Player Matchup

Hou Yi
Hou Yi
Bobby_Shmurda_ni
Hou Yi
Level 29
God Stats
16W - 18L
1,480 SR
Queue Stats
111W - 130L
1,436 Elo+
Party 2
Zhong Kui
Zhong Kui
LtUltima38
Zhong Kui
Level 59
God Stats
19W - 34L
1,500 SR
Queue Stats
236W - 300L
1,337 Elo+
Party 2
Cthulhu
Cthulhu
PaulHub69_lean
Cthulhu
Level 60
God Stats
9W - 14L
1,513 SR
Queue Stats
315W - 346L
1,365 Elo+
Party 2
Chaac
Chaac
WAYTH1M
Chaac
Level 88
God Stats
24W - 21L
1,604 SR
Queue Stats
238W - 229L
1,455 Elo+
Party 2
Ymir
Ymir
lnvictus_Rex
Ymir
Level 29
God Stats
4W - 6L
1,539 SR
Queue Stats
50W - 86L
1,210 Elo+
Party 2
Team Averages
Level 53
1,527 SR
1,361 Elo+

VS

Team Averages
Level 73
1,496 SR
1,478 Elo+
Cerberus
Cerberus
Covfee
Cerberus
Level 102
God Stats
24W - 16L
1,598 SR
Queue Stats
680W - 661L
1,517 Elo+
Party 1
King Arthur
King Arthur
H2o_Ganja
King Arthur
Level 107
God Stats
5W - 10L
1,507 SR
Queue Stats
131W - 121L
1,464 Elo+
Party 3
Hachiman
Hachiman
SirBruhh
Hachiman
Level 23
God Stats
12W - 18L
1,473 SR
Queue Stats
433W - 425L
1,504 Elo+
Party 1
Susano
Susano
Tyjumei
Susano
Level 121
God Stats
1W - 3L
1,402 SR
Queue Stats
782W - 768L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
lelion95region
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
11,077
554
11,397
10,274
3,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
LtUltima38
Zhong Kui
17
4 / 0 / 4
11,433
572
8,393
19,811
14,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 3 / 5
11,711
586
12,671
16,902
19,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
WAYTH1M
Chaac
19
11 / 0 / 5
12,716
636
14,318
15,097
8,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
2 / 4 / 10
10,491
525
5,681
17,008
10,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Covfee
Cerberus
12
2 / 3 / 1
7,368
368
4,640
13,860
10,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
H2o_Ganja
King Arthur
11
0 / 7 / 3
7,412
371
3,391
16,079
9,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
SirBruhh
Hachiman
15
2 / 6 / 3
8,460
423
7,684
14,032
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Susano
Tyjumei
Susano
14
4 / 6 / 0
8,867
443
4,210
15,205
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
13
0 / 8 / 1
7,837
392
9,017
12,809
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
27
Kills
8
9
Deaths
30
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Cerberus
Covfee
Cerberus
2
3
1
0.83
L
King Arthur
H2o_Ganja
King Arthur
0
7
3
0.21
W
Zhong Kui
LtUltima38
Zhong Kui
4
0
4
6
W
6
3
5
2.83
L
Hachiman
SirBruhh
Hachiman
2
6
3
0.58
L
Susano
Tyjumei
Susano
4
6
0
0.67
W
Chaac
WAYTH1M
Chaac
11
0
5
13.5
L
Kukulkan
0
8
1
0.06
W
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,460
Damage
28,942
79,092
Taken
71,985
56,693
Mitigated
33,687
34,240
Healing
11,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,397
5,975
0
3,033
10,274
3,570
2,744
2,149
8,010
0
68,995
L
Cerberus
Covfee
Cerberus
4,640
323
0
3,211
13,860
10,947
0
3,707
10,093
30,097
0
L
King Arthur
H2o_Ganja
King Arthur
3,391
750
0
3,761
16,079
9,103
0
6,423
9,178
0
25,564
W
Zhong Kui
LtUltima38
Zhong Kui
8,393
1,530
160
13,390
19,811
14,652
2,953
5,835
13,856
77,343
0
W
12,671
989
390
5,965
16,902
19,687
328
2,318
14,176
54,926
0
L
Hachiman
SirBruhh
Hachiman
7,684
4,020
0
2,674
14,032
3,992
0
4,123
9,879
0
43,431
L
Susano
Tyjumei
Susano
4,210
858
0
250
15,205
5,198
0
4,669
10,321
0
46,694
W
Chaac
WAYTH1M
Chaac
14,318
1,840
0
9,365
15,097
8,748
1,791
2,979
11,878
0
92,286
L
Kukulkan
9,017
805
0
1,324
12,809
4,447
0
6,890
5,769
48,791
0
W
5,681
1,248
543
1,394
17,008
10,036
1,046
3,661
13,112
29,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,428
Gold Earned
39,944
517
Minions Killed
352
0
Camps Cleared
0
1,850,075
Distance Traveled
1,739,887
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,077
554
93
5
0
338,930
5
L
Cerberus
7,368
368
48
2
0
325,220
3
L
King Arthur
7,412
371
47
2
0
346,377
5
W
Zhong Kui
11,433
572
114
6
0
379,178
2
W
Cthulhu
11,711
586
105
5
0
382,282
1
L
Hachiman
8,460
423
84
4
0
368,157
1
L
Susano
8,867
443
87
4
0
380,508
3
W
Chaac
12,716
636
148
7
0
419,925
2
L
Kukulkan
7,837
392
86
4
0
319,625
3
W
Ymir
10,491
525
57
3
0
329,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role