Player Matchup

Nox
Nox
AIfredoSaus
Nox
Level 147
God Stats
5W - 6L
1,550 SR
Queue Stats
203W - 175L
1,686 Elo+
Party 1
Da Ji
Da Ji
ExistentialLamp
Da Ji
Level 127
God Stats
3W - 3L
1,539 SR
Queue Stats
152W - 121L
1,660 Elo+
Party 1
Bellona
Bellona
Fireflame030
Bellona
Level 98
God Stats
24W - 20L
1,609 SR
Queue Stats
131W - 121L
1,585 Elo+
Party 1
Medusa
Medusa
Snappy546
Medusa
Level 21
God Stats
34W - 24L
1,540 SR
Queue Stats
127W - 109L
1,496 Elo+
Party 1
Poseidon
Poseidon
ZeaG_CR
Poseidon
Level 40
God Stats
41W - 40L
1,508 SR
Queue Stats
101W - 106L
1,471 Elo+
Solo
Team Averages
Level 87
1,549 SR
1,580 Elo+

VS

Team Averages
Level 97
1,576 SR
1,551 Elo+
Ymir
Ymir
AllHAZARD0US
Ymir
Level 34
God Stats
23W - 12L
1,929 SR
Queue Stats
297W - 235L
1,635 Elo+
Party 2
Chiron
Chiron
GaddockTeeg12
Chiron
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 91L
1,439 Elo+
Solo
Thanatos
Thanatos
ImStove
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Pelegi
Chang'e
Level 159
God Stats
14W - 11L
1,659 SR
Queue Stats
133W - 105L
1,612 Elo+
Party 2
Tyr
Tyr
SwordLogic4
Tyr
Level 148
God Stats
4W - 10L
1,290 SR
Queue Stats
185W - 163L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 13
8,264
517
4,597
8,890
3,721
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
10 / 2 / 6
9,352
585
10,517
11,271
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Fireflame030
Bellona
14
4 / 2 / 1
9,140
571
6,605
10,497
6,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Snappy546
Medusa
14
4 / 2 / 2
8,667
542
8,028
6,237
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
ZeaG_CR
Poseidon
15
3 / 1 / 8
9,072
567
8,458
6,594
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,757
422
2,937
13,686
8,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 5 / 1
6,041
378
3,880
10,075
2,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
ImStove
Thanatos
13
4 / 4 / 1
8,194
512
4,365
11,926
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Pelegi
Chang'e
12
2 / 8 / 3
7,607
475
9,008
12,138
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 2
8,493
531
6,388
9,157
6,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
23
Kills
8
8
Deaths
23
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
L
1
4
3
0.63
W
10
2
6
6.5
W
Bellona
Fireflame030
Bellona
4
2
1
2.25
L
0
5
1
0.1
L
Thanatos
ImStove
Thanatos
4
4
1
1.13
L
Chang'e
Pelegi
Chang'e
2
8
3
0.44
W
Medusa
Snappy546
Medusa
4
2
2
2.5
L
1
2
2
1
W
Poseidon
ZeaG_CR
Poseidon
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,205
Damage
26,578
43,489
Taken
56,982
19,391
Mitigated
24,579
13,104
Healing
21,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,597
764
0
1,228
8,890
3,721
171
2,978
5,882
17,735
0
L
2,937
1,206
0
3,182
13,686
8,209
0
4,352
9,184
14,458
0
W
10,517
2,641
0
4,104
11,271
4,311
0
3,471
7,800
0
61,798
W
Bellona
Fireflame030
Bellona
6,605
2,317
0
3,160
10,497
6,988
413
1,430
8,587
0
51,980
L
3,880
1,751
234
2,824
10,075
2,637
0
2,238
7,789
0
26,391
L
Thanatos
ImStove
Thanatos
4,365
792
0
8,386
11,926
4,046
0
2,299
9,489
0
39,216
L
Chang'e
Pelegi
Chang'e
9,008
276
476
3,347
12,138
3,104
0
1,745
10,311
44,016
0
W
Medusa
Snappy546
Medusa
8,028
4,011
0
2,660
6,237
1,975
1,040
1,836
4,401
0
54,989
L
6,388
695
0
2,590
9,157
6,583
606
1,965
7,154
0
52,962
W
Poseidon
ZeaG_CR
Poseidon
8,458
616
0
1,952
6,594
2,396
751
2,230
4,304
67,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,495
Gold Earned
37,092
484
Minions Killed
338
0
Camps Cleared
0
1,526,550
Distance Traveled
1,480,824
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,264
517
31
2
0
313,526
6
L
Ymir
6,757
422
28
2
0
280,216
0
W
Da Ji
9,352
585
103
6
0
331,969
1
W
Bellona
9,140
571
122
8
0
297,808
7
L
Chiron
6,041
378
41
3
0
269,598
2
L
Thanatos
8,194
512
80
5
0
336,861
1
L
Chang'e
7,607
475
80
5
0
281,028
0
W
Medusa
8,667
542
87
5
0
285,479
2
L
Tyr
8,493
531
109
7
0
313,121
0
W
Poseidon
9,072
567
141
9
0
297,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role