Player Matchup

Cthulhu
Cthulhu
DontTrustCam
Cthulhu
Level 17
God Stats
0W - 1L
1,263 SR
Queue Stats
21W - 14L
1,621 Elo+
Party 1
Heimdallr
Heimdallr
NSSLegacy
Heimdallr
Level 16
God Stats
3W - 3L
1,503 SR
Queue Stats
99W - 79L
1,621 Elo+
Party 1
Anhur
Anhur
SplitpushImOnIt
Anhur
Level 11
God Stats
5W - 4L
1,826 SR
Queue Stats
38W - 32L
1,736 Elo+
Solo
Susano
Susano
Workkamilo000
Susano
Level 4
God Stats
0W - 1L
1,323 SR
Queue Stats
4W - 3L
1,678 Elo+
Solo
Da Ji
Da Ji
necrogen
Da Ji
Level 29
God Stats
19W - 12L
1,762 SR
Queue Stats
97W - 70L
1,669 Elo+
Solo
Team Averages
Level 15
1,535 SR
1,665 Elo+

VS

Team Averages
Level 17
1,681 SR
1,586 Elo+
Ymir
Ymir
Bbunnny
Ymir
Level 25
God Stats
1W - 0L
1,818 SR
Queue Stats
155W - 113L
1,658 Elo+
Party 2
Chiron
Chiron
FFlAmInGoo
Chiron
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,661 Elo+
Solo
Fenrir
Fenrir
Nintendrone
Fenrir
Level 25
God Stats
6W - 1L
1,802 SR
Queue Stats
165W - 103L
1,700 Elo+
Party 2
Bellona
Bellona
Nivadp
Bellona
Level 5
God Stats
9W - 14L
1,784 SR
Queue Stats
24W - 34L
1,408 Elo+
Solo
Tiamat
Tiamat
TheRealDarny
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DontTrustCam
Cthulhu
12
3 / 3 / 3
7,456
497
6,046
15,009
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
NSSLegacy
Heimdallr
13
3 / 6 / 2
8,223
548
4,790
9,119
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 2 / 0
6,652
443
2,050
5,005
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 10 / 5
5,928
395
4,550
10,469
3,278
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Da Ji
necrogen
Da Ji
15
10 / 6 / 2
8,926
595
11,806
12,880
7,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bbunnny
Ymir
15
6 / 2 / 2
8,880
592
6,661
11,278
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
FFlAmInGoo
Chiron
12
3 / 8 / 3
7,403
494
4,160
9,991
2,696
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
11 / 2 / 3
9,841
656
11,734
11,391
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
Nivadp
Bellona
13
1 / 2 / 1
7,860
524
2,167
6,255
5,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
13
6 / 5 / 4
8,637
576
12,079
11,126
5,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
18
Kills
27
27
Deaths
19
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bbunnny
Ymir
6
2
2
3.5
L
Cthulhu
DontTrustCam
Cthulhu
3
3
3
1.5
W
Chiron
FFlAmInGoo
Chiron
3
8
3
0.56
L
Heimdallr
NSSLegacy
Heimdallr
3
6
2
0.67
W
Fenrir
11
2
3
6.25
W
Bellona
Nivadp
Bellona
1
2
1
0.75
L
1
2
0
0.5
W
Tiamat
6
5
4
1.6
L
1
10
5
0.35
L
Da Ji
necrogen
Da Ji
10
6
2
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,242
Damage
36,801
52,482
Taken
50,041
22,510
Mitigated
24,216
12,992
Healing
12,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bbunnny
Ymir
6,661
1,396
203
2,433
11,278
5,549
1,301
2,226
8,772
45,076
0
L
Cthulhu
DontTrustCam
Cthulhu
6,046
712
0
6,066
15,009
7,488
0
7,008
7,861
34,715
0
W
Chiron
FFlAmInGoo
Chiron
4,160
2,513
322
1,798
9,991
2,696
1,631
1,313
8,558
0
24,112
L
Heimdallr
NSSLegacy
Heimdallr
4,790
2,015
0
1,469
9,119
3,094
57
2,787
6,290
0
33,303
W
Fenrir
11,734
4,015
0
4,510
11,391
5,182
670
411
10,890
0
56,163
W
Bellona
Nivadp
Bellona
2,167
909
0
612
6,255
5,131
1,569
0
6,255
0
36,115
L
2,050
981
0
1,841
5,005
1,430
0
0
5,005
0
26,432
W
Tiamat
12,079
898
0
2,469
11,126
5,658
951
1,442
9,520
38,572
0
L
4,550
1,189
0
1,250
10,469
3,278
0
5,613
4,358
0
14,798
L
Da Ji
necrogen
Da Ji
11,806
3,643
0
2,366
12,880
7,220
0
2,517
10,228
0
49,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,185
Gold Earned
42,621
297
Minions Killed
360
0
Camps Cleared
0
1,151,721
Distance Traveled
1,394,520
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,880
592
78
5
0
268,180
2
L
Cthulhu
7,456
497
71
5
0
282,475
3
W
Chiron
7,403
494
46
3
0
255,448
0
L
Heimdallr
8,223
548
65
4
0
239,957
2
W
Fenrir
9,841
656
93
6
0
303,220
2
W
Bellona
7,860
524
71
5
0
313,351
1
L
Anhur
6,652
443
63
4
0
116,894
3
W
Tiamat
8,637
576
72
5
0
254,321
0
L
Susano
5,928
395
18
1
0
228,907
2
L
Da Ji
8,926
595
80
5
0
283,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role