Player Matchup

Ao Kuang
Ao Kuang
Aajuk
Ao Kuang
Level 82
God Stats
11W - 8L
1,523 SR
Queue Stats
45W - 51L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
Bleyendal
Danzaburou
Level 86
God Stats
38W - 28L
1,610 SR
Queue Stats
180W - 154L
1,519 Elo+
Party 1
Sun Wukong
Sun Wukong
Mevrads
Sun Wukong
Level 28
God Stats
3W - 2L
1,428 SR
Queue Stats
7W - 10L
1,408 Elo+
Party 1
Hel
Hel
Palaricot
Hel
Level 43
God Stats
3W - 4L
1,347 SR
Queue Stats
44W - 49L
1,472 Elo+
Party 1
Olorun
Olorun
Rydzmaxichibre
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,717 Elo+
Party 1
Team Averages
Level 48
1,482 SR
1,520 Elo+

VS

Team Averages
Level 48
1,582 SR
1,611 Elo+
Vulcan
Vulcan
Elementalia
Vulcan
Level 99
God Stats
10W - 5L
1,500 SR
Queue Stats
60W - 41L
1,605 Elo+
Party 2
Da Ji
Da Ji
MagganDeDead
Da Ji
Level 39
God Stats
5W - 5L
1,775 SR
Queue Stats
77W - 70L
1,478 Elo+
Solo
Vamana
Vamana
Rinsi
Vamana
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 16L
1,570 Elo+
Party 2
Merlin
Merlin
Sadìstic
Merlin
Level 18
God Stats
12W - 9L
1,634 SR
Queue Stats
195W - 52L
1,904 Elo+
Party 2
Gilgamesh
Gilgamesh
archmagetemplar
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aajuk
Ao Kuang
20
16 / 14 / 8
20,311
597
36,709
48,841
17,510
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Bleyendal
Danzaburou
20
28 / 5 / 14
23,936
704
44,200
51,742
18,490
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Mevrads
Sun Wukong
20
11 / 7 / 17
18,802
553
29,418
43,359
36,201
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
9 / 7 / 20
17,638
519
15,157
34,948
19,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 13 / 13
16,174
476
13,874
34,716
11,091
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
20
8 / 19 / 9
16,219
477
40,853
29,428
14,011
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
9 / 16 / 17
16,421
483
23,922
38,049
22,885
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Rinsi
Vamana
10
0 / 13 / 2
9,504
280
1,711
14,922
7,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Sadìstic
Merlin
20
23 / 12 / 14
21,836
642
68,906
37,295
18,048
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
archmagetemplar
Gilgamesh
20
4 / 9 / 23
15,645
460
21,668
44,991
43,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
109
69
Kills
44
46
Deaths
69
72
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aajuk
Ao Kuang
16
14
8
1.43
W
Danzaburou
Bleyendal
Danzaburou
28
5
14
7
L
Vulcan
8
19
9
0.66
L
9
16
17
1.09
W
Sun Wukong
Mevrads
Sun Wukong
11
7
17
2.79
W
9
7
20
2.71
L
Vamana
Rinsi
Vamana
0
13
2
0.08
W
5
13
13
0.88
L
Merlin
Sadìstic
Merlin
23
12
14
2.5
L
Gilgamesh
archmagetemplar
Gilgamesh
4
9
23
1.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

139,358
Damage
157,060
213,606
Taken
164,685
103,236
Mitigated
105,437
109,920
Healing
30,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aajuk
Ao Kuang
36,709
11,346
0
18,227
48,841
17,510
3,705
21,910
26,417
151,338
0
W
Danzaburou
Bleyendal
Danzaburou
44,200
32,820
0
30,708
51,742
18,490
7,043
28,081
22,991
0
249,663
L
Vulcan
40,853
7,481
0
2,936
29,428
14,011
622
11,253
18,175
109,929
0
L
23,922
5,304
0
5,842
38,049
22,885
248
14,728
23,321
0
83,480
W
Sun Wukong
Mevrads
Sun Wukong
29,418
4,094
0
10,678
43,359
36,201
1,392
22,041
20,677
0
104,230
W
15,157
1,226
20,261
20,306
34,948
19,944
1,750
19,224
15,204
81,249
0
L
Vamana
Rinsi
Vamana
1,711
661
45
628
14,922
7,148
42
6,491
8,431
0
12,179
W
13,874
8,789
160
9,580
34,716
11,091
1,045
21,510
12,910
78,126
0
L
Merlin
Sadìstic
Merlin
68,906
3,065
0
6,612
37,295
18,048
1,146
15,790
21,505
188,724
0
L
Gilgamesh
archmagetemplar
Gilgamesh
21,668
4,710
0
14,471
44,991
43,345
123
17,679
27,312
0
60,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

96,861
Gold Earned
79,625
766
Minions Killed
578
0
Camps Cleared
0
2,900,242
Distance Traveled
2,444,851
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
20,311
597
178
5
0
551,680
0
W
Danzaburou
23,936
704
250
7
0
584,649
0
L
Vulcan
16,219
477
126
4
0
541,652
5
L
Da Ji
16,421
483
98
3
0
515,761
5
W
Sun Wukong
18,802
553
123
4
0
630,967
0
W
Hel
17,638
519
111
3
0
656,455
7
L
Vamana
9,504
280
22
1
0
241,042
3
W
Olorun
16,174
476
104
3
0
476,491
3
L
Merlin
21,836
642
240
7
0
559,057
13
L
Gilgamesh
15,645
460
92
3
0
587,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role