Player Matchup

Fenrir
Fenrir
Foren23
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,691 Elo+
Solo
Anubis
Anubis
Komaridzee
Anubis
Level 15
God Stats
8W - 11L
1,599 SR
Queue Stats
16W - 19L
1,525 Elo+
Solo
Rama
Rama
Takagamii
Rama
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 111L
1,346 Elo+
Party 1
Terra
Terra
X-AzG_Minato-X
Terra
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 61L
1,361 Elo+
Party 1
Mulan
Mulan
YureiO
Mulan
Level 28
God Stats
12W - 8L
1,500 SR
Queue Stats
83W - 83L
1,300 Elo+
Party 1
Team Averages
Level 22
1,520 SR
1,445 Elo+

VS

Team Averages
Level 9
1,483 SR
1,303 Elo+
Neith
Neith
GeneralBonk
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,100 Elo+
Solo
Hel
Hel
ToughJam5289804
Hel
Level 26
God Stats
4W - 9L
1,416 SR
Queue Stats
124W - 142L
1,384 Elo+
Solo
Yemoja
Yemoja
Trimmix
Yemoja
Level 4
God Stats
22W - 9L
1,500 SR
Queue Stats
91W - 71L
1,197 Elo+
Party 2
Odin
Odin
WORLDSBESTOTTER
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 72L
1,197 Elo+
Party 2
Nemesis
Nemesis
sjdue
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Foren23
Fenrir
11
0 / 5 / 6
8,164
340
5,838
12,924
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
Komaridzee
Anubis
18
12 / 6 / 5
12,646
527
26,411
24,421
11,444
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
17
7 / 4 / 10
11,102
463
14,911
16,907
7,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 9
10,146
423
5,733
18,700
7,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
YureiO
Mulan
18
5 / 7 / 6
11,863
494
11,449
22,441
9,545
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 9 / 8
11,745
489
18,825
19,526
6,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 10 / 6
11,162
465
16,023
19,019
5,587
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yemoja
Trimmix
Yemoja
17
2 / 1 / 7
11,051
460
7,282
9,860
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 2 / 6
13,157
548
16,159
18,002
15,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
sjdue
Nemesis
19
4 / 8 / 5
12,257
511
12,902
20,607
11,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
59
28
Kills
27
27
Deaths
30
36
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Foren23
Fenrir
0
5
6
0.6
W
6
9
8
1.11
L
Anubis
Komaridzee
Anubis
12
6
5
2.42
L
Rama
7
4
10
3
W
4
10
6
0.7
W
Yemoja
Trimmix
Yemoja
2
1
7
5.5
W
11
2
6
7
L
4
5
9
1.7
L
Mulan
YureiO
Mulan
5
7
6
1.14
W
Nemesis
sjdue
Nemesis
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,342
Damage
71,191
95,393
Taken
87,014
40,672
Mitigated
45,990
33,464
Healing
26,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Foren23
Fenrir
5,838
826
0
3,588
12,924
4,440
504
2,217
10,527
0
28,137
W
18,825
11,481
357
3,882
19,526
6,429
2,177
9,408
10,118
0
56,693
L
Anubis
Komaridzee
Anubis
26,411
1,586
0
10,766
24,421
11,444
598
5,502
18,769
74,196
0
L
Rama
14,911
10,367
0
5,690
16,907
7,473
650
4,371
12,386
0
62,298
W
16,023
1,540
2,898
5,485
19,019
5,587
1,073
8,596
10,423
56,830
0
W
Yemoja
Trimmix
Yemoja
7,282
1,620
5,135
1,164
9,860
6,600
586
4,141
5,719
34,529
0
W
16,159
4,267
0
1,545
18,002
15,581
1,639
6,659
11,343
0
55,411
L
5,733
1,581
1,096
4,942
18,700
7,770
307
6,164
12,356
26,765
0
L
Mulan
YureiO
Mulan
11,449
2,582
0
7,382
22,441
9,545
608
5,051
17,139
0
77,478
W
Nemesis
sjdue
Nemesis
12,902
6,699
0
6,480
20,607
11,793
2,474
3,340
17,267
0
88,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,921
Gold Earned
59,372
407
Minions Killed
476
0
Camps Cleared
0
1,899,416
Distance Traveled
2,024,834
22
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,164
340
37
2
0
332,672
0
W
Neith
11,745
489
81
3
0
357,353
2
L
Anubis
12,646
527
106
4
0
382,774
3
L
Rama
11,102
463
99
4
0
385,296
3
W
Hel
11,162
465
97
4
0
382,864
0
W
Yemoja
11,051
460
52
2
0
433,936
0
W
Odin
13,157
548
113
5
0
399,834
0
L
Terra
10,146
423
38
2
0
401,525
10
L
Mulan
11,863
494
127
5
0
397,149
6
W
Nemesis
12,257
511
133
6
0
450,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role