Player Matchup

Mercury
Mercury
Killerdids
Mercury
Level 57
God Stats
12W - 11L
1,652 SR
Queue Stats
349W - 231L
1,623 Elo+
Party 1
Persephone
Persephone
Moist Fold
Persephone
Level 159
God Stats
12W - 11L
1,667 SR
Queue Stats
621W - 615L
1,596 Elo+
Solo
Geb
Geb
Qualle342w
Geb
Level 154
God Stats
7W - 3L
1,713 SR
Queue Stats
191W - 166L
1,493 Elo+
Solo
Cernunnos
Cernunnos
iLLUSiONAL-Blitz
Cernunnos
Level 148
God Stats
7W - 5L
1,565 SR
Queue Stats
344W - 219L
1,627 Elo+
Party 1
King Arthur
King Arthur
ot4rxxp8
King Arthur
Level 121
God Stats
7W - 5L
1,714 SR
Queue Stats
308W - 274L
1,599 Elo+
Solo
Team Averages
Level 128
1,662 SR
1,588 Elo+

VS

Team Averages
Level 116
1,635 SR
1,498 Elo+
Horus
Horus
 
Horus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
FatNeek
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Party 2
Medusa
Medusa
Syrup27
Medusa
Level 148
God Stats
4W - 2L
1,854 SR
Queue Stats
255W - 265L
1,597 Elo+
Party 2
Awilix
Awilix
UNIFIEDCONTROL
Awilix
Level 149
God Stats
12W - 8L
1,820 SR
Queue Stats
183W - 171L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Killerdids
Mercury
18
7 / 4 / 1
11,227
591
6,658
12,575
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
Moist Fold
Persephone
19
5 / 2 / 5
12,189
642
13,512
9,178
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 6 / 8
9,494
500
8,270
12,916
4,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
18
9 / 4 / 5
11,883
625
15,964
16,948
5,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
ot4rxxp8
King Arthur
19
8 / 0 / 4
12,120
638
14,277
19,218
16,212
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 4 / 8
8,570
451
7,636
20,141
18,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
 
Chang'e
12
0 / 7 / 1
7,686
405
6,244
14,308
5,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
FatNeek
Scylla
14
2 / 6 / 1
8,818
464
8,358
10,654
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Syrup27
Medusa
15
3 / 9 / 2
9,679
509
7,498
16,812
6,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 5 / 1
10,926
575
11,020
13,836
5,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
31
Kills
14
16
Deaths
31
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
8
1
L
Chang'e
 
Chang'e
0
7
1
0.07
L
Scylla
FatNeek
Scylla
2
6
1
0.42
W
Mercury
Killerdids
Mercury
7
4
1
1.88
W
Persephone
Moist Fold
Persephone
5
2
5
3.75
W
2
6
8
1
L
Medusa
Syrup27
Medusa
3
9
2
0.44
L
9
5
1
1.9
W
Cernunnos
9
4
5
2.88
W
King Arthur
ot4rxxp8
King Arthur
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,681
Damage
40,756
70,835
Taken
75,751
34,455
Mitigated
39,717
19,369
Healing
17,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,636
4,034
794
3,410
20,141
18,647
228
8,783
11,358
0
21,124
L
Chang'e
 
Chang'e
6,244
237
1,734
4,015
14,308
5,382
0
1,565
12,743
40,793
0
L
Scylla
FatNeek
Scylla
8,358
372
0
1,588
10,654
4,113
496
3,435
7,219
67,498
0
W
Mercury
Killerdids
Mercury
6,658
3,903
0
489
12,575
4,424
2,665
1,302
11,211
0
84,698
W
Persephone
Moist Fold
Persephone
13,512
395
0
2,902
9,178
3,052
538
3,194
5,744
96,438
0
W
8,270
1,052
0
654
12,916
4,856
0
1,592
11,296
53,416
0
L
Medusa
Syrup27
Medusa
7,498
3,477
0
3,332
16,812
6,089
0
1,420
15,392
0
74,720
L
11,020
3,950
0
2,727
13,836
5,486
0
6,579
7,257
0
69,284
W
Cernunnos
15,964
9,597
0
7,214
16,948
5,911
2,369
1,944
14,980
0
82,531
W
King Arthur
ot4rxxp8
King Arthur
14,277
1,252
0
8,110
19,218
16,212
0
6,141
13,002
0
79,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,913
Gold Earned
45,679
657
Minions Killed
489
0
Camps Cleared
0
1,884,345
Distance Traveled
1,617,417
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,570
451
32
2
0
355,555
6
L
Chang'e
7,686
405
80
4
0
257,704
1
L
Scylla
8,818
464
127
7
0
313,557
1
W
Mercury
11,227
591
128
7
0
387,931
3
W
Persephone
12,189
642
183
10
0
400,722
5
W
Geb
9,494
500
75
4
0
371,305
0
L
Medusa
9,679
509
122
6
0
309,003
2
L
Awilix
10,926
575
128
7
0
381,598
2
W
Cernunnos
11,883
625
128
7
0
339,219
2
W
King Arthur
12,120
638
143
8
0
385,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role