu
14
4 / 3 / 11
9,042
476
11,931
11,502
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
Ryusakai
Sun Wukong
20
9 / 2 / 5
12,711
669
12,700
17,364
13,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
14
4 / 3 / 10
9,205
484
10,934
9,021
2,968
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
Tydrera
Pele
18
13 / 4 / 0
11,250
592
11,732
15,177
7,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CazeAir
Ymir
13
2 / 4 / 4
8,908
469
3,743
16,959
14,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
15
7 / 5 / 1
9,359
493
9,061
15,512
19,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 11 / 4
8,330
438
4,449
18,181
8,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
YoungMeat
Kukulkan
13
2 / 8 / 4
8,390
442
8,525
12,268
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 1
8,606
453
6,833
13,033
4,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
27
34
Kills
13
14
Deaths
34
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
CazeAir
Ymir
2
4
4
1
W
Kukulkan
Kangourilla
Kukulkan
4
2
12
5
W
Cthulhu
Rynareth
Cthulhu
4
3
11
3.17
W
Sun Wukong
Ryusakai
Sun Wukong
9
2
5
5.75
L
Achilles
7
5
1
1.5
L
1
11
4
0.27
W
Neith
4
3
10
3
W
Pele
Tydrera
Pele
13
4
0
3.25
L
Kukulkan
YoungMeat
Kukulkan
2
8
4
0.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,704
Damage
32,611
59,903
Taken
75,953
36,036
Mitigated
51,493
17,769
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
CazeAir
Ymir
3,743
584
0
3,030
16,959
14,129
0
7,080
9,322
25,315
0
W
Kukulkan
Kangourilla
Kukulkan
13,407
1,092
0
429
6,839
2,515
1,530
2,651
3,712
60,342
0
W
Cthulhu
Rynareth
Cthulhu
11,931
498
199
1,460
11,502
9,536
147
3,182
8,316
39,698
0
W
Sun Wukong
Ryusakai
Sun Wukong
12,700
3,139
0
6,912
17,364
13,662
1,427
2,970
13,606
0
94,844
L
Achilles
9,061
3,268
99
3,309
15,512
19,582
0
3,141
12,185
0
34,342
L
4,449
2,076
0
3,040
18,181
8,356
0
5,189
12,756
0
35,860
W
Neith
10,934
4,723
0
3,349
9,021
2,968
2,146
1,646
7,323
0
40,290
W
Pele
Tydrera
Pele
11,732
2,828
0
5,420
15,177
7,355
52
1,105
13,828
0
82,068
L
Kukulkan
YoungMeat
Kukulkan
8,525
1,238
171
1,648
12,268
4,808
37
3,003
9,027
40,317
0
L
6,833
3,210
0
2,259
13,033
4,618
0
5,274
7,325
0
44,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,075
Gold Earned
43,593
578
Minions Killed
346
0
Camps Cleared
0
1,776,311
Distance Traveled
1,563,431
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,908
469
41
2
0
321,023
2
W
Kukulkan
10,867
572
117
6
0
385,451
1
W
Cthulhu
9,042
476
61
3
0
331,970
5
W
Sun Wukong
12,711
669
210
11
0
369,890
3
L
Achilles
9,359
493
57
3
0
329,724
1
L
Kali
8,330
438
72
4
0
337,627
1
W
Neith
9,205
484
65
3
0
316,259
0
W
Pele
11,250
592
125
7
0
372,741
0
L
Kukulkan
8,390
442
80
4
0
301,203
0
L
Anhur
8,606
453
96
5
0
273,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role