Player Matchup

Ne Zha
Ne Zha
Silver III
 
Ne Zha
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver III
GQuinones
Khepri
Silver III
Level 123
God Stats
20W - 4L
1,801 SR
Queue Stats
399W - 402L
814 MMR
Solo
Jormungandr
Jormungandr
Silver III
Qayin
Jormungandr
Silver III
Level 158
God Stats
97W - 86L
1,598 SR
Queue Stats
746W - 767L
839 MMR
Solo
Sol
Sol
Silver I
Stary Lullby
Sol
Silver I
Level 145
God Stats
12W - 11L
1,462 SR
Queue Stats
109W - 123L
808 MMR
Solo
Danzaburou
Danzaburou
Silver V
a big fish19
Danzaburou
Silver V
Level 73
God Stats
10W - 7L
1,460 SR
Queue Stats
236W - 274L
582 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,564 SR
908 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,421 SR
792 MMR
Chernobog
Chernobog
Silver III
ESTeby94
Chernobog
Silver III
Level 129
God Stats
0W - 3L
1,354 SR
Queue Stats
191W - 201L
874 MMR
Solo
Fenrir
Fenrir
Silver V
Inkhuddle
Fenrir
Silver V
Level 62
God Stats
7W - 8L
1,629 SR
Queue Stats
54W - 65L
892 MMR
Solo
Ares
Ares
Silver V
Kap1shi BM
Ares
Silver V
Level 69
God Stats
8W - 4L
1,591 SR
Queue Stats
104W - 129L
575 MMR
Solo
Eset
Eset
Silver III
YungHaMiE47
Eset
Silver III
Level 114
God Stats
20W - 12L
1,540 SR
Queue Stats
130W - 130L
884 MMR
Solo
Yemoja
Yemoja
Silver V
iLoVeiMaZoRi
Yemoja
Silver V
Level 42
God Stats
1W - 41L
990 SR
Queue Stats
5W - 47L
735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
3
0 / 0 / 0
5,500
324
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
GQuinones
Khepri
15
3 / 0 / 9
9,764
574
5,052
11,526
10,196
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Qayin
Jormungandr
16
3 / 0 / 3
9,770
575
6,692
9,092
9,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 3
8,739
514
9,745
9,066
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
a big fish19
Danzaburou
15
6 / 4 / 3
10,092
594
9,839
11,142
4,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaTsukuyomiSetAnhurHades

VS

Bans
ScyllaCu ChulainnGilgameshYmirCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ESTeby94
Chernobog
14
2 / 3 / 1
8,152
480
10,054
13,438
5,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Inkhuddle
Fenrir
5
0 / 2 / 0
5,098
300
1,200
6,964
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 7 / 2
7,222
425
6,161
13,555
8,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 0
8,606
506
6,829
9,914
4,163
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
4
0 / 0 / 0
4,933
290
0
1,387
562
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
5
5
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
0
0
L
Chernobog
ESTeby94
Chernobog
2
3
1
0.83
W
Khepri
GQuinones
Khepri
3
0
9
7.5
L
Fenrir
Inkhuddle
Fenrir
0
2
0
0
L
2
7
2
0.43
W
Jormungandr
Qayin
Jormungandr
3
0
3
4.5
W
2
1
3
3.5
L
1
2
0
0.5
W
Danzaburou
a big fish19
Danzaburou
6
4
3
1.88
L
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,328
Damage
24,244
40,826
Taken
45,258
28,676
Mitigated
19,671
13,817
Healing
11,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
ESTeby94
Chernobog
10,054
6,080
0
2,820
13,438
5,034
780
5,992
7,446
0
58,544
W
Khepri
GQuinones
Khepri
5,052
628
4
3,573
11,526
10,196
1,026
4,563
6,963
33,163
0
L
Fenrir
Inkhuddle
Fenrir
1,200
224
0
876
6,964
1,848
0
1,811
5,153
0
22,486
L
6,161
496
312
2,746
13,555
8,064
0
5,524
8,031
18,427
0
W
Jormungandr
Qayin
Jormungandr
6,692
878
409
1,540
9,092
9,387
586
2,406
6,686
56,088
0
W
9,745
3,811
255
5,705
9,066
4,099
5,487
3,657
5,409
58,391
2,602
L
6,829
890
212
4,371
9,914
4,163
178
7,232
2,682
62,751
0
W
Danzaburou
a big fish19
Danzaburou
9,839
6,341
294
2,037
11,142
4,994
5,575
2,364
8,778
0
50,238
L
Yemoja
0
0
1
123
1,387
562
0
616
771
280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,865
Gold Earned
34,011
386
Minions Killed
281
0
Camps Cleared
0
1,187,609
Distance Traveled
1,499,009
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,500
324
0
0
0
4,729
0
L
Chernobog
8,152
480
100
6
0
320,898
2
W
Khepri
9,764
574
56
3
0
349,895
2
L
Fenrir
5,098
300
28
2
0
309,715
1
L
Ares
7,222
425
22
1
0
291,806
1
W
Jormungandr
9,770
575
120
7
0
257,308
2
W
Sol
8,739
514
110
6
0
302,222
4
L
Eset
8,606
506
128
8
0
259,349
1
W
Danzaburou
10,092
594
100
6
0
273,455
4
L
Yemoja
4,933
290
3
0
0
317,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role