Player Matchup

Kukulkan
Kukulkan
BlingBling3740
Kukulkan
Level 16
God Stats
9W - 6L
1,589 SR
Queue Stats
30W - 29L
1,456 Elo+
Solo
Anhur
Anhur
Gamer_G-420
Anhur
Level 19
God Stats
13W - 10L
1,328 SR
Queue Stats
113W - 135L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
Night-Monsters-
Gilgamesh
Level 27
God Stats
31W - 16L
1,551 SR
Queue Stats
113W - 86L
1,493 Elo+
Party 2
Thor
Thor
ThugsTheory
Thor
Level 26
God Stats
3W - 4L
1,354 SR
Queue Stats
137W - 115L
1,493 Elo+
Party 2
Bacchus
Bacchus
alescan04
Bacchus
Level 18
God Stats
9W - 9L
1,500 SR
Queue Stats
66W - 73L
1,455 Elo+
Solo
Team Averages
Level 21
1,464 SR
1,477 Elo+

VS

Team Averages
Level 40
1,627 SR
1,448 Elo+
Tiamat
Tiamat
Lavendell
Tiamat
Level 14
God Stats
7W - 5L
1,558 SR
Queue Stats
32W - 27L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mywaifutorb
Cthulhu
Level 10
God Stats
6W - 10L
1,959 SR
Queue Stats
32W - 47L
1,600 Elo+
Party 1
Medusa
Medusa
heinz_ketch_up
Medusa
Level 23
God Stats
28W - 28L
1,500 SR
Queue Stats
87W - 106L
1,323 Elo+
Party 3
Bellona
Bellona
timmyplayer13
Bellona
Level 33
God Stats
2W - 5L
1,508 SR
Queue Stats
101W - 136L
1,321 Elo+
Party 3
Athena
Athena
twili874
Athena
Level 120
God Stats
2W - 3L
1,608 SR
Queue Stats
153W - 152L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
7 / 4 / 3
7,434
620
7,066
6,658
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 0 / 4
6,802
567
7,063
5,601
1,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Night-Monsters-
Gilgamesh
13
2 / 1 / 3
7,347
612
5,072
5,717
3,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 1 / 6
7,298
608
3,523
7,571
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
alescan04
Bacchus
11
5 / 0 / 9
7,254
605
5,849
6,370
4,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Lavendell
Tiamat
8
0 / 5 / 2
5,156
430
3,283
6,518
2,999
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Mywaifutorb
Cthulhu
6
0 / 7 / 1
4,631
386
2,289
8,627
6,075
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 5 / 0
5,689
474
2,048
7,547
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
10
1 / 3 / 0
5,976
498
2,501
7,072
5,271
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
twili874
Athena
11
5 / 5 / 0
6,738
562
7,669
10,169
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
25
Kills
6
6
Deaths
25
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
7
4
3
2.13
W
6
0
4
8
L
Tiamat
Lavendell
Tiamat
0
5
2
0.2
L
Cthulhu
Mywaifutorb
Cthulhu
0
7
1
0.07
W
Gilgamesh
Night-Monsters-
Gilgamesh
2
1
3
3.5
W
5
1
6
8
W
Bacchus
alescan04
Bacchus
5
0
9
9.5
L
0
5
0
0
L
Bellona
1
3
0
0.33
L
Athena
twili874
Athena
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,573
Damage
17,790
31,917
Taken
39,933
14,549
Mitigated
18,968
12,330
Healing
1,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
7,066
1,286
0
912
6,658
2,474
583
4,697
1,829
45,135
0
W
7,063
3,831
0
2,707
5,601
1,752
42
2,619
2,868
0
26,445
L
Tiamat
Lavendell
Tiamat
3,283
678
0
465
6,518
2,999
265
3,676
2,842
18,743
0
L
Cthulhu
Mywaifutorb
Cthulhu
2,289
166
0
0
8,627
6,075
516
3,426
5,171
12,347
0
W
Gilgamesh
Night-Monsters-
Gilgamesh
5,072
1,189
0
2,103
5,717
3,592
46
135
5,582
0
31,711
W
3,523
1,089
0
3,050
7,571
2,623
0
2,456
5,021
0
40,430
W
Bacchus
alescan04
Bacchus
5,849
1,008
0
3,558
6,370
4,108
370
2,768
3,376
19,153
0
L
2,048
1,028
0
0
7,547
1,584
84
1,652
5,895
0
24,441
L
Bellona
2,501
1,109
0
670
7,072
5,271
198
513
6,169
0
22,978
L
Athena
twili874
Athena
7,669
1,918
0
505
10,169
3,039
0
3,648
6,521
29,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,135
Gold Earned
28,190
326
Minions Killed
231
0
Camps Cleared
0
1,063,147
Distance Traveled
1,055,557
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,434
620
85
7
0
184,572
0
W
Anhur
6,802
567
41
3
0
227,800
4
L
Tiamat
5,156
430
31
3
0
195,310
1
L
Cthulhu
4,631
386
21
2
0
209,816
0
W
Gilgamesh
7,347
612
76
6
0
203,954
3
W
Thor
7,298
608
84
7
0
202,225
0
W
Bacchus
7,254
605
40
3
0
244,596
4
L
Medusa
5,689
474
55
5
0
213,039
1
L
Bellona
5,976
498
70
6
0
196,383
2
L
Athena
6,738
562
54
5
0
241,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role