Player Matchup

Janus
Janus
Kbranno
Janus
Level 65
God Stats
0W - 2L
1,302 SR
Queue Stats
153W - 213L
1,296 Elo+
Party 2
Fenrir
Fenrir
O-D-I-N-50
Fenrir
Level 14
God Stats
0W - 1L
1,354 SR
Queue Stats
0W - 4L
1,062 Elo+
Solo
Sol
Sol
dwasu
Sol
Level 68
God Stats
0W - 2L
1,259 SR
Queue Stats
48W - 95L
1,284 Elo+
Party 2
Team Averages
Level 49
1,305 SR
1,214 Elo+

VS

Team Averages
Level 45
1,461 SR
1,338 Elo+
Anubis
Anubis
AKmeatalrip
Anubis
Level 62
God Stats
9W - 7L
1,469 SR
Queue Stats
290W - 368L
1,349 Elo+
Party 1
Cthulhu
Cthulhu
DoggishZebra
Cthulhu
Level 61
God Stats
18W - 12L
1,591 SR
Queue Stats
304W - 328L
1,370 Elo+
Party 1
Pele
Pele
SkvteLord
Pele
Level 13
God Stats
2W - 1L
1,324 SR
Queue Stats
3W - 6L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kbranno
Janus
16
8 / 5 / 4
12,075
671
16,233
11,362
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
O-D-I-N-50
Fenrir
12
2 / 7 / 7
10,538
585
7,979
13,814
4,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
dwasu
Sol
15
2 / 4 / 8
11,292
627
15,834
9,960
3,506
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
5 / 3 / 7
12,676
704
8,975
18,311
9,487
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
DoggishZebra
Cthulhu
16
7 / 4 / 6
13,271
737
13,842
18,959
16,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
15
2 / 6 / 4
11,085
616
4,442
15,164
6,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
12
Kills
14
16
Deaths
13
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
3
7
2.83
W
Cthulhu
DoggishZebra
Cthulhu
7
4
6
2.5
L
Janus
Kbranno
Janus
8
5
4
2
L
Fenrir
O-D-I-N-50
Fenrir
2
7
7
0.79
W
Pele
2
6
4
0.67
L
Sol
dwasu
Sol
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,046
Damage
27,259
35,136
Taken
52,434
12,393
Mitigated
33,060
2,946
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
8,975
424
0
10,520
18,311
9,487
1,043
11,908
6,069
81,373
0
W
Cthulhu
DoggishZebra
Cthulhu
13,842
339
120
5,993
18,959
16,926
255
9,516
9,174
36,391
0
L
Janus
Kbranno
Janus
16,233
235
0
833
11,362
4,282
688
7,069
4,293
55,014
0
L
Fenrir
O-D-I-N-50
Fenrir
7,979
2,040
0
311
13,814
4,605
177
9,834
3,980
0
17,381
W
Pele
4,442
998
0
1,095
15,164
6,647
954
10,097
4,797
0
35,175
L
Sol
dwasu
Sol
15,834
4,695
0
1,802
9,960
3,506
0
6,058
3,902
63,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,905
Gold Earned
37,032
182
Minions Killed
184
0
Camps Cleared
0
916,927
Distance Traveled
937,220
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,676
704
105
6
0
295,571
2
W
Cthulhu
13,271
737
30
2
0
346,456
3
L
Janus
12,075
671
87
5
0
314,641
1
L
Fenrir
10,538
585
20
1
0
326,574
5
W
Pele
11,085
616
49
3
0
295,193
0
L
Sol
11,292
627
75
4
0
275,712
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role