Player Matchup

Cerberus
Cerberus
EmilioXD302
Cerberus
Level 62
God Stats
10W - 16L
1,422 SR
Queue Stats
49W - 63L
1,465 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lippen1110
Cu Chulainn
Level 68
God Stats
0W - 2L
1,277 SR
Queue Stats
142W - 144L
1,501 Elo+
Solo
Neith
Neith
OldnSlow2
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Syleionn
Merlin
Level 69
God Stats
0W - 1L
1,285 SR
Queue Stats
7W - 10L
1,521 Elo+
Solo
Hades
Hades
Tiimmy
Hades
Level 49
God Stats
0W - 6L
1,233 SR
Queue Stats
0W - 8L
1,251 Elo+
Solo
Team Averages
Level 62
1,343 SR
1,448 Elo+

VS

Team Averages
Level 85
1,523 SR
1,428 Elo+
Kukulkan
Kukulkan
Gwiloh
Kukulkan
Level 48
God Stats
17W - 10L
1,521 SR
Queue Stats
133W - 144L
1,492 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hidd3nAJ3nda
Ah Muzen Cab
Level 127
God Stats
5W - 2L
1,403 SR
Queue Stats
45W - 69L
1,405 Elo+
Party 1
Ganesha
Ganesha
Micholate
Ganesha
Level 109
God Stats
2W - 0L
1,759 SR
Queue Stats
976W - 1,025L
1,482 Elo+
Solo
Ra
Ra
SlySnicker
Ra
Level 61
God Stats
9W - 16L
1,430 SR
Queue Stats
30W - 47L
1,252 Elo+
Party 1
Guan Yu
Guan Yu
panserbio
Guan Yu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 92L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EmilioXD302
Cerberus
16
0 / 0 / 0
11,460
716
0
0
0
Cu Chulainn
Lippen1110
Cu Chulainn
20
2 / 3 / 18
16,858
1,054
12,582
35,214
47,202
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
OldnSlow2
Neith
20
4 / 5 / 12
14,627
914
20,727
20,327
8,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Syleionn
Merlin
20
10 / 4 / 13
17,201
1,075
50,372
23,815
10,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hades
Tiimmy
Hades
20
13 / 13 / 12
17,196
1,075
42,447
38,226
30,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

27

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gwiloh
Kukulkan
20
8 / 4 / 11
16,139
1,009
22,350
15,211
5,728
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Hidd3nAJ3nda
Ah Muzen Cab
20
7 / 5 / 16
16,622
1,039
45,232
25,187
10,971
Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ganesha
Micholate
Ganesha
20
0 / 11 / 20
15,995
1,000
13,518
37,283
57,669
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
4 / 7 / 16
15,316
957
14,767
26,789
11,969
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
panserbio
Guan Yu
20
6 / 2 / 13
15,459
966
16,256
29,076
35,841
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
101
29
Kills
25
25
Deaths
29
55
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cerberus
EmilioXD302
Cerberus
0
0
0
0
W
Kukulkan
Gwiloh
Kukulkan
8
4
11
3.38
W
Ah Muzen Cab
Hidd3nAJ3nda
Ah Muzen Cab
7
5
16
3
L
Cu Chulainn
Lippen1110
Cu Chulainn
2
3
18
3.67
W
Ganesha
Micholate
Ganesha
0
11
20
0.91
L
Neith
OldnSlow2
Neith
4
5
12
2
W
4
7
16
1.71
L
Merlin
Syleionn
Merlin
10
4
13
4.13
L
Hades
Tiimmy
Hades
13
13
12
1.46
W
Guan Yu
panserbio
Guan Yu
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,128
Damage
112,123
117,582
Taken
133,546
96,683
Mitigated
122,178
18,068
Healing
48,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
EmilioXD302
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
Gwiloh
Kukulkan
22,350
1,795
0
714
15,211
5,728
0
13,575
1,636
67,136
0
W
Ah Muzen Cab
Hidd3nAJ3nda
Ah Muzen Cab
45,232
22,220
525
4,375
25,187
10,971
0
20,821
4,366
0
94,611
L
Cu Chulainn
Lippen1110
Cu Chulainn
12,582
1,865
0
800
35,214
47,202
0
16,267
18,947
2,042
31,801
W
Ganesha
Micholate
Ganesha
13,518
1,441
1,071
2,749
37,283
57,669
0
17,449
19,834
31,743
0
L
Neith
OldnSlow2
Neith
20,727
12,217
1,324
2,440
20,327
8,636
0
9,335
10,992
0
69,940
W
14,767
2,472
14,019
8,538
26,789
11,969
0
23,074
3,715
28,778
0
L
Merlin
Syleionn
Merlin
50,372
2,712
1,425
2,185
23,815
10,117
0
9,137
14,678
108,119
0
L
Hades
Tiimmy
Hades
42,447
3,149
355
9,539
38,226
30,728
0
17,068
21,158
52,083
0
W
Guan Yu
panserbio
Guan Yu
16,256
2,524
6,224
10,280
29,076
35,841
0
19,072
10,004
1,241
34,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,342
Gold Earned
79,531
336
Minions Killed
335
6
Camps Cleared
8
1,118,966
Distance Traveled
1,544,774
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,460
716
0
0
0
0
0
W
Kukulkan
16,139
1,009
129
8
1
308,898
2
W
Ah Muzen Cab
16,622
1,039
100
6
3
324,188
0
L
Cu Chulainn
16,858
1,054
43
3
2
335,754
1
W
Ganesha
15,995
1,000
0
0
0
295,213
5
L
Neith
14,627
914
119
7
1
247,755
0
W
Ra
15,316
957
52
3
0
246,140
1
L
Merlin
17,201
1,075
138
9
2
270,291
0
L
Hades
17,196
1,075
36
2
1
265,166
1
W
Guan Yu
15,459
966
54
3
4
370,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role