Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Alakart
Horus
Level 55
God Stats
14W - 25L
1,409 SR
Queue Stats
79W - 106L
1,244 Elo+
Party 1
Neith
Neith
AnYojjy
Neith
Level 20
God Stats
16W - 22L
1,309 SR
Queue Stats
29W - 45L
1,256 Elo+
Party 1
Anubis
Anubis
Janeios
Anubis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,110 Elo+
Party 2
Bellona
Bellona
ZenRage
Bellona
Level 86
God Stats
6W - 9L
1,586 SR
Queue Stats
393W - 428L
1,506 Elo+
Solo
Team Averages
Level 58
1,461 SR
1,323 Elo+

VS

Team Averages
Level 44
1,484 SR
1,428 Elo+
Ares
Ares
Darkyne
Ares
Level 63
God Stats
7W - 7L
1,473 SR
Queue Stats
18W - 22L
1,390 Elo+
Party 3
Thanatos
Thanatos
PeaceAndLoveBro
Thanatos
Level 67
God Stats
19W - 12L
1,593 SR
Queue Stats
112W - 131L
1,465 Elo+
Solo
Ra
Ra
RussianResnov
Ra
Level 22
God Stats
1W - 0L
1,301 SR
Queue Stats
6W - 4L
1,463 Elo+
Party 3
Odin
Odin
Scootao
Odin
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,387 Elo+
Party 3
Xbalanque
Xbalanque
Snèbre
Xbalanque
Level 55
God Stats
3W - 2L
1,551 SR
Queue Stats
21W - 21L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 6 / 5
8,542
427
5,903
18,506
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Alakart
Horus
12
3 / 7 / 6
8,571
429
6,384
25,699
18,845
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
AnYojjy
Neith
11
0 / 7 / 7
7,905
395
6,446
15,327
5,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Janeios
Anubis
10
0 / 7 / 3
7,399
370
708
8,497
3,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
ZenRage
Bellona
16
12 / 5 / 1
11,186
559
15,604
24,274
16,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Darkyne
Ares
15
7 / 3 / 19
10,213
511
18,271
13,334
12,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
18
7 / 5 / 7
11,810
591
11,148
14,243
7,787
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 4 / 9
9,801
490
11,112
6,961
2,570
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
Scootao
Odin
16
4 / 4 / 10
10,699
535
12,040
15,065
13,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Snèbre
Xbalanque
17
12 / 2 / 12
11,867
593
20,081
11,729
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
89
18
Kills
32
32
Deaths
18
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
5
0.92
L
Horus
Alakart
Horus
3
7
6
0.86
L
Neith
AnYojjy
Neith
0
7
7
0.5
W
Ares
Darkyne
Ares
7
3
19
5.5
L
Anubis
Janeios
Anubis
0
7
3
0.21
W
Thanatos
7
5
7
2.1
W
2
4
9
1.63
W
Odin
Scootao
Odin
4
4
10
2.25
W
Xbalanque
Snèbre
Xbalanque
12
2
12
9
L
Bellona
ZenRage
Bellona
12
5
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,045
Damage
72,652
92,303
Taken
61,332
50,455
Mitigated
39,764
24,272
Healing
21,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,903
519
0
4,681
18,506
6,682
0
4,771
13,735
0
34,391
L
Horus
Alakart
Horus
6,384
3,383
2,742
9,573
25,699
18,845
33
10,269
15,430
0
21,918
L
Neith
AnYojjy
Neith
6,446
3,668
0
4,357
15,327
5,165
0
4,356
10,971
0
43,678
W
Ares
Darkyne
Ares
18,271
258
0
1,306
13,334
12,304
642
146
13,188
36,608
0
L
Anubis
Janeios
Anubis
708
72
0
915
8,497
3,564
398
2,616
5,881
21,733
0
W
Thanatos
11,148
2,126
0
11,657
14,243
7,787
2,768
194
14,049
0
89,157
W
11,112
594
2,099
707
6,961
2,570
1,183
220
6,741
52,042
0
W
Odin
Scootao
Odin
12,040
3,007
0
3,070
15,065
13,016
1,355
148
14,473
0
46,723
W
Xbalanque
Snèbre
Xbalanque
20,081
11,721
0
3,013
11,729
4,087
4,022
0
11,729
0
80,934
L
Bellona
ZenRage
Bellona
15,604
5,869
0
2,004
24,274
16,199
584
7,371
16,903
0
52,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,603
Gold Earned
54,390
294
Minions Killed
467
0
Camps Cleared
0
1,788,365
Distance Traveled
1,907,061
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,542
427
58
3
0
395,593
3
L
Horus
8,571
429
43
2
0
386,518
9
L
Neith
7,905
395
65
3
0
333,582
3
W
Ares
10,213
511
28
1
0
391,708
1
L
Anubis
7,399
370
45
2
0
338,721
2
W
Thanatos
11,810
591
138
7
0
402,219
11
W
Ra
9,801
490
86
4
0
375,842
0
W
Odin
10,699
535
89
4
0
359,700
0
W
Xbalanque
11,867
593
126
6
0
377,592
1
L
Bellona
11,186
559
83
4
0
333,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role