Player Matchup

Thoth
Thoth
Gold III
DaBootyBandit15
Thoth
Gold III
Level 72
God Stats
6W - 10L
1,581 SR
Queue Stats
91W - 98L
1,468 MMR
Party 1
Chaac
Chaac
Gold IV
Hedelkan
Chaac
Gold IV
Level 129
God Stats
18W - 36L
1,418 SR
Queue Stats
288W - 348L
1,444 MMR
Solo
Ullr
Ullr
Gold III
StubbyMcDFace
Ullr
Gold III
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 100L
1,468 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,500 SR
1,460 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 149
1,562 SR
1,469 MMR
Fenrir
Fenrir
Bronze III
HolloW CT
Fenrir
Bronze III
Level 159
God Stats
4W - 1L
1,601 SR
Queue Stats
43W - 33L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
JayMoney CT
Guan Yu
Bronze III
Level 159
God Stats
1W - 0L
1,641 SR
Queue Stats
2W - 2L
1,504 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
foxikush
Baron Samedi
Gold IV
Level 129
God Stats
84W - 75L
1,445 SR
Queue Stats
750W - 849L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
9,861
657
6,340
11,006
3,309
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Hedelkan
Chaac
12
3 / 5 / 5
9,831
655
8,651
16,551
11,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
2 / 6 / 4
9,293
620
7,153
13,855
4,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
GilgameshSetCthulhu

VS

Bans
HeimdallrDanzaburouAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HolloW CT
Fenrir
14
5 / 1 / 8
11,093
740
11,178
11,777
9,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
JayMoney CT
Guan Yu
15
5 / 4 / 9
11,092
739
9,870
16,551
15,735
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
foxikush
Baron Samedi
15
7 / 3 / 6
11,215
748
14,546
9,336
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
8
Kills
17
17
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
L
Chaac
Hedelkan
Chaac
3
5
5
1.1
W
Fenrir
HolloW CT
Fenrir
5
1
8
9
W
Guan Yu
JayMoney CT
Guan Yu
5
4
9
2.38
L
2
6
4
0.67
W
Baron Samedi
foxikush
Baron Samedi
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
35,594
41,412
Taken
37,664
18,895
Mitigated
29,276
9,298
Healing
16,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,340
468
0
765
11,006
3,309
0
4,544
6,219
36,103
0
L
Chaac
Hedelkan
Chaac
8,651
1,377
612
5,821
16,551
11,234
0
5,711
10,707
0
34,904
W
Fenrir
HolloW CT
Fenrir
11,178
3,251
0
2,763
11,777
9,475
1,104
2,212
9,565
0
42,675
W
Guan Yu
JayMoney CT
Guan Yu
9,870
2,001
2,525
5,624
16,551
15,735
1,097
2,475
14,076
0
54,760
L
7,153
3,240
0
2,100
13,855
4,352
0
4,346
9,269
0
23,703
W
Baron Samedi
foxikush
Baron Samedi
14,546
432
2,121
3,635
9,336
4,066
1,153
1,712
7,624
57,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,985
Gold Earned
33,400
130
Minions Killed
193
0
Camps Cleared
0
639,114
Distance Traveled
871,656
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,861
657
70
5
0
231,116
3
L
Chaac
9,831
655
32
2
0
204,533
0
W
Fenrir
11,093
740
54
4
0
293,426
3
W
Guan Yu
11,092
739
72
5
0
318,624
4
L
Ullr
9,293
620
28
2
0
203,465
1
W
Baron Samedi
11,215
748
67
4
0
259,606
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role