Player Matchup

Hercules
Hercules
Arma180
Hercules
Level 118
God Stats
0W - 2L
1,482 SR
Queue Stats
23W - 31L
1,469 Elo+
Party 1
Fenrir
Fenrir
HawkLock
Fenrir
Level 132
God Stats
1W - 1L
1,745 SR
Queue Stats
25W - 28L
1,488 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MasterRad
Ah Muzen Cab
Level 121
God Stats
1W - 6L
1,205 SR
Queue Stats
16W - 17L
1,443 Elo+
Party 1
Cabrakan
Cabrakan
leemmnnaa
Cabrakan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
xxFaDeD KaRmAxx
Anubis
Level 84
God Stats
8W - 6L
1,632 SR
Queue Stats
14W - 14L
1,534 Elo+
Solo
Team Averages
Level 122
1,513 SR
1,487 Elo+

VS

Team Averages
Level 120
1,526 SR
1,523 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
El-Diablo_QS
Loki
Level 129
God Stats
26W - 25L
1,569 SR
Queue Stats
368W - 396L
1,497 Elo+
Solo
Nu Wa
Nu Wa
XDutchxBoyX
Nu Wa
Level 140
God Stats
6W - 9L
1,530 SR
Queue Stats
148W - 132L
1,497 Elo+
Solo
Eset
Eset
klasic345
Eset
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,560 Elo+
Party 2
Horus
Horus
vgamer675
Horus
Level 75
God Stats
3W - 0L
1,532 SR
Queue Stats
12W - 10L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arma180
Hercules
15
2 / 1 / 10
9,157
763
6,910
10,832
9,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
HawkLock
Fenrir
13
3 / 0 / 7
8,329
694
6,561
7,895
4,299
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
MasterRad
Ah Muzen Cab
17
2 / 1 / 4
9,450
788
6,750
7,181
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
leemmnnaa
Cabrakan
13
1 / 4 / 8
8,321
693
6,667
13,001
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
6 / 3 / 4
9,690
808
12,056
10,552
4,617
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
3 / 0 / 5
10,320
860
9,503
8,630
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 3 / 1
8,032
669
4,909
5,469
1,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 3 / 7
8,058
672
9,409
8,716
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
16
3 / 4 / 3
9,166
764
9,871
9,853
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
vgamer675
Horus
14
1 / 4 / 6
8,181
682
7,496
16,864
8,318
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
31
14
Kills
9
9
Deaths
14
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
5
5.5
L
Hercules
Arma180
Hercules
2
1
10
7
W
2
3
1
0.83
L
Fenrir
HawkLock
Fenrir
3
0
7
6.5
L
Ah Muzen Cab
MasterRad
Ah Muzen Cab
2
1
4
4
W
0
3
7
1.17
W
Eset
3
4
3
1.13
L
Cabrakan
leemmnnaa
Cabrakan
1
4
8
1.25
W
Horus
vgamer675
Horus
1
4
6
1
L
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,944
Damage
41,188
49,461
Taken
49,532
30,867
Mitigated
19,624
15,058
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,503
5,765
0
1,927
8,630
3,318
637
3,462
5,168
0
46,819
L
Hercules
Arma180
Hercules
6,910
1,003
755
4,457
10,832
9,427
0
4,408
6,216
0
17,216
W
4,909
612
0
732
5,469
1,753
939
1,636
3,833
0
21,800
L
Fenrir
HawkLock
Fenrir
6,561
603
0
553
7,895
4,299
0
2,741
5,056
0
12,647
L
Ah Muzen Cab
MasterRad
Ah Muzen Cab
6,750
2,484
0
3,321
7,181
2,700
725
3,382
3,587
0
50,224
W
9,409
3,141
0
880
8,716
2,774
697
5,340
3,376
33,526
0
W
Eset
9,871
426
945
1,980
9,853
3,461
0
3,479
6,374
32,182
0
L
Cabrakan
leemmnnaa
Cabrakan
6,667
769
0
1,581
13,001
9,824
0
3,726
9,161
18,385
0
W
Horus
vgamer675
Horus
7,496
2,101
341
4,864
16,864
8,318
31
5,471
11,393
0
11,627
L
12,056
320
0
4,391
10,552
4,617
117
4,214
6,161
44,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,947
Gold Earned
43,757
272
Minions Killed
278
3
Camps Cleared
10
1,034,698
Distance Traveled
1,102,253
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,320
860
105
9
1
238,197
4
L
Hercules
9,157
763
39
3
0
240,123
1
W
Loki
8,032
669
42
4
2
211,142
3
L
Fenrir
8,329
694
23
2
0
163,177
3
L
Ah Muzen Cab
9,450
788
118
10
0
230,959
0
W
Nu Wa
8,058
672
49
4
5
218,834
1
W
Eset
9,166
764
71
6
2
212,061
1
L
Cabrakan
8,321
693
17
1
1
209,648
3
W
Horus
8,181
682
11
1
0
222,019
0
L
Anubis
9,690
808
75
6
2
190,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role