Player Matchup

Merlin
Merlin
CorkyBoiii
Merlin
Level 18
God Stats
24W - 11L
1,755 SR
Queue Stats
94W - 70L
1,580 Elo+
Party 1
Izanami
Izanami
HX_HN
Izanami
Level 25
God Stats
32W - 22L
1,614 SR
Queue Stats
112W - 92L
1,535 Elo+
Party 1
Set
Set
MeloMaBoy
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,351 Elo+
Solo
Jormungandr
Jormungandr
Monocause
Jormungandr
Level 48
God Stats
2W - 4L
1,456 SR
Queue Stats
129W - 107L
1,661 Elo+
Party 1
Odin
Odin
killzxth
Odin
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
77W - 50L
1,563 Elo+
Party 1
Team Averages
Level 23
1,565 SR
1,538 Elo+

VS

Team Averages
Level 17
1,601 SR
1,401 Elo+
Tiamat
Tiamat
Jamesmcr
Tiamat
Level 28
God Stats
0W - 1L
1,688 SR
Queue Stats
31W - 34L
1,400 Elo+
Party 2
Skadi
Skadi
MISS ELITE NOOB
Skadi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,273 Elo+
Party 2
Neith
Neith
RicTus_ErecTus85
Neith
Level 7
God Stats
3W - 1L
1,785 SR
Queue Stats
6W - 5L
1,720 Elo+
Solo
Merlin
Merlin
lundn
Merlin
Level 5
God Stats
1W - 2L
1,532 SR
Queue Stats
11W - 7L
1,456 Elo+
Solo
Ymir
Ymir
oOBnouzOo
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CorkyBoiii
Merlin
20
8 / 0 / 24
13,356
1,113
20,431
6,241
3,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
HX_HN
Izanami
19
12 / 1 / 17
12,953
1,079
23,269
12,989
5,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 0 / 16
11,071
923
4,023
8,051
3,558
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
Monocause
Jormungandr
20
7 / 1 / 28
13,595
1,133
25,208
12,407
14,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Odin
18
5 / 0 / 25
11,842
987
14,249
10,798
9,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

267

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jamesmcr
Tiamat
16
0 / 3 / 1
9,888
824
10,493
16,816
8,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 9 / 1
10,567
881
5,705
20,258
10,937
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 4 / 2
9,717
810
4,675
7,382
3,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
lundn
Merlin
16
1 / 7 / 0
10,447
871
13,005
14,846
5,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
17
0 / 13 / 2
11,234
936
7,890
31,871
34,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
8
36
Kills
2
2
Deaths
36
110
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
CorkyBoiii
Merlin
8
0
24
20
W
Izanami
HX_HN
Izanami
12
1
17
20.5
L
Tiamat
Jamesmcr
Tiamat
0
3
1
0.17
L
1
9
1
0.17
W
4
0
16
12
W
Jormungandr
Monocause
Jormungandr
7
1
28
21
L
0
4
2
0.25
W
Odin
5
0
25
17.5
L
Merlin
lundn
Merlin
1
7
0
0.14
L
Ymir
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,180
Damage
41,768
50,486
Taken
91,173
35,660
Mitigated
62,111
11,347
Healing
5,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CorkyBoiii
Merlin
20,431
723
716
1,972
6,241
3,030
0
3,251
2,990
59,859
0
W
Izanami
HX_HN
Izanami
23,269
18,798
0
5,212
12,989
5,267
0
8,921
3,790
0
61,977
L
Tiamat
Jamesmcr
Tiamat
10,493
531
136
1,530
16,816
8,080
0
8,926
7,890
29,088
0
L
5,705
2,149
0
0
20,258
10,937
0
14,657
5,601
0
29,124
W
4,023
1,400
0
68
8,051
3,558
0
6,014
2,037
0
9,810
W
Jormungandr
Monocause
Jormungandr
25,208
4,925
0
1,300
12,407
14,767
0
7,548
4,859
39,069
0
L
4,675
1,534
0
653
7,382
3,089
0
2,878
4,504
0
16,518
W
Odin
14,249
5,502
1,311
768
10,798
9,038
0
5,654
4,622
0
19,942
L
Merlin
lundn
Merlin
13,005
891
0
330
14,846
5,723
0
7,370
7,476
36,475
0
L
Ymir
7,890
1,936
385
2,060
31,871
34,282
0
11,808
20,063
29,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,817
Gold Earned
51,853
254
Minions Killed
210
8
Camps Cleared
4
1,090,981
Distance Traveled
828,776
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,356
1,113
102
9
4
218,372
0
W
Izanami
12,953
1,079
102
9
0
190,484
0
L
Tiamat
9,888
824
53
4
1
216,108
0
L
Skadi
10,567
881
53
4
1
160,950
1
W
Set
11,071
923
16
1
2
218,034
0
W
Jormungandr
13,595
1,133
19
2
2
230,184
2
L
Neith
9,717
810
27
2
1
76,028
0
W
Odin
11,842
987
15
1
0
233,907
0
L
Merlin
10,447
871
39
3
0
206,736
0
L
Ymir
11,234
936
38
3
1
168,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role