Player Matchup

Ymir
Ymir
HFCalzone
Ymir
Level 67
God Stats
1W - 4L
1,499 SR
Queue Stats
81W - 84L
1,477 Elo+
Party 2
Tyr
Tyr
Herwickane
Tyr
Level 24
God Stats
10W - 8L
1,462 SR
Queue Stats
157W - 186L
1,444 Elo+
Solo
Danzaburou
Danzaburou
JonkLester
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,501 Elo+
Solo
Arachne
Arachne
JuanMiDios1994
Arachne
Level 23
God Stats
54W - 45L
1,491 SR
Queue Stats
269W - 303L
1,409 Elo+
Solo
Olorun
Olorun
Sahmeer
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,477 Elo+
Party 2
Team Averages
Level 29
1,490 SR
1,461 Elo+

VS

Team Averages
Level 22
1,521 SR
1,490 Elo+
Set
Set
Dommzz
Set
Level 37
God Stats
8W - 9L
1,500 SR
Queue Stats
164W - 204L
1,429 Elo+
Party 1
Anubis
Anubis
TerroristXTurtle
Anubis
Level 23
God Stats
10W - 5L
1,605 SR
Queue Stats
32W - 26L
1,478 Elo+
Party 1
Artemis
Artemis
Xlatan
Artemis
Level 4
God Stats
2W - 0L
1,718 SR
Queue Stats
4W - 2L
1,484 Elo+
Solo
Yemoja
Yemoja
cl4ym4ti0n
Yemoja
Level 24
God Stats
1W - 1L
1,284 SR
Queue Stats
72W - 79L
1,424 Elo+
Solo
Amaterasu
Amaterasu
oORayaOo
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
2 / 2 / 3
5,454
545
1,679
5,697
3,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 0 / 0
6,079
608
4,205
6,879
5,564
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
JonkLester
Danzaburou
6
1 / 1 / 3
4,671
467
1,987
2,588
627
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
4 / 4 / 0
5,908
591
3,892
6,596
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
Sahmeer
Olorun
8
0 / 4 / 2
4,838
484
1,974
5,638
1,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Dommzz
Set
9
0 / 0 / 1
5,243
524
1,676
5,676
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
10 / 3 / 0
7,079
708
7,386
6,500
2,579
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Xlatan
Artemis
8
0 / 2 / 3
5,009
501
2,444
3,160
1,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
cl4ym4ti0n
Yemoja
8
1 / 2 / 2
5,127
513
1,854
6,135
2,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Amaterasu
oORayaOo
Amaterasu
9
0 / 2 / 0
4,852
485
1,673
7,596
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
9
Kills
11
11
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Set
Dommzz
Set
0
0
1
0.5
L
Ymir
2
2
3
1.75
L
2
0
0
2
L
Danzaburou
JonkLester
Danzaburou
1
1
3
2.5
L
4
4
0
1
L
Olorun
Sahmeer
Olorun
0
4
2
0.25
W
10
3
0
3.33
W
Artemis
Xlatan
Artemis
0
2
3
0.75
W
Yemoja
cl4ym4ti0n
Yemoja
1
2
2
1
W
Amaterasu
oORayaOo
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,737
Damage
15,033
27,398
Taken
29,067
12,570
Mitigated
11,577
5,767
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Dommzz
Set
1,676
803
0
2,847
5,676
1,877
0
0
5,676
0
25,185
L
Ymir
1,679
592
0
1,324
5,697
3,093
0
2,528
3,169
11,515
0
L
4,205
547
0
2,327
6,879
5,564
0
0
6,879
0
30,072
L
Danzaburou
JonkLester
Danzaburou
1,987
611
0
794
2,588
627
0
535
2,053
0
13,381
L
3,892
3,181
0
828
6,596
2,149
0
2,336
4,260
0
23,742
L
Olorun
Sahmeer
Olorun
1,974
818
0
494
5,638
1,137
861
3,841
1,797
12,808
0
W
7,386
387
0
3,210
6,500
2,579
157
1,574
4,926
36,160
0
W
Artemis
Xlatan
Artemis
2,444
1,110
0
51
3,160
1,013
192
583
2,577
0
19,063
W
Yemoja
cl4ym4ti0n
Yemoja
1,854
813
159
336
6,135
2,381
0
1,496
4,639
18,825
0
W
Amaterasu
oORayaOo
Amaterasu
1,673
514
0
3,063
7,596
3,727
247
0
7,596
0
16,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,950
Gold Earned
27,310
172
Minions Killed
252
0
Camps Cleared
0
916,740
Distance Traveled
941,479
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,243
524
73
7
0
223,904
1
L
Ymir
5,454
545
9
1
0
197,112
3
L
Tyr
6,079
608
59
6
0
233,732
3
L
Danzaburou
4,671
467
34
3
0
98,007
0
L
Arachne
5,908
591
47
5
0
203,989
0
L
Olorun
4,838
484
23
2
0
183,900
0
W
Anubis
7,079
708
61
6
0
172,769
2
W
Artemis
5,009
501
45
5
0
196,308
0
W
Yemoja
5,127
513
39
4
0
167,650
2
W
Amaterasu
4,852
485
34
3
0
180,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role