Player Matchup

Kukulkan
Kukulkan
KindWarchat
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,153 Elo+
Party 2
Cthulhu
Cthulhu
Stasong
Cthulhu
Level 23
God Stats
6W - 3L
1,500 SR
Queue Stats
29W - 26L
1,408 Elo+
Solo
Thanatos
Thanatos
rodri-rous
Thanatos
Level 100
God Stats
0W - 2L
1,232 SR
Queue Stats
14W - 16L
1,394 Elo+
Party 2
Vamana
Vamana
阿烨不吃辣
Vamana
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 28L
1,434 Elo+
Party 3
Danzaburou
Danzaburou
阿煜永远的爹
Danzaburou
Level 22
God Stats
8W - 3L
1,499 SR
Queue Stats
45W - 30L
1,393 Elo+
Party 3
Team Averages
Level 34
1,446 SR
1,357 Elo+

VS

Team Averages
Level 23
1,472 SR
1,479 Elo+
Athena
Athena
AcCcAiP
Athena
Level 4
God Stats
16W - 8L
1,500 SR
Queue Stats
42W - 23L
1,625 Elo+
Party 1
Neith
Neith
KH0NS
Neith
Level 61
God Stats
2W - 0L
1,736 SR
Queue Stats
36W - 21L
1,530 Elo+
Party 1
Nike
Nike
ParadiseApple
Nike
Level 17
God Stats
1W - 3L
1,049 SR
Queue Stats
41W - 54L
1,352 Elo+
Solo
Nox
Nox
andresdark212
Nox
Level 7
God Stats
2W - 3L
1,415 SR
Queue Stats
10W - 9L
1,495 Elo+
Solo
Bellona
Bellona
boubak
Bellona
Level 25
God Stats
32W - 20L
1,663 SR
Queue Stats
103W - 103L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KindWarchat
Kukulkan
13
0 / 5 / 0
8,946
373
2,769
9,650
3,605
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Stasong
Cthulhu
13
0 / 10 / 2
9,075
378
7,447
19,681
15,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
rodri-rous
Thanatos
15
4 / 4 / 0
9,958
415
10,472
17,024
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 4 / 0
11,281
470
8,157
17,035
12,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
17
2 / 6 / 2
10,880
453
12,722
17,147
6,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AcCcAiP
Athena
18
1 / 2 / 13
12,618
526
7,869
26,347
21,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
KH0NS
Neith
20
16 / 2 / 6
15,367
640
26,872
15,850
7,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 3 / 5
12,181
508
6,077
13,873
11,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
8 / 2 / 4
12,352
515
9,113
8,602
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
boubak
Bellona
18
4 / 0 / 6
12,152
506
7,968
13,490
9,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
9
Kills
29
29
Deaths
9
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Athena
AcCcAiP
Athena
1
2
13
3.75
W
Neith
KH0NS
Neith
16
2
6
9.5
L
Kukulkan
KindWarchat
Kukulkan
0
5
0
0
W
0
3
5
0.83
L
Cthulhu
Stasong
Cthulhu
0
10
2
0.1
W
8
2
4
5
W
Bellona
boubak
Bellona
4
0
6
7
L
Thanatos
rodri-rous
Thanatos
4
4
0
1
L
3
4
0
0.75
L
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,567
Damage
57,899
80,537
Taken
78,162
44,581
Mitigated
54,304
27,251
Healing
28,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AcCcAiP
Athena
7,869
2,712
0
10,429
26,347
21,939
950
4,541
21,806
38,161
0
W
Neith
KH0NS
Neith
26,872
18,025
0
8,091
15,850
7,493
6,822
2,597
13,253
0
145,615
L
Kukulkan
KindWarchat
Kukulkan
2,769
458
0
12
9,650
3,605
443
2,852
6,620
41,866
0
W
6,077
760
0
3,486
13,873
11,816
2,103
217
13,656
8,196
64,755
L
Cthulhu
Stasong
Cthulhu
7,447
934
294
2,598
19,681
15,440
0
4,354
15,169
34,982
0
W
9,113
137
0
1,125
8,602
3,654
1,232
2,049
6,553
57,003
0
W
Bellona
boubak
Bellona
7,968
1,664
0
5,036
13,490
9,402
1,615
812
12,678
0
88,451
L
Thanatos
rodri-rous
Thanatos
10,472
1,803
0
13,809
17,024
6,694
0
2,892
13,992
0
55,255
L
8,157
4,052
0
5,247
17,035
12,467
442
4,032
12,372
0
66,275
L
Danzaburou
12,722
4,982
0
5,291
17,147
6,375
0
2,942
14,032
0
77,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,140
Gold Earned
64,670
489
Minions Killed
652
0
Camps Cleared
0
1,917,800
Distance Traveled
2,354,601
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,618
526
66
3
0
484,197
1
W
Neith
15,367
640
219
9
0
410,687
0
L
Kukulkan
8,946
373
82
3
0
302,647
0
W
Nike
12,181
508
132
6
0
486,416
1
L
Cthulhu
9,075
378
47
2
0
353,398
0
W
Nox
12,352
515
104
4
0
472,066
2
W
Bellona
12,152
506
131
5
0
501,235
0
L
Thanatos
9,958
415
89
4
0
400,061
2
L
Vamana
11,281
470
143
6
0
445,316
3
L
Danzaburou
10,880
453
128
5
0
416,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role