Player Matchup

Cu Chulainn
Cu Chulainn
Ginja110
Cu Chulainn
Level 106
God Stats
2W - 1L
1,645 SR
Queue Stats
243W - 239L
1,547 Elo+
Party 2
Izanami
Izanami
LumpSuckerMilk
Izanami
Level 61
God Stats
13W - 2L
1,624 SR
Queue Stats
117W - 76L
1,628 Elo+
Solo
Athena
Athena
TheBasedSloth
Athena
Level 98
God Stats
2W - 4L
1,510 SR
Queue Stats
91W - 90L
1,529 Elo+
Party 2
Freya
Freya
TheSanil
Freya
Level 60
God Stats
1W - 1L
1,794 SR
Queue Stats
3W - 4L
1,295 Elo+
Party 2
Tiamat
Tiamat
kennedy3178
Tiamat
Level 126
God Stats
146W - 113L
1,627 SR
Queue Stats
600W - 598L
1,462 Elo+
Solo
Team Averages
Level 90
1,640 SR
1,492 Elo+

VS

Team Averages
Level 123
1,396 SR
1,420 Elo+
Tyr
Tyr
EvasiveLawyer91
Tyr
Level 116
God Stats
0W - 2L
1,234 SR
Queue Stats
81W - 98L
1,418 Elo+
Party 1
Nemesis
Nemesis
Nyraj
Nemesis
Level 156
God Stats
5W - 3L
1,815 SR
Queue Stats
169W - 157L
1,523 Elo+
Solo
Artio
Artio
Quilven01
Artio
Level 109
God Stats
0W - 4L
1,115 SR
Queue Stats
57W - 66L
1,423 Elo+
Party 1
Raijin
Raijin
Slippery Shankz
Raijin
Level 129
God Stats
0W - 1L
1,293 SR
Queue Stats
5W - 11L
1,337 Elo+
Solo
Izanami
Izanami
UltimateFlyleaf9
Izanami
Level 106
God Stats
13W - 10L
1,525 SR
Queue Stats
102W - 117L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ginja110
Cu Chulainn
17
11 / 3 / 12
12,138
1,012
13,660
12,197
10,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 3 / 9
9,327
777
7,236
12,495
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 5 / 14
9,122
760
7,243
14,605
9,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
TheSanil
Freya
16
7 / 2 / 13
10,583
882
14,095
14,259
5,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
15
3 / 0 / 19
9,569
797
12,431
8,515
5,327
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 6
8,354
696
8,021
15,986
15,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Nyraj
Nemesis
14
3 / 3 / 9
8,545
712
7,402
9,354
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
Quilven01
Artio
14
3 / 6 / 8
8,837
736
9,014
15,822
12,628
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 4 / 7
9,460
788
12,718
10,280
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 7
8,221
685
12,293
11,832
5,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
50
26
Kills
13
13
Deaths
26
67
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
9
6
0.67
W
Cu Chulainn
Ginja110
Cu Chulainn
11
3
12
5.67
W
3
3
9
2.5
L
Nemesis
Nyraj
Nemesis
3
3
9
2.5
L
Artio
Quilven01
Artio
3
6
8
1.17
L
3
4
7
1.63
W
2
5
14
1.8
W
Freya
TheSanil
Freya
7
2
13
6.75
L
1
4
7
1.13
W
Tiamat
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,665
Damage
49,448
62,071
Taken
63,274
34,721
Mitigated
45,378
16,209
Healing
11,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,021
768
0
973
15,986
15,622
0
10,061
5,925
0
14,614
W
Cu Chulainn
Ginja110
Cu Chulainn
13,660
3,355
0
554
12,197
10,212
216
3,023
9,054
2
32,273
W
7,236
4,608
0
2,549
12,495
4,227
2,707
6,148
6,167
0
35,447
L
Nemesis
Nyraj
Nemesis
7,402
1,791
0
2,528
9,354
7,506
0
3,060
6,294
0
17,892
L
Artio
Quilven01
Artio
9,014
843
1,923
3,085
15,822
12,628
0
9,590
6,232
22,801
0
L
12,718
615
0
908
10,280
4,331
105
5,211
5,069
46,731
0
W
7,243
1,735
132
896
14,605
9,363
437
4,259
10,076
16,278
0
W
Freya
TheSanil
Freya
14,095
5,467
0
5,764
14,259
5,592
884
5,236
8,753
32,528
0
L
12,293
6,584
0
2,318
11,832
5,291
496
5,953
5,879
0
40,140
W
Tiamat
12,431
1,302
1,747
4,567
8,515
5,327
1,019
3,066
5,282
31,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,739
Gold Earned
43,417
236
Minions Killed
274
4
Camps Cleared
7
1,080,474
Distance Traveled
1,001,999
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,354
696
25
2
1
198,306
1
W
Cu Chulainn
12,138
1,012
48
4
3
217,239
2
W
Izanami
9,327
777
78
7
1
205,179
3
L
Nemesis
8,545
712
36
3
1
215,928
0
L
Artio
8,837
736
25
2
1
215,139
1
L
Raijin
9,460
788
105
9
1
183,924
0
W
Athena
9,122
760
26
2
0
231,257
0
W
Freya
10,583
882
32
3
0
200,804
0
L
Izanami
8,221
685
83
7
3
188,702
1
W
Tiamat
9,569
797
52
4
0
225,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role