Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
DQKMonster
Bastet
Level 129
God Stats
2W - 1L
1,940 SR
Queue Stats
425W - 409L
1,590 Elo+
Solo
Heimdallr
Heimdallr
ELITE-JQ
Heimdallr
Level 160
God Stats
6W - 8L
1,317 SR
Queue Stats
331W - 285L
1,615 Elo+
Party 2
Sobek
Sobek
Evolution1415
Sobek
Level 137
God Stats
5W - 5L
1,291 SR
Queue Stats
299W - 246L
1,620 Elo+
Party 2
He Bo
He Bo
nVJohnny
He Bo
Level 122
God Stats
1W - 0L
1,612 SR
Queue Stats
38W - 38L
1,570 Elo+
Solo
Team Averages
Level 139
1,532 SR
1,579 Elo+

VS

Team Averages
Level 113
1,552 SR
1,548 Elo+
Susano
Susano
Jayredzilla
Susano
Level 89
God Stats
9W - 9L
1,473 SR
Queue Stats
489W - 434L
1,629 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kaidingo
Ah Muzen Cab
Level 86
God Stats
0W - 3L
1,334 SR
Queue Stats
594W - 578L
1,571 Elo+
Party 1
Tiamat
Tiamat
Mizzop
Tiamat
Level 127
God Stats
0W - 3L
1,569 SR
Queue Stats
38W - 45L
1,597 Elo+
Solo
Raijin
Raijin
ROBKILLEUR95
Raijin
Level 120
God Stats
1W - 2L
1,757 SR
Queue Stats
88W - 115L
1,391 Elo+
Solo
Geb
Geb
Twinkie_Boss12
Geb
Level 144
God Stats
14W - 15L
1,625 SR
Queue Stats
188W - 197L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
4 / 1 / 5
10,843
571
7,734
15,593
11,375
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
DQKMonster
Bastet
19
6 / 2 / 3
11,198
589
12,528
13,505
6,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
ELITE-JQ
Heimdallr
17
2 / 2 / 7
10,866
572
11,384
12,212
4,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 3 / 9
8,684
457
7,769
16,750
13,230
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
nVJohnny
He Bo
18
7 / 4 / 7
11,089
584
16,973
11,848
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
5 / 4 / 2
9,515
501
7,126
12,817
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Kaidingo
Ah Muzen Cab
15
1 / 6 / 3
9,231
486
6,227
13,923
4,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Mizzop
Tiamat
17
1 / 3 / 0
9,976
525
11,189
13,854
21,127
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
14
3 / 7 / 4
8,636
455
7,390
14,187
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 6
8,525
449
7,337
17,936
9,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
22
Kills
11
12
Deaths
22
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
1
5
6.5
W
Bastet
DQKMonster
Bastet
6
2
3
3.75
W
Heimdallr
ELITE-JQ
Heimdallr
2
2
7
2.75
W
3
3
9
2.5
L
Susano
5
4
2
1.5
L
Ah Muzen Cab
Kaidingo
Ah Muzen Cab
1
6
3
0.42
L
Tiamat
Mizzop
Tiamat
1
3
0
0.33
L
Raijin
3
7
4
0.71
L
1
2
6
2
W
He Bo
nVJohnny
He Bo
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,388
Damage
39,269
69,908
Taken
72,717
39,755
Mitigated
44,482
26,351
Healing
18,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,734
2,761
1,296
6,915
15,593
11,375
747
8,730
6,863
0
65,463
W
Bastet
DQKMonster
Bastet
12,528
4,052
0
1,621
13,505
6,460
13
2,478
10,921
0
106,285
W
Heimdallr
ELITE-JQ
Heimdallr
11,384
5,749
0
5,177
12,212
4,866
2,269
3,490
8,634
0
88,316
W
7,769
664
845
7,587
16,750
13,230
537
5,549
10,997
21,264
0
L
Susano
7,126
1,480
0
0
12,817
4,473
0
4,343
8,344
0
61,645
L
Ah Muzen Cab
Kaidingo
Ah Muzen Cab
6,227
2,315
0
3,935
13,923
4,762
0
4,369
9,506
0
58,839
L
Tiamat
Mizzop
Tiamat
11,189
1,206
0
5,666
13,854
21,127
144
2,779
11,020
70,452
0
L
Raijin
7,390
523
0
1,901
14,187
4,423
0
4,487
9,466
45,975
0
L
7,337
1,009
0
7,006
17,936
9,697
0
8,111
9,639
31,735
0
W
He Bo
nVJohnny
He Bo
16,973
709
0
2,910
11,848
3,824
525
5,051
6,577
81,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,680
Gold Earned
45,883
667
Minions Killed
512
0
Camps Cleared
0
1,889,949
Distance Traveled
1,837,510
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,843
571
154
8
0
374,757
8
W
Bastet
11,198
589
175
9
0
419,379
2
W
Heimdallr
10,866
572
161
8
0
351,217
5
W
Sobek
8,684
457
39
2
0
360,499
11
L
Susano
9,515
501
113
6
0
402,162
1
L
Ah Muzen Cab
9,231
486
107
6
0
322,761
2
L
Tiamat
9,976
525
150
8
0
366,232
0
L
Raijin
8,636
455
99
5
0
302,994
3
L
Geb
8,525
449
43
2
0
443,361
13
W
He Bo
11,089
584
138
7
0
384,097
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role