Player Matchup

Odin
Odin
Bored300
Odin
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 59L
1,337 Elo+
Solo
Aphrodite
Aphrodite
Harpwing
Aphrodite
Level 26
God Stats
6W - 2L
1,983 SR
Queue Stats
334W - 164L
1,732 Elo+
Solo
Anubis
Anubis
Saucy_Iron
Anubis
Level 29
God Stats
9W - 10L
1,376 SR
Queue Stats
18W - 25L
1,316 Elo+
Solo
Cerberus
Cerberus
WingedMistake
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo
Fenrir
Fenrir
drastikNZ
Fenrir
Level 24
God Stats
24W - 28L
1,765 SR
Queue Stats
206W - 231L
1,360 Elo+
Solo
Team Averages
Level 24
1,625 SR
1,449 Elo+

VS

Team Averages
Level 24
1,430 SR
1,419 Elo+
Gilgamesh
Gilgamesh
Donkey Kong AC
Gilgamesh
Level 18
God Stats
5W - 6L
1,542 SR
Queue Stats
6W - 10L
1,343 Elo+
Party 1
Neith
Neith
DrummRoll
Neith
Level 28
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
FunkyFace John
Odin
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,500 Elo+
Solo
Nu Wa
Nu Wa
G4rro
Nu Wa
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Terminator 7781
Anubis
Level 21
God Stats
0W - 4L
1,101 SR
Queue Stats
6W - 14L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
9 / 5 / 8
9,492
527
11,213
17,061
14,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
Harpwing
Aphrodite
15
0 / 0 / 1
9,206
511
3,438
8,938
5,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Saucy_Iron
Anubis
15
7 / 3 / 4
9,653
536
11,391
16,545
5,592
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
WingedMistake
Cerberus
13
3 / 4 / 9
8,805
489
5,121
13,177
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
drastikNZ
Fenrir
16
8 / 1 / 4
9,820
546
8,609
15,568
6,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Donkey Kong AC
Gilgamesh
13
6 / 10 / 3
8,631
480
12,632
13,943
6,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
DrummRoll
Neith
14
1 / 2 / 1
8,384
466
5,419
7,652
2,737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
4 / 4 / 4
8,533
474
7,810
9,589
7,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
G4rro
Nu Wa
13
1 / 4 / 1
8,144
452
11,025
10,322
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 9 / 1
8,183
455
8,631
14,130
5,972
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
27
Kills
13
13
Deaths
29
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Odin
9
5
8
2.6
L
Gilgamesh
Donkey Kong AC
Gilgamesh
6
10
3
0.75
L
Neith
DrummRoll
Neith
1
2
1
0.75
L
4
4
4
1.5
L
Nu Wa
G4rro
Nu Wa
1
4
1
0.38
W
Aphrodite
Harpwing
Aphrodite
0
0
1
0.5
W
Anubis
Saucy_Iron
Anubis
7
3
4
3
L
1
9
1
0.17
W
Cerberus
WingedMistake
Cerberus
3
4
9
1.88
W
Fenrir
drastikNZ
Fenrir
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,772
Damage
45,517
71,289
Taken
55,636
40,744
Mitigated
25,549
25,643
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
11,213
3,971
618
4,715
17,061
14,822
357
1,966
14,709
0
39,885
L
Gilgamesh
Donkey Kong AC
Gilgamesh
12,632
5,734
0
90
13,943
6,404
752
3,318
10,175
0
36,872
L
Neith
DrummRoll
Neith
5,419
3,113
0
1,909
7,652
2,737
0
3,211
4,381
0
48,881
L
7,810
4,464
0
573
9,589
7,739
410
1,881
7,408
0
23,648
L
Nu Wa
G4rro
Nu Wa
11,025
1,939
0
1,111
10,322
2,697
300
5,839
4,423
48,897
0
W
Aphrodite
Harpwing
Aphrodite
3,438
744
1,341
5,019
8,938
5,289
776
1,604
7,202
59,039
0
W
Anubis
Saucy_Iron
Anubis
11,391
667
0
7,831
16,545
5,592
874
10,485
5,587
50,040
0
L
8,631
303
0
4,045
14,130
5,972
634
5,701
8,399
49,213
0
W
Cerberus
WingedMistake
Cerberus
5,121
1,049
0
1,637
13,177
8,311
111
1,620
11,399
30,486
0
W
Fenrir
drastikNZ
Fenrir
8,609
1,447
0
4,482
15,568
6,730
0
3,030
12,275
0
69,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,976
Gold Earned
41,875
436
Minions Killed
362
0
Camps Cleared
0
1,677,383
Distance Traveled
1,589,139
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,492
527
62
3
0
313,012
0
L
Gilgamesh
8,631
480
53
3
0
346,146
0
L
Neith
8,384
466
98
5
0
347,170
2
L
Odin
8,533
474
40
2
0
322,256
3
L
Nu Wa
8,144
452
83
5
0
279,627
1
W
Aphrodite
9,206
511
114
6
0
334,042
0
W
Anubis
9,653
536
75
4
0
280,381
0
L
Anubis
8,183
455
88
5
0
293,940
1
W
Cerberus
8,805
489
73
4
0
379,760
2
W
Fenrir
9,820
546
112
6
0
370,188
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role