Player Matchup

Janus
Janus
BliZe_NoctaDozo_
Janus
Level 149
God Stats
4W - 10L
1,334 SR
Queue Stats
373W - 316L
1,521 Elo+
Party 1
Jormungandr
Jormungandr
Don_Gussy
Jormungandr
Level 154
God Stats
15W - 12L
1,299 SR
Queue Stats
289W - 293L
1,525 Elo+
Party 1
Set
Set
GenesisEU
Set
Level 138
God Stats
6W - 6L
1,749 SR
Queue Stats
395W - 395L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
Happy-Skunky31
Danzaburou
Level 67
God Stats
18W - 9L
1,576 SR
Queue Stats
130W - 121L
1,532 Elo+
Party 1
Pele
Pele
jionix12
Pele
Level 117
God Stats
3W - 2L
1,528 SR
Queue Stats
74W - 69L
1,524 Elo+
Party 1
Team Averages
Level 125
1,497 SR
1,533 Elo+

VS

Team Averages
Level 109
1,678 SR
1,551 Elo+
King Arthur
King Arthur
Bartholomew698
King Arthur
Level 128
God Stats
71W - 58L
1,604 SR
Queue Stats
287W - 266L
1,597 Elo+
Party 2
Nox
Nox
Brandy_628
Nox
Level 134
God Stats
4W - 7L
1,367 SR
Queue Stats
447W - 465L
1,546 Elo+
Solo
Arachne
Arachne
LetDazza
Arachne
Level 116
God Stats
16W - 9L
1,718 SR
Queue Stats
612W - 600L
1,550 Elo+
Solo
Hel
Hel
PaleCircus
Hel
Level 85
God Stats
3W - 1L
1,903 SR
Queue Stats
170W - 161L
1,555 Elo+
Solo
Skadi
Skadi
dbartek01
Skadi
Level 83
God Stats
31W - 15L
1,796 SR
Queue Stats
65W - 61L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
8,873
467
8,108
11,538
4,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Don_Gussy
Jormungandr
13
1 / 5 / 3
7,484
394
6,414
15,838
10,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 5 / 1
8,953
471
6,269
12,270
11,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Happy-Skunky31
Danzaburou
16
2 / 3 / 1
10,167
535
5,160
11,964
5,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
15
1 / 3 / 3
9,029
475
6,265
13,821
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bartholomew698
King Arthur
18
6 / 1 / 6
11,328
596
11,614
13,967
11,951
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 0 / 10
10,054
529
10,476
8,973
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
LetDazza
Arachne
17
9 / 1 / 4
10,361
545
10,815
14,715
5,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 10
8,307
437
5,136
9,824
6,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
dbartek01
Skadi
17
2 / 2 / 1
10,315
543
9,088
9,486
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
7
Kills
22
22
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bartholomew698
King Arthur
6
1
6
9
L
3
6
1
0.58
W
3
0
10
8
L
Jormungandr
Don_Gussy
Jormungandr
1
5
3
0.5
L
0
5
1
0.1
L
Danzaburou
Happy-Skunky31
Danzaburou
2
3
1
0.83
W
Arachne
LetDazza
Arachne
9
1
4
11
W
2
3
10
2.33
W
Skadi
dbartek01
Skadi
2
2
1
1.25
L
Pele
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,216
Damage
47,129
65,431
Taken
56,965
36,864
Mitigated
31,663
16,575
Healing
25,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bartholomew698
King Arthur
11,614
2,073
0
5,224
13,967
11,951
251
2,235
11,306
0
78,442
L
8,108
622
0
2,776
11,538
4,323
0
5,062
6,268
62,242
0
W
10,476
187
218
1,823
8,973
3,801
594
3,231
5,648
62,049
0
L
Jormungandr
Don_Gussy
Jormungandr
6,414
1,358
0
1,384
15,838
10,317
0
3,863
11,661
42,748
0
L
6,269
1,177
0
3,333
12,270
11,735
268
1,983
10,207
0
63,620
L
Danzaburou
Happy-Skunky31
Danzaburou
5,160
2,124
0
3,868
11,964
5,290
497
541
11,419
0
68,165
W
Arachne
LetDazza
Arachne
10,815
7,856
0
3,584
14,715
5,867
374
3,692
10,831
0
75,048
W
5,136
107
5,645
5,864
9,824
6,364
298
4,202
5,476
25,871
0
W
Skadi
dbartek01
Skadi
9,088
3,955
0
3,203
9,486
3,680
0
779
8,677
0
81,854
L
Pele
6,265
865
0
5,214
13,821
5,199
0
3,459
10,264
0
78,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,506
Gold Earned
50,365
631
Minions Killed
635
0
Camps Cleared
0
1,686,129
Distance Traveled
1,900,697
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,328
596
170
9
0
384,522
2
L
Janus
8,873
467
150
8
0
297,664
4
W
Nox
10,054
529
135
7
0
353,587
3
L
Jormungandr
7,484
394
70
4
0
338,008
5
L
Set
8,953
471
139
7
0
362,694
4
L
Danzaburou
10,167
535
136
7
0
285,922
4
W
Arachne
10,361
545
129
7
0
445,249
2
W
Hel
8,307
437
44
2
0
387,157
3
W
Skadi
10,315
543
157
8
0
330,182
3
L
Pele
9,029
475
136
7
0
401,841
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role