Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Absolute_Derp
King Arthur
Level 123
God Stats
7W - 8L
1,541 SR
Queue Stats
236W - 187L
1,587 Elo+
Party 1
Hel
Hel
BookOfEthos
Hel
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
229W - 177L
1,479 Elo+
Party 1
Team Averages
Level 120
1,514 SR
1,522 Elo+

VS

Team Averages
Level 104
1,513 SR
1,525 Elo+
Sobek
Sobek
 
Sobek
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
CLUTCH_HUMID
Gilgamesh
Level 107
God Stats
2W - 1L
1,796 SR
Queue Stats
127W - 121L
1,560 Elo+
Party 2
He Bo
He Bo
decalice_des_cul
He Bo
Level 89
God Stats
0W - 3L
1,244 SR
Queue Stats
107W - 111L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 7
6,846
685
4,578
2,853
909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Absolute_Derp
King Arthur
11
3 / 0 / 5
7,397
740
9,437
10,114
5,155
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
6 / 1 / 2
7,725
773
5,061
6,160
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 3 / 1
6,060
606
4,969
9,574
6,921
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
CLUTCH_HUMID
Gilgamesh
9
0 / 1 / 0
6,486
649
3,792
9,261
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
1 / 5 / 0
6,572
657
2,083
6,300
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
9
Kills
1
1
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
7
3.5
L
Sobek
 
Sobek
0
3
1
0.17
W
King Arthur
Absolute_Derp
King Arthur
3
0
5
5.5
W
6
1
2
7
L
Gilgamesh
CLUTCH_HUMID
Gilgamesh
0
1
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,076
Damage
10,844
19,127
Taken
25,135
8,405
Mitigated
14,024
8,878
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,578
1,820
0
900
2,853
909
0
880
1,915
0
16,483
L
Sobek
 
Sobek
4,969
464
0
2,752
9,574
6,921
0
2,204
7,370
9,559
0
W
King Arthur
Absolute_Derp
King Arthur
9,437
638
0
2,684
10,114
5,155
0
3,839
6,151
0
37,198
W
5,061
183
2,689
2,605
6,160
2,341
0
2,195
3,945
20,289
0
L
Gilgamesh
CLUTCH_HUMID
Gilgamesh
3,792
627
429
1,443
9,261
5,146
0
1,675
7,586
0
21,200
L
2,083
118
0
375
6,300
1,957
0
1,192
5,108
18,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,968
Gold Earned
19,118
118
Minions Killed
92
0
Camps Cleared
0
571,709
Distance Traveled
551,784
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,846
685
26
3
0
185,606
1
L
Sobek
6,060
606
9
1
0
178,730
1
W
King Arthur
7,397
740
61
6
0
202,554
2
W
Hel
7,725
773
31
3
0
183,549
4
L
Gilgamesh
6,486
649
48
5
0
210,686
2
L
He Bo
6,572
657
35
4
0
162,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role