Player Matchup

Anhur
Anhur
Ado770
Anhur
Level 24
God Stats
32W - 18L
1,662 SR
Queue Stats
182W - 136L
1,621 Elo+
Solo
Nemesis
Nemesis
Bababooty
Nemesis
Level 27
God Stats
2W - 2L
1,604 SR
Queue Stats
41W - 29L
1,736 Elo+
Solo
Anubis
Anubis
Isuck4TenBuck
Anubis
Level 22
God Stats
15W - 4L
1,839 SR
Queue Stats
40W - 28L
1,671 Elo+
Solo
Loki
Loki
ShinJooWon
Loki
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 25L
1,616 Elo+
Solo
Nox
Nox
TheDogz17
Nox
Level 18
God Stats
9W - 5L
1,512 SR
Queue Stats
50W - 54L
1,637 Elo+
Solo
Team Averages
Level 20
1,623 SR
1,656 Elo+

VS

Team Averages
Level 20
1,669 SR
1,640 Elo+
Raijin
Raijin
AcE Vince9122
Raijin
Level 12
God Stats
2W - 1L
1,828 SR
Queue Stats
7W - 5L
1,592 Elo+
Solo
Athena
Athena
BahamutToGM
Athena
Level 27
God Stats
7W - 3L
1,581 SR
Queue Stats
110W - 76L
1,773 Elo+
Party 1
Bellona
Bellona
Ingord
Bellona
Level 8
God Stats
1W - 1L
1,648 SR
Queue Stats
4W - 3L
1,671 Elo+
Solo
Anhur
Anhur
cgsurf1
Anhur
Level 27
God Stats
15W - 13L
1,788 SR
Queue Stats
119W - 82L
1,662 Elo+
Solo
Thor
Thor
jahstaff78
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ado770
Anhur
10
3 / 2 / 2
5,974
664
3,006
4,852
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Bababooty
Nemesis
9
3 / 0 / 4
5,404
600
3,753
5,684
1,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 1
6,017
669
4,796
3,628
1,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 1 / 1
5,029
559
2,086
4,978
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
4,616
513
703
3,767
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,815
535
1,915
2,513
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
7
1 / 2 / 2
4,980
553
1,514
5,573
1,658
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Ingord
Bellona
5
0 / 3 / 1
4,000
444
1,331
3,612
1,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
cgsurf1
Anhur
8
2 / 2 / 1
5,313
590
3,034
6,180
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 2 / 0
4,700
522
4,466
5,320
1,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
5
5
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Anhur
Ado770
Anhur
3
2
2
2
W
Nemesis
Bababooty
Nemesis
3
0
4
5
L
Athena
1
2
2
1
L
Bellona
Ingord
Bellona
0
3
1
0.17
W
3
0
1
3.5
W
0
1
1
0.5
W
0
2
0
0
L
Anhur
cgsurf1
Anhur
2
2
1
1.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,344
Damage
12,260
22,909
Taken
23,198
6,307
Mitigated
6,010
9,537
Healing
4,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,915
328
0
615
2,513
635
0
363
2,150
23,224
0
W
Anhur
Ado770
Anhur
3,006
1,850
0
1,417
4,852
1,189
114
843
4,009
0
29,553
W
Nemesis
Bababooty
Nemesis
3,753
2,104
0
1,872
5,684
1,549
241
815
4,841
0
23,462
L
Athena
1,514
500
0
672
5,573
1,658
0
1,015
4,558
13,363
0
L
Bellona
Ingord
Bellona
1,331
158
0
30
3,612
1,155
0
1,675
1,937
0
9,309
W
4,796
970
0
2,942
3,628
1,404
681
45
3,583
38,032
0
W
2,086
440
0
2,644
4,978
1,063
0
161
4,815
0
25,201
W
703
131
0
662
3,767
1,102
48
1,313
2,232
19,620
0
L
Anhur
cgsurf1
Anhur
3,034
1,889
0
2,310
6,180
1,225
555
0
6,180
0
27,701
L
4,466
2,123
0
1,043
5,320
1,337
0
2,446
2,874
0
18,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,040
Gold Earned
23,808
302
Minions Killed
197
0
Camps Cleared
0
807,596
Distance Traveled
847,312
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,815
535
54
6
0
142,492
4
W
Anhur
5,974
664
62
7
0
143,917
0
W
Nemesis
5,404
600
54
6
0
171,024
0
L
Athena
4,980
553
25
3
0
204,783
2
L
Bellona
4,000
444
24
3
0
196,596
2
W
Anubis
6,017
669
89
10
0
135,444
1
W
Loki
5,029
559
54
6
0
191,512
4
W
Nox
4,616
513
43
5
0
165,699
2
L
Anhur
5,313
590
56
6
0
130,935
0
L
Thor
4,700
522
38
4
0
172,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role