Player Matchup

Sobek
Sobek
Silver III
 
Sobek
Silver III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
FloggersUnited
Bellona
Silver II
Level 97
God Stats
38W - 35L
1,501 SR
Queue Stats
561W - 561L
1,009 MMR
Solo
Loki
Loki
Silver II
TheWizardOf420
Loki
Silver II
Level 129
God Stats
4W - 3L
1,605 SR
Queue Stats
352W - 383L
1,000 MMR
Solo
Rama
Rama
Silver II
netuno03BR
Rama
Silver II
Level 111
God Stats
8W - 8L
1,570 SR
Queue Stats
459W - 478L
989 MMR
Solo
Scylla
Scylla
Silver III
xLazyNinjax3
Scylla
Silver III
Level 140
God Stats
1W - 1L
1,322 SR
Queue Stats
148W - 158L
831 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,500 SR
1,066 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,496 SR
938 MMR
Ymir
Ymir
Silver IV
AYZAC
Ymir
Silver IV
Level 46
God Stats
28W - 41L
1,181 SR
Queue Stats
381W - 397L
825 MMR
Solo
Anubis
Anubis
Silver III
HighHunter956
Anubis
Silver III
Level 101
God Stats
14W - 10L
1,672 SR
Queue Stats
216W - 252L
960 MMR
Solo
Sol
Sol
Silver III
Jimmy99edd
Sol
Silver III
Level 124
God Stats
10W - 8L
1,564 SR
Queue Stats
153W - 157L
977 MMR
Solo
Nike
Nike
Silver III
MK_Ultra_117
Nike
Silver III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
957 MMR
Solo
Apollo
Apollo
Silver III
theokgay
Apollo
Silver III
Level 160
God Stats
12W - 20L
1,566 SR
Queue Stats
797W - 819L
973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 1 / 7
5,189
649
2,297
4,697
2,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 0 / 1
5,565
696
831
2,529
1,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
5 / 2 / 1
5,527
691
2,384
5,100
1,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
3 / 1 / 3
5,354
669
3,921
5,177
1,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
10
3 / 0 / 3
5,578
697
2,986
3,929
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
DanzaburouGilgameshAthenaKing ArthurChaac

VS

Bans
MulanHeimdallrThanatosTsukuyomiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AYZAC
Ymir
6
0 / 2 / 1
4,067
508
1,505
4,242
2,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

5
2 / 2 / 1
4,176
522
996
2,164
777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 2 / 1
4,598
575
2,204
3,788
1,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 4 / 1
4,346
543
1,267
4,692
1,270
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Apollo
theokgay
Apollo
8
1 / 4 / 1
4,495
562
2,816
5,517
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
13
Kills
4
4
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
7
5.5
L
Ymir
AYZAC
Ymir
0
2
1
0.25
W
0
0
1
0.5
L
2
2
1
1.25
L
0
2
1
0.25
L
1
4
1
0.38
W
5
2
1
2.75
W
3
1
3
4.5
L
Apollo
theokgay
Apollo
1
4
1
0.38
W
Scylla
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,419
Damage
8,788
21,432
Taken
20,403
7,073
Mitigated
6,992
8,510
Healing
4,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,297
258
0
1,706
4,697
2,250
22
797
3,900
8,164
0
L
Ymir
AYZAC
Ymir
1,505
182
0
972
4,242
2,574
0
468
3,774
9,719
0
W
831
128
0
1,267
2,529
1,182
658
305
2,224
0
26,077
L
996
215
0
164
2,164
777
0
614
1,514
8,980
1,348
L
2,204
405
159
1,276
3,788
1,194
626
2,188
1,392
21,575
1,875
L
1,267
223
0
250
4,692
1,270
0
680
3,988
0
15,095
W
2,384
553
0
1,550
5,100
1,092
0
607
4,493
0
20,615
W
3,921
3,473
123
2,243
5,177
1,420
780
815
4,362
0
21,049
L
Apollo
theokgay
Apollo
2,816
1,597
0
1,318
5,517
1,177
118
1,025
4,452
0
20,849
W
Scylla
2,986
470
0
1,621
3,929
1,129
0
2,033
1,896
26,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,213
Gold Earned
21,682
209
Minions Killed
162
0
Camps Cleared
0
815,543
Distance Traveled
721,561
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,189
649
10
1
0
183,174
3
L
Ymir
4,067
508
18
2
0
154,570
4
W
Bellona
5,565
696
72
9
0
161,142
0
L
Anubis
4,176
522
19
2
0
119,315
1
L
Sol
4,598
575
55
7
0
139,448
0
L
Nike
4,346
543
32
4
0
168,200
3
W
Loki
5,527
691
43
5
0
179,029
4
W
Rama
5,354
669
28
4
0
133,723
3
L
Apollo
4,495
562
38
5
0
140,028
0
W
Scylla
5,578
697
56
7
0
158,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role