Player Matchup

King Arthur
King Arthur
HarcoreHenrk
King Arthur
Level 46
God Stats
2W - 1L
1,699 SR
Queue Stats
33W - 41L
1,518 Elo+
Party 2
He Bo
He Bo
JosefranTorres
He Bo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,579 Elo+
Party 4
Medusa
Medusa
Modest1993
Medusa
Level 39
God Stats
17W - 20L
1,466 SR
Queue Stats
124W - 112L
1,510 Elo+
Solo
Nemesis
Nemesis
MrHabs
Nemesis
Level 32
God Stats
11W - 10L
1,301 SR
Queue Stats
237W - 209L
1,668 Elo+
Party 4
Ymir
Ymir
TheBrickThingy
Ymir
Level 35
God Stats
3W - 1L
1,780 SR
Queue Stats
21W - 36L
1,459 Elo+
Party 2
Team Averages
Level 46
1,549 SR
1,547 Elo+

VS

Team Averages
Level 71
1,521 SR
1,454 Elo+
Ymir
Ymir
ElBicho972
Ymir
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 88L
1,298 Elo+
Party 1
Sylvanus
Sylvanus
GGG_DarkKing
Sylvanus
Level 140
God Stats
2W - 3L
1,419 SR
Queue Stats
127W - 113L
1,587 Elo+
Party 3
Zeus
Zeus
ZagreusHadesson
Zeus
Level 43
God Stats
72W - 78L
1,455 SR
Queue Stats
133W - 145L
1,378 Elo+
Solo
Mercury
Mercury
germalix
Mercury
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 46L
1,574 Elo+
Party 3
Heimdallr
Heimdallr
navar12
Heimdallr
Level 128
God Stats
1W - 0L
1,730 SR
Queue Stats
62W - 79L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HarcoreHenrk
King Arthur
16
2 / 7 / 1
9,531
454
14,359
26,675
18,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 6 / 0
10,042
478
8,209
12,469
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Modest1993
Medusa
16
7 / 8 / 2
10,477
499
17,020
20,272
7,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
MrHabs
Nemesis
16
6 / 6 / 4
10,373
494
12,212
16,392
8,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 7 / 8
8,911
424
7,512
21,706
17,568
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 11
10,165
484
6,384
18,587
19,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
GGG_DarkKing
Sylvanus
17
2 / 3 / 10
11,012
524
15,455
26,217
18,961
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
9 / 3 / 6
12,636
602
15,583
9,518
4,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
germalix
Mercury
19
9 / 3 / 9
12,248
583
12,131
18,282
7,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
navar12
Heimdallr
18
12 / 6 / 7
12,656
603
19,051
16,845
8,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
20
Kills
34
34
Deaths
20
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
2
5
11
1.5
W
Sylvanus
GGG_DarkKing
Sylvanus
2
3
10
2.33
L
King Arthur
HarcoreHenrk
King Arthur
2
7
1
0.36
L
3
6
0
0.5
L
Medusa
Modest1993
Medusa
7
8
2
1
L
Nemesis
MrHabs
Nemesis
6
6
4
1.33
L
2
7
8
0.86
W
9
3
6
4
W
Mercury
germalix
Mercury
9
3
9
4.5
W
Heimdallr
navar12
Heimdallr
12
6
7
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,312
Damage
68,604
97,514
Taken
89,449
55,576
Mitigated
58,098
21,242
Healing
29,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,384
1,432
0
1,256
18,587
19,027
248
3,520
15,067
32,435
0
W
Sylvanus
GGG_DarkKing
Sylvanus
15,455
3,073
4,010
14,575
26,217
18,961
1,277
45
25,182
68,245
0
L
King Arthur
HarcoreHenrk
King Arthur
14,359
1,421
0
8,438
26,675
18,423
162
16,543
9,984
142
53,732
L
8,209
52
0
1,162
12,469
4,219
0
4,656
7,536
54,049
0
L
Medusa
Modest1993
Medusa
17,020
8,698
0
6,875
20,272
7,146
377
5,677
14,490
0
75,091
L
Nemesis
MrHabs
Nemesis
12,212
7,561
0
1,708
16,392
8,220
0
6,247
10,041
0
65,296
L
7,512
1,948
606
2,453
21,706
17,568
319
3,668
18,038
29,199
0
W
15,583
495
0
1,065
9,518
4,250
1,639
4,948
4,274
68,875
0
W
Mercury
germalix
Mercury
12,131
6,509
0
6,471
18,282
7,268
444
2,876
15,280
0
88,730
W
Heimdallr
navar12
Heimdallr
19,051
10,316
0
2,599
16,845
8,592
2,482
4,037
12,788
0
70,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,334
Gold Earned
58,717
456
Minions Killed
567
0
Camps Cleared
0
1,821,911
Distance Traveled
1,811,714
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,165
484
42
2
0
300,070
0
W
Sylvanus
11,012
524
120
6
0
317,718
10
L
King Arthur
9,531
454
101
5
0
333,372
0
L
He Bo
10,042
478
103
5
0
353,348
1
L
Medusa
10,477
499
96
5
0
380,049
6
L
Nemesis
10,373
494
101
5
0
392,364
2
L
Ymir
8,911
424
55
3
0
362,778
5
W
Zeus
12,636
602
149
7
0
324,198
1
W
Mercury
12,248
583
124
6
0
503,997
4
W
Heimdallr
12,656
603
132
6
0
365,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role