Player Matchup

Olorun
Olorun
Braulio9113
Olorun
Level 5
God Stats
1W - 8L
1,179 SR
Queue Stats
1W - 9L
994 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
L0RDSKELET0N
Ah Muzen Cab
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 51L
1,361 Elo+
Solo
Merlin
Merlin
bright-dragon3
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nox
Nox
mbruno08
Nox
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 118L
839 Elo+
Solo
Thor
Thor
waddle1
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Team Averages
Level 9
1,436 SR
1,239 Elo+

VS

Team Averages
Level 20
1,449 SR
1,305 Elo+
Chiron
Chiron
Garashy2
Chiron
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
364W - 466L
1,361 Elo+
Solo
Da Ji
Da Ji
ItsLandenPlays
Da Ji
Level 28
God Stats
12W - 15L
1,494 SR
Queue Stats
145W - 162L
1,361 Elo+
Solo
Yemoja
Yemoja
TheCruzCrew
Yemoja
Level 26
God Stats
8W - 7L
1,382 SR
Queue Stats
98W - 104L
1,217 Elo+
Solo
Susano
Susano
llILoveDIlI
Susano
Level 25
God Stats
37W - 32L
1,410 SR
Queue Stats
476W - 507L
1,299 Elo+
Solo
Scylla
Scylla
ranronrob
Scylla
Level 14
God Stats
9W - 10L
1,457 SR
Queue Stats
14W - 15L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 5 / 0
5,953
372
1,904
6,634
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ah Muzen Cab
L0RDSKELET0N
Ah Muzen Cab
14
4 / 4 / 0
8,476
530
8,715
10,196
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 15 / 1
5,469
342
1,123
10,725
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 10 / 0
5,651
353
2,097
8,323
3,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Thor
waddle1
Thor
2
0 / 1 / 0
4,574
286
0
1,072
237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Garashy2
Chiron
14
4 / 2 / 3
8,772
548
5,394
8,995
3,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 0 / 6
9,452
591
5,743
10,387
4,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
9
2 / 0 / 1
6,835
427
1,204
2,952
1,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Susano
17
6 / 0 / 1
9,951
622
3,375
7,310
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
ranronrob
Scylla
15
13 / 2 / 8
10,085
630
11,249
5,942
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
4
Kills
33
35
Deaths
4
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
5
0
0
W
Chiron
Garashy2
Chiron
4
2
3
2.75
W
8
0
6
11
L
Ah Muzen Cab
L0RDSKELET0N
Ah Muzen Cab
4
4
0
1
W
Yemoja
2
0
1
2.5
L
0
15
1
0.03
W
Susano
6
0
1
6.5
L
0
10
0
0
W
Scylla
ranronrob
Scylla
13
2
8
8.5
L
Thor
waddle1
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,839
Damage
26,965
36,950
Taken
35,586
11,848
Mitigated
14,395
5,304
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
1,904
785
0
1,414
6,634
2,057
927
1,502
5,016
22,050
0
W
Chiron
Garashy2
Chiron
5,394
2,556
294
3,688
8,995
3,375
2,626
530
8,425
0
38,029
W
5,743
1,940
0
2,278
10,387
4,228
4,675
601
9,746
0
48,013
L
Ah Muzen Cab
L0RDSKELET0N
Ah Muzen Cab
8,715
4,042
0
3,734
10,196
3,519
544
2,138
7,964
0
38,912
W
Yemoja
1,204
169
478
793
2,952
1,762
685
301
2,651
14,116
0
L
1,123
631
0
0
10,725
2,915
0
5,068
5,419
10,648
0
W
Susano
3,375
1,702
0
2,636
7,310
2,976
782
1,839
5,471
0
59,218
L
2,097
1,031
0
156
8,323
3,120
506
2,563
5,666
12,986
0
W
Scylla
ranronrob
Scylla
11,249
1,071
0
559
5,942
2,054
3,328
1,669
4,169
47,464
0
L
Thor
waddle1
Thor
0
0
0
0
1,072
237
0
612
432
0
336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,123
Gold Earned
45,095
120
Minions Killed
435
0
Camps Cleared
0
775,013
Distance Traveled
1,157,494
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,953
372
26
2
0
122,865
1
W
Chiron
8,772
548
100
6
0
255,969
1
W
Da Ji
9,452
591
94
6
0
288,308
1
L
Ah Muzen Cab
8,476
530
56
4
0
255,511
0
W
Yemoja
6,835
427
21
1
0
83,647
0
L
Merlin
5,469
342
14
1
0
199,040
0
W
Susano
9,951
622
121
8
0
276,267
2
L
Nox
5,651
353
24
2
0
176,231
1
W
Scylla
10,085
630
99
6
0
253,303
0
L
Thor
4,574
286
0
0
0
21,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role