Player Matchup

Izanami
Izanami
Conmann988
Izanami
Level 29
God Stats
5W - 2L
1,692 SR
Queue Stats
89W - 83L
1,561 Elo+
Solo
Sobek
Sobek
LegMasterIB
Sobek
Level 16
God Stats
1W - 0L
1,250 SR
Queue Stats
46W - 36L
1,737 Elo+
Solo
King Arthur
King Arthur
Zizyip
King Arthur
Level 18
God Stats
4W - 9L
1,281 SR
Queue Stats
96W - 89L
1,500 Elo+
Solo
Thanatos
Thanatos
fliciano2002
Thanatos
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 93L
1,496 Elo+
Solo
Chang'e
Chang'e
我也想努力
Chang'e
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 59L
1,629 Elo+
Solo
Team Averages
Level 21
1,445 SR
1,585 Elo+

VS

Team Averages
Level 22
1,540 SR
1,655 Elo+
Chang'e
Chang'e
AvianStatue
Chang'e
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
CitizensBandS
Ne Zha
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 10L
1,954 Elo+
Solo
Apollo
Apollo
Drlazybud
Apollo
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,670 Elo+
Party 1
Odin
Odin
Gomes7611PT
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,454 Elo+
Solo
Cthulhu
Cthulhu
mydadh1tm3
Cthulhu
Level 28
God Stats
4W - 4L
1,699 SR
Queue Stats
200W - 160L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Conmann988
Izanami
10
5 / 2 / 1
6,274
570
7,269
7,068
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 5
5,692
517
3,828
8,168
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Zizyip
King Arthur
10
3 / 1 / 0
6,102
555
1,822
6,683
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thanatos
fliciano2002
Thanatos
11
1 / 1 / 3
6,407
582
3,203
6,629
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
3 / 5 / 3
6,341
576
4,172
8,534
2,917
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AvianStatue
Chang'e
11
2 / 4 / 3
6,477
589
7,661
7,466
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 2 / 0
6,482
589
3,918
5,559
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Drlazybud
Apollo
10
3 / 4 / 4
6,132
557
4,917
6,431
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 2
5,014
456
888
4,125
2,160
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
mydadh1tm3
Cthulhu
10
3 / 1 / 6
6,397
582
5,595
9,421
4,243
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
13
Kills
11
12
Deaths
13
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AvianStatue
Chang'e
2
4
3
0.88
L
3
2
0
1.5
W
Izanami
Conmann988
Izanami
5
2
1
2.75
L
Apollo
Drlazybud
Apollo
3
4
4
1.25
L
0
2
2
0.5
W
1
3
5
1.17
W
King Arthur
Zizyip
King Arthur
3
1
0
3
W
Thanatos
fliciano2002
Thanatos
1
1
3
2.5
L
Cthulhu
mydadh1tm3
Cthulhu
3
1
6
6
W
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,294
Damage
22,979
37,082
Taken
33,002
16,584
Mitigated
11,873
12,381
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AvianStatue
Chang'e
7,661
658
201
2,089
7,466
2,205
366
3,632
3,834
35,742
0
L
3,918
1,438
0
1,524
5,559
1,567
692
0
5,559
0
32,779
W
Izanami
Conmann988
Izanami
7,269
5,300
0
1,724
7,068
1,996
688
2,724
4,344
0
33,902
L
Apollo
Drlazybud
Apollo
4,917
2,785
0
1,394
6,431
1,698
0
1,370
5,061
0
22,060
L
888
151
0
728
4,125
2,160
21
835
3,290
0
14,164
W
3,828
890
0
1,645
8,168
5,287
108
2,927
5,241
8,408
0
W
King Arthur
Zizyip
King Arthur
1,822
497
0
2,136
6,683
2,847
0
1,305
5,378
0
26,071
W
Thanatos
fliciano2002
Thanatos
3,203
1,338
0
3,747
6,629
3,537
400
604
6,025
0
32,597
L
Cthulhu
mydadh1tm3
Cthulhu
5,595
645
0
4,107
9,421
4,243
0
2,163
7,258
19,005
0
W
4,172
90
440
2,689
8,534
2,917
21
5,696
2,838
27,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,816
Gold Earned
30,502
239
Minions Killed
228
0
Camps Cleared
0
1,043,489
Distance Traveled
1,078,749
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,477
589
59
5
0
202,617
0
L
Ne Zha
6,482
589
60
5
0
215,368
4
W
Izanami
6,274
570
56
5
0
184,168
3
L
Apollo
6,132
557
43
4
0
206,813
2
L
Odin
5,014
456
37
3
0
219,092
5
W
Sobek
5,692
517
14
1
0
230,245
1
W
King Arthur
6,102
555
45
4
0
201,686
0
W
Thanatos
6,407
582
68
6
0
204,804
1
L
Cthulhu
6,397
582
29
3
0
234,859
1
W
Chang'e
6,341
576
56
5
0
222,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role