Player Matchup

Cthulhu
Cthulhu
Dhurnaviir
Cthulhu
Level 22
God Stats
4W - 5L
1,763 SR
Queue Stats
26W - 24L
1,705 Elo+
Party 2
Anubis
Anubis
L4YNUS
Anubis
Level 3
God Stats
1W - 3L
1,384 SR
Queue Stats
1W - 3L
1,338 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nirmat
Tsukuyomi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 72L
1,365 Elo+
Party 1
Bellona
Bellona
gabolume
Bellona
Level 27
God Stats
2W - 6L
1,287 SR
Queue Stats
73W - 89L
1,353 Elo+
Party 1
Danzaburou
Danzaburou
panczekoladkaXD
Danzaburou
Level 28
God Stats
6W - 2L
1,860 SR
Queue Stats
32W - 27L
1,485 Elo+
Party 2
Team Averages
Level 21
1,559 SR
1,449 Elo+

VS

Team Averages
Level 16
1,481 SR
1,343 Elo+
Baron Samedi
Baron Samedi
MonsterE13
Baron Samedi
Level 18
God Stats
5W - 3L
1,350 SR
Queue Stats
19W - 25L
1,267 Elo+
Party 3
Medusa
Medusa
PiPiska228aye
Medusa
Level 11
God Stats
13W - 14L
1,452 SR
Queue Stats
43W - 49L
1,294 Elo+
Party 4
Pele
Pele
smoke_o_m_weed
Pele
Level 26
God Stats
28W - 38L
1,428 SR
Queue Stats
39W - 60L
1,286 Elo+
Party 3
Yemoja
Yemoja
thecopkillaz
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,398 Elo+
Party 3
Arachne
Arachne
xXSvYaToYXx
Arachne
Level 20
God Stats
5W - 2L
1,674 SR
Queue Stats
28W - 22L
1,471 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dhurnaviir
Cthulhu
16
7 / 6 / 8
10,830
471
10,053
21,205
10,282
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
L4YNUS
Anubis
6
0 / 4 / 1
6,807
296
896
3,489
1,292
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Nirmat
Tsukuyomi
17
4 / 8 / 9
11,177
486
14,809
18,028
6,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
gabolume
Bellona
19
5 / 6 / 7
11,805
513
12,242
17,960
16,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
panczekoladkaXD
Danzaburou
19
12 / 5 / 8
12,903
561
20,295
16,023
6,322
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MonsterE13
Baron Samedi
20
9 / 3 / 6
13,438
584
16,283
15,407
8,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 6 / 8
12,343
537
11,087
16,936
6,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 6 / 6
11,176
486
8,209
16,818
9,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
16
2 / 7 / 8
10,923
475
7,186
15,108
13,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
xXSvYaToYXx
Arachne
20
12 / 6 / 4
14,455
628
17,233
20,997
10,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
61
28
Kills
29
29
Deaths
28
33
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dhurnaviir
Cthulhu
7
6
8
1.83
L
Anubis
L4YNUS
Anubis
0
4
1
0.13
W
Baron Samedi
MonsterE13
Baron Samedi
9
3
6
4
L
Tsukuyomi
Nirmat
Tsukuyomi
4
8
9
1.06
W
4
6
8
1.33
L
Bellona
gabolume
Bellona
5
6
7
1.42
L
Danzaburou
panczekoladkaXD
Danzaburou
12
5
8
3.2
W
2
6
6
0.83
W
Yemoja
2
7
8
0.86
W
Arachne
xXSvYaToYXx
Arachne
12
6
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,295
Damage
59,998
76,705
Taken
85,266
41,752
Mitigated
47,879
11,202
Healing
25,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dhurnaviir
Cthulhu
10,053
528
548
1,544
21,205
10,282
228
5,908
15,202
32,561
0
L
Anubis
L4YNUS
Anubis
896
190
0
367
3,489
1,292
0
2,184
1,104
7,620
0
W
Baron Samedi
MonsterE13
Baron Samedi
16,283
1,054
979
5,248
15,407
8,277
2,209
1,534
13,873
89,370
0
L
Tsukuyomi
Nirmat
Tsukuyomi
14,809
4,616
0
3,435
18,028
6,887
16
4,772
13,079
0
74,218
W
11,087
4,656
0
4,857
16,936
6,744
2,167
3,983
12,953
0
67,455
L
Bellona
gabolume
Bellona
12,242
3,920
0
964
17,960
16,969
0
4,233
13,479
0
67,309
L
Danzaburou
panczekoladkaXD
Danzaburou
20,295
12,368
0
4,344
16,023
6,322
1,549
5,585
10,372
0
84,869
W
8,209
1,984
0
3,758
16,818
9,053
508
1,255
15,563
0
57,291
W
Yemoja
7,186
2,025
1,302
1,123
15,108
13,682
560
2,612
12,496
25,532
0
W
Arachne
xXSvYaToYXx
Arachne
17,233
13,742
0
8,098
20,997
10,123
5,973
1,565
19,432
0
102,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,522
Gold Earned
62,335
458
Minions Killed
592
0
Camps Cleared
0
1,752,196
Distance Traveled
2,060,935
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,830
471
52
2
0
359,664
2
L
Anubis
6,807
296
19
1
0
123,065
0
W
Baron Samedi
13,438
584
163
7
0
401,031
1
L
Tsukuyomi
11,177
486
130
6
0
449,052
0
W
Medusa
12,343
537
122
5
0
374,062
0
L
Bellona
11,805
513
133
6
0
437,064
2
L
Danzaburou
12,903
561
124
5
0
383,351
2
W
Pele
11,176
486
96
4
0
436,281
0
W
Yemoja
10,923
475
38
2
0
371,882
0
W
Arachne
14,455
628
173
8
0
477,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role