Player Matchup

Tiamat
Tiamat
BabyFiire
Tiamat
Level 28
God Stats
11W - 9L
1,692 SR
Queue Stats
17W - 16L
1,509 Elo+
Party 2
Nemesis
Nemesis
Fox1Hound1
Nemesis
Level 17
God Stats
2W - 3L
1,598 SR
Queue Stats
172W - 164L
1,399 Elo+
Solo
Neith
Neith
Gaddar Kerim291
Neith
Level 17
God Stats
2W - 5L
1,692 SR
Queue Stats
21W - 33L
1,298 Elo+
Solo
King Arthur
King Arthur
MeanBubble
King Arthur
Level 27
God Stats
1W - 2L
1,540 SR
Queue Stats
16W - 16L
1,393 Elo+
Party 2
Bacchus
Bacchus
Meunry
Bacchus
Level 16
God Stats
18W - 12L
1,471 SR
Queue Stats
29W - 23L
1,356 Elo+
Solo
Team Averages
Level 21
1,599 SR
1,391 Elo+

VS

Team Averages
Level 28
1,402 SR
1,376 Elo+
Izanami
Izanami
BaTs_NeNeL
Izanami
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 5L
1,710 Elo+
Solo
Ymir
Ymir
Cesar-_-Salade
Ymir
Level 26
God Stats
23W - 22L
1,500 SR
Queue Stats
137W - 186L
1,318 Elo+
Party 1
Kukulkan
Kukulkan
Enge-Luka
Kukulkan
Level 48
God Stats
9W - 12L
1,394 SR
Queue Stats
155W - 234L
1,297 Elo+
Party 1
Loki
Loki
kwsdkacper22
Loki
Level 25
God Stats
1W - 2L
1,419 SR
Queue Stats
52W - 73L
1,353 Elo+
Party 1
Janus
Janus
xXBotenXx
Janus
Level 18
God Stats
5W - 14L
1,196 SR
Queue Stats
11W - 29L
1,201 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BabyFiire
Tiamat
10
2 / 6 / 1
6,563
469
8,547
8,757
4,316
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Fox1Hound1
Nemesis
9
1 / 3 / 0
6,064
433
4,631
8,777
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
6,434
460
4,840
8,000
2,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
MeanBubble
King Arthur
9
1 / 5 / 2
5,901
422
4,856
8,773
3,321
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Meunry
Bacchus
10
1 / 0 / 1
6,084
435
2,404
3,548
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaTs_NeNeL
Izanami
15
3 / 0 / 0
8,471
605
5,603
8,153
2,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 1 / 5
7,258
518
3,841
8,054
4,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Enge-Luka
Kukulkan
13
5 / 0 / 1
7,225
516
4,996
6,493
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
3 / 1 / 3
6,645
475
3,799
9,658
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
xXBotenXx
Janus
11
3 / 3 / 6
6,994
500
5,878
7,668
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
16
17
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
BaTs_NeNeL
Izanami
3
0
0
3
L
Tiamat
BabyFiire
Tiamat
2
6
1
0.42
W
2
1
5
4.5
W
Kukulkan
Enge-Luka
Kukulkan
5
0
1
5.5
L
Nemesis
Fox1Hound1
Nemesis
1
3
0
0.33
L
0
3
0
0
L
King Arthur
MeanBubble
King Arthur
1
5
2
0.4
L
Bacchus
Meunry
Bacchus
1
0
1
1.5
W
3
1
3
4.5
W
Janus
xXBotenXx
Janus
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,278
Damage
24,117
37,855
Taken
40,026
15,281
Mitigated
14,608
9,597
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BaTs_NeNeL
Izanami
5,603
3,949
0
2,820
8,153
2,879
2,989
0
8,153
0
53,909
L
Tiamat
BabyFiire
Tiamat
8,547
698
0
1,360
8,757
4,316
545
4,328
4,187
33,603
0
W
3,841
535
178
2,643
8,054
4,248
32
2,647
5,407
27,310
0
W
Kukulkan
Enge-Luka
Kukulkan
4,996
472
0
1,133
6,493
2,351
382
2,329
4,164
41,573
0
L
Nemesis
Fox1Hound1
Nemesis
4,631
2,263
0
2,183
8,777
2,457
0
2,061
6,716
0
33,953
L
4,840
1,632
0
2,382
8,000
2,598
1,006
0
8,000
0
32,036
L
King Arthur
MeanBubble
King Arthur
4,856
795
528
2,041
8,773
3,321
192
6,015
2,625
0
21,107
L
Bacchus
Meunry
Bacchus
2,404
154
234
869
3,548
2,589
0
1,936
1,612
7,238
0
W
3,799
1,152
0
4,549
9,658
2,817
0
2,542
7,116
0
28,180
W
Janus
xXBotenXx
Janus
5,878
785
207
1,584
7,668
2,313
833
3,433
4,235
30,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,046
Gold Earned
36,593
230
Minions Killed
362
0
Camps Cleared
0
1,267,075
Distance Traveled
1,272,825
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,471
605
118
8
0
236,017
2
L
Tiamat
6,563
469
61
4
0
255,553
0
W
Ymir
7,258
518
43
3
0
259,974
1
W
Kukulkan
7,225
516
79
6
0
247,706
0
L
Nemesis
6,064
433
60
4
0
301,137
0
L
Neith
6,434
460
64
5
0
184,350
1
L
King Arthur
5,901
422
30
2
0
245,079
4
L
Bacchus
6,084
435
15
1
0
280,956
3
W
Loki
6,645
475
61
4
0
286,655
1
W
Janus
6,994
500
61
4
0
242,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role