Player Matchup

Horus
Horus
Elkghost
Horus
Level 69
God Stats
11W - 10L
1,846 SR
Queue Stats
82W - 69L
1,578 Elo+
Party 1
Da Ji
Da Ji
Rinoki
Da Ji
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,534 Elo+
Party 1
Olorun
Olorun
TadiXII
Olorun
Level 7
God Stats
5W - 8L
1,500 SR
Queue Stats
76W - 65L
1,548 Elo+
Party 1
Artemis
Artemis
Yukirasha
Artemis
Level 13
God Stats
0W - 2L
1,183 SR
Queue Stats
17W - 13L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
cholero
Cthulhu
Level 27
God Stats
6W - 8L
1,449 SR
Queue Stats
45W - 65L
1,400 Elo+
Solo
Team Averages
Level 40
1,495 SR
1,519 Elo+

VS

Team Averages
Level 11
1,623 SR
1,513 Elo+
Amaterasu
Amaterasu
Endicott
Amaterasu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,321 Elo+
Party 3
Thor
Thor
GreenSpirit2250
Thor
Level 7
God Stats
2W - 0L
1,710 SR
Queue Stats
5W - 7L
1,554 Elo+
Party 3
Fafnir
Fafnir
MutenRoshi0815
Fafnir
Level 11
God Stats
8W - 7L
1,598 SR
Queue Stats
78W - 74L
1,572 Elo+
Party 2
Apollo
Apollo
legolasš01
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,548 Elo+
Solo
Anubis
Anubis
oOThunderPandaOo
Anubis
Level 18
God Stats
8W - 7L
1,805 SR
Queue Stats
71W - 72L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Elkghost
Horus
19
6 / 3 / 11
12,958
498
14,418
18,249
21,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
Rinoki
Da Ji
20
13 / 4 / 6
14,553
560
19,737
21,604
9,394
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
TadiXII
Olorun
16
1 / 8 / 6
11,158
429
13,780
15,205
5,763
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Yukirasha
Artemis
16
3 / 8 / 6
10,543
406
13,352
14,760
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
cholero
Cthulhu
17
1 / 6 / 7
10,810
416
11,958
22,654
17,738
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Endicott
Amaterasu
18
2 / 5 / 7
11,863
456
6,787
20,739
13,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 9 / 11
12,355
475
11,902
21,440
8,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 6 / 16
13,145
506
8,640
23,927
29,396
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
20
17 / 1 / 6
17,659
679
32,778
28,675
12,435
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
4 / 4 / 4
12,309
473
10,424
15,027
6,659
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
73
24
Kills
29
29
Deaths
25
36
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Horus
Elkghost
Horus
6
3
11
3.83
W
Amaterasu
Endicott
Amaterasu
2
5
7
1.1
W
3
9
11
0.94
W
3
6
16
1.83
L
Da Ji
Rinoki
Da Ji
13
4
6
4
L
Olorun
TadiXII
Olorun
1
8
6
0.5
L
Artemis
Yukirasha
Artemis
3
8
6
0.75
L
Cthulhu
cholero
Cthulhu
1
6
7
0.75
W
Apollo
17
1
6
20
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,245
Damage
70,531
92,472
Taken
109,808
60,145
Mitigated
70,604
26,618
Healing
37,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Elkghost
Horus
14,418
5,754
3,580
6,438
18,249
21,114
1,486
3,600
14,649
12,716
52,526
W
Amaterasu
Endicott
Amaterasu
6,787
3,510
0
6,571
20,739
13,751
1,793
7,083
13,188
0
46,652
W
11,902
3,504
0
4,747
21,440
8,363
737
4,162
17,158
0
86,046
W
8,640
2,835
1,927
5,203
23,927
29,396
1,673
4,644
19,013
44,507
0
L
Da Ji
Rinoki
Da Ji
19,737
7,271
0
5,939
21,604
9,394
495
4,240
17,364
0
98,629
L
Olorun
TadiXII
Olorun
13,780
7,130
352
2,555
15,205
5,763
1,594
5,961
9,244
59,173
0
L
Artemis
Yukirasha
Artemis
13,352
6,051
1,522
3,386
14,760
6,136
1,748
2,731
12,029
0
49,281
L
Cthulhu
cholero
Cthulhu
11,958
541
419
2,427
22,654
17,738
522
2,532
20,122
54,112
0
W
Apollo
32,778
25,045
0
13,129
28,675
12,435
4,190
10,140
18,385
0
153,931
W
10,424
305
586
4,949
15,027
6,659
1,036
3,431
11,536
81,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,022
Gold Earned
67,331
502
Minions Killed
639
0
Camps Cleared
0
2,216,261
Distance Traveled
2,349,740
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,958
498
112
4
0
471,475
0
W
Amaterasu
11,863
456
85
3
0
470,706
4
W
Thor
12,355
475
129
5
0
490,928
0
W
Fafnir
13,145
506
66
3
0
446,027
8
L
Da Ji
14,553
560
125
5
0
509,155
4
L
Olorun
11,158
429
101
4
0
355,279
1
L
Artemis
10,543
406
77
3
0
422,536
11
L
Cthulhu
10,810
416
87
3
0
457,816
2
W
Apollo
17,659
679
215
8
0
502,219
2
W
Anubis
12,309
473
144
6
0
439,860
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role