Player Matchup

Kukulkan
Kukulkan
Catherwhy
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 29L
1,567 Elo+
Party 2
Artemis
Artemis
Jchs
Artemis
Level 15
God Stats
6W - 1L
1,937 SR
Queue Stats
32W - 22L
1,551 Elo+
Party 2
Gilgamesh
Gilgamesh
Koprov
Gilgamesh
Level 16
God Stats
27W - 17L
1,635 SR
Queue Stats
80W - 66L
1,538 Elo+
Party 2
Ares
Ares
Zygmek101
Ares
Level 15
God Stats
3W - 1L
1,292 SR
Queue Stats
27W - 17L
1,580 Elo+
Party 2
Loki
Loki
xRoyalKush420
Loki
Level 8
God Stats
3W - 0L
1,825 SR
Queue Stats
8W - 6L
1,512 Elo+
Solo
Team Averages
Level 14
1,638 SR
1,550 Elo+

VS

Team Averages
Level 6
1,500 SR
1,492 Elo+
Hun Batz
Hun Batz
Chinpanji
Hun Batz
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
MiellaXayah
Heimdallr
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,423 Elo+
Party 1
Raijin
Raijin
Spartencookie
Raijin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,423 Elo+
Party 1
King Arthur
King Arthur
Yasumori98
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,688 Elo+
Party 1
Nemesis
Nemesis
xSeddy
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Catherwhy
Kukulkan
20
4 / 4 / 10
12,558
598
20,869
12,496
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Jchs
Artemis
20
16 / 4 / 9
13,482
642
19,270
13,743
6,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Koprov
Gilgamesh
18
7 / 2 / 6
11,505
548
14,921
15,542
13,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
17
8 / 1 / 15
12,238
583
9,135
15,855
20,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
14 / 1 / 1
14,381
685
12,281
13,887
5,917
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chinpanji
Hun Batz
15
4 / 8 / 2
10,284
490
4,804
19,706
6,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
MiellaXayah
Heimdallr
15
0 / 12 / 1
8,978
428
4,804
14,797
6,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 6 / 3
12,095
576
14,221
16,872
6,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Yasumori98
King Arthur
14
1 / 11 / 2
9,229
439
9,173
25,501
19,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
xSeddy
Nemesis
15
1 / 12 / 4
9,340
445
6,337
19,335
6,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
24
49
Kills
12
12
Deaths
49
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Catherwhy
Kukulkan
4
4
10
2.25
L
Hun Batz
Chinpanji
Hun Batz
4
8
2
0.63
W
Artemis
Jchs
Artemis
16
4
9
5.13
W
Gilgamesh
Koprov
Gilgamesh
7
2
6
5
L
Heimdallr
MiellaXayah
Heimdallr
0
12
1
0.04
L
6
6
3
1.25
L
King Arthur
Yasumori98
King Arthur
1
11
2
0.18
W
Ares
8
1
15
15.5
W
14
1
1
14.5
L
Nemesis
xSeddy
Nemesis
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,476
Damage
39,339
71,523
Taken
96,211
51,557
Mitigated
45,238
12,434
Healing
12,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Catherwhy
Kukulkan
20,869
2,723
0
2,847
12,496
5,647
2,030
5,033
7,109
99,424
0
L
Hun Batz
Chinpanji
Hun Batz
4,804
947
0
3,059
19,706
6,836
0
6,921
12,703
0
49,004
W
Artemis
Jchs
Artemis
19,270
12,455
0
1,739
13,743
6,010
2,375
1,661
11,836
0
102,013
W
Gilgamesh
Koprov
Gilgamesh
14,921
3,994
0
1,015
15,542
13,753
1,303
2,881
12,053
0
58,451
L
Heimdallr
MiellaXayah
Heimdallr
4,804
2,741
0
880
14,797
6,506
3,698
1,819
12,778
0
44,796
L
14,221
777
174
2,114
16,872
6,365
456
8,688
7,982
60,122
0
L
King Arthur
Yasumori98
King Arthur
9,173
1,554
0
4,439
25,501
19,114
0
8,454
16,904
0
46,145
W
Ares
9,135
1,568
0
1,200
15,855
20,230
552
1,483
14,134
49,744
0
W
12,281
3,535
0
5,633
13,887
5,917
118
2,313
11,390
0
119,623
L
Nemesis
xSeddy
Nemesis
6,337
1,980
0
2,186
19,335
6,417
485
3,565
15,680
0
47,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,164
Gold Earned
49,926
685
Minions Killed
454
0
Camps Cleared
0
2,131,081
Distance Traveled
1,990,998
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,558
598
178
8
0
399,967
7
L
Hun Batz
10,284
490
88
4
0
435,028
0
W
Artemis
13,482
642
147
7
0
367,612
2
W
Gilgamesh
11,505
548
97
5
0
427,857
1
L
Heimdallr
8,978
428
89
4
0
398,425
1
L
Raijin
12,095
576
126
6
0
370,925
1
L
King Arthur
9,229
439
81
4
0
409,941
0
W
Ares
12,238
583
57
3
0
429,952
5
W
Loki
14,381
685
206
10
0
505,693
3
L
Nemesis
9,340
445
70
3
0
376,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role