Player Matchup

Danzaburou
Danzaburou
Silver IV
Cuventhar
Danzaburou
Silver IV
Level 45
God Stats
7W - 5L
1,188 SR
Queue Stats
55W - 85L
1,002 MMR
Party 1
Tyr
Tyr
Silver II
Fredzel
Tyr
Silver II
Level 133
God Stats
6W - 20L
1,346 SR
Queue Stats
56W - 87L
1,228 MMR
Party 1
The Morrigan
The Morrigan
Bronze III
Windrex
The Morrigan
Bronze III
Level 64
God Stats
0W - 1L
1,418 SR
Queue Stats
3W - 5L
1,473 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 81
1,317 SR
1,235 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,500 SR
1,321 MMR
Ullr
Ullr
Silver V
DeXoVLC
Ullr
Silver V
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 14L
1,207 MMR
Party 2
Vulcan
Vulcan
Silver V
andutu
Vulcan
Silver V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Silver I
hoszztheslayer
Guan Yu
Silver I
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 37L
1,255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cuventhar
Danzaburou
19
8 / 7 / 9
16,372
712
21,672
30,464
12,000
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tyr
19
10 / 5 / 7
17,582
764
19,059
31,265
28,790
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
Windrex
The Morrigan
18
2 / 12 / 12
14,760
642
12,989
18,576
6,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
TiamatGilgameshHerculesAthenaSobek

VS

Bans
ThothCupidHou YiAnhurMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
DeXoVLC
Ullr
20
11 / 9 / 8
16,565
720
20,758
19,886
9,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
andutu
Vulcan
19
4 / 9 / 16
15,805
687
28,939
18,990
9,312
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 2 / 10
16,581
721
19,003
26,355
35,417
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
58
20
Kills
24
24
Deaths
20
28
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cuventhar
Danzaburou
8
7
9
1.79
W
Ullr
DeXoVLC
Ullr
11
9
8
1.67
L
Tyr
10
5
7
2.7
L
The Morrigan
Windrex
The Morrigan
2
12
12
0.67
W
Vulcan
andutu
Vulcan
4
9
16
1.33
W
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,720
Damage
68,700
80,305
Taken
65,231
46,903
Mitigated
54,510
21,772
Healing
20,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cuventhar
Danzaburou
21,672
10,563
0
13,778
30,464
12,000
924
11,833
18,106
0
115,880
W
Ullr
DeXoVLC
Ullr
20,758
7,570
0
939
19,886
9,781
1,455
2,894
16,765
0
86,770
L
Tyr
19,059
1,692
0
4,869
31,265
28,790
0
11,161
19,457
0
54,060
L
The Morrigan
Windrex
The Morrigan
12,989
2,403
0
3,125
18,576
6,113
390
6,315
11,983
61,648
0
W
Vulcan
andutu
Vulcan
28,939
10,546
0
793
18,990
9,312
117
3,181
15,561
76,321
0
W
19,003
3,235
6,225
12,317
26,355
35,417
525
6,388
19,583
0
81,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,714
Gold Earned
48,951
277
Minions Killed
266
0
Camps Cleared
0
1,150,998
Distance Traveled
1,332,993
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
16,372
712
146
6
0
368,599
3
W
Ullr
16,565
720
109
5
0
410,327
8
L
Tyr
17,582
764
55
2
0
458,334
1
L
The Morrigan
14,760
642
76
3
0
324,065
2
W
Vulcan
15,805
687
79
3
0
426,436
0
W
Guan Yu
16,581
721
78
3
0
496,230
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role