Player Matchup

Nemesis
Nemesis
BOOMDH
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,304 Elo+
Party 1
Jing Wei
Jing Wei
Cizio14
Jing Wei
Level 25
God Stats
3W - 1L
1,795 SR
Queue Stats
6W - 9L
1,397 Elo+
Solo
Cerberus
Cerberus
CrossBreakZ
Cerberus
Level 14
God Stats
1W - 2L
1,469 SR
Queue Stats
5W - 10L
1,320 Elo+
Party 1
He Bo
He Bo
Peazas
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,310 Elo+
Party 1
Odin
Odin
Salkyn0
Odin
Level 13
God Stats
1W - 1L
1,669 SR
Queue Stats
5W - 8L
1,301 Elo+
Solo
Team Averages
Level 18
1,587 SR
1,327 Elo+

VS

Team Averages
Level 20
1,494 SR
1,396 Elo+
Jormungandr
Jormungandr
Ayoubii
Jormungandr
Level 2
God Stats
13W - 6L
1,500 SR
Queue Stats
36W - 35L
1,500 Elo+
Solo
Ra
Ra
Hapino
Ra
Level 12
God Stats
3W - 0L
1,371 SR
Queue Stats
9W - 13L
1,318 Elo+
Solo
Izanami
Izanami
Shliiwa249
Izanami
Level 33
God Stats
17W - 16L
1,560 SR
Queue Stats
95W - 113L
1,401 Elo+
Party 2
Ganesha
Ganesha
cholero
Ganesha
Level 27
God Stats
5W - 5L
1,502 SR
Queue Stats
45W - 65L
1,379 Elo+
Party 2
Nemesis
Nemesis
월하익송
Nemesis
Level 28
God Stats
5W - 5L
1,537 SR
Queue Stats
115W - 103L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BOOMDH
Nemesis
11
1 / 6 / 5
6,652
416
3,481
13,342
3,401
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Cizio14
Jing Wei
12
4 / 7 / 3
7,512
470
5,726
10,286
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
CrossBreakZ
Cerberus
10
0 / 6 / 5
7,064
442
2,633
13,827
6,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Peazas
He Bo
11
2 / 8 / 3
6,538
409
6,555
9,948
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Odin
Salkyn0
Odin
11
2 / 5 / 3
7,223
451
3,701
10,849
6,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ayoubii
Jormungandr
12
7 / 2 / 8
8,321
520
10,378
9,629
8,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
14
7 / 2 / 10
9,413
588
10,309
9,671
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Shliiwa249
Izanami
15
12 / 2 / 4
9,836
615
9,396
8,870
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
cholero
Ganesha
13
0 / 1 / 23
8,968
561
9,840
8,378
6,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
월하익송
Nemesis
15
5 / 2 / 5
8,978
561
6,402
9,836
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
81
9
Kills
31
32
Deaths
9
19
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Ayoubii
Jormungandr
7
2
8
5.5
L
Nemesis
BOOMDH
Nemesis
1
6
5
0.58
L
Jing Wei
Cizio14
Jing Wei
4
7
3
0.79
L
Cerberus
CrossBreakZ
Cerberus
0
6
5
0.42
W
Ra
7
2
10
6
L
He Bo
Peazas
He Bo
2
8
3
0.44
L
Odin
Salkyn0
Odin
2
5
3
0.7
W
Izanami
Shliiwa249
Izanami
12
2
4
7
W
Ganesha
cholero
Ganesha
0
1
23
11.5
W
Nemesis
월하익송
Nemesis
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
46,325
58,252
Taken
46,384
20,957
Mitigated
26,558
11,287
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Ayoubii
Jormungandr
10,378
2,322
0
852
9,629
8,922
73
1,492
7,757
29,191
0
L
Nemesis
BOOMDH
Nemesis
3,481
604
0
3,152
13,342
3,401
0
5,416
7,697
0
28,627
L
Jing Wei
Cizio14
Jing Wei
5,726
4,419
0
2,537
10,286
2,189
0
5,321
4,803
0
31,149
L
Cerberus
CrossBreakZ
Cerberus
2,633
259
0
2,504
13,827
6,092
0
6,928
6,745
17,561
0
W
Ra
10,309
1,403
860
4,847
9,671
3,900
1,473
2,185
7,204
50,183
0
L
He Bo
Peazas
He Bo
6,555
229
0
1,716
9,948
2,490
0
6,229
3,327
25,951
0
L
Odin
Salkyn0
Odin
3,701
902
0
1,378
10,849
6,785
0
5,138
5,153
0
21,591
W
Izanami
Shliiwa249
Izanami
9,396
6,558
0
3,079
8,870
3,355
4,077
1,316
7,514
0
57,262
W
Ganesha
cholero
Ganesha
9,840
120
0
970
8,378
6,831
1,060
1,886
6,312
23,531
0
W
Nemesis
월하익송
Nemesis
6,402
2,847
0
3,612
9,836
3,550
1,704
1,665
7,989
0
43,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
45,516
241
Minions Killed
365
0
Camps Cleared
0
1,446,448
Distance Traveled
1,345,013
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,321
520
43
3
0
286,114
5
L
Nemesis
6,652
416
56
4
0
323,179
1
L
Jing Wei
7,512
470
58
4
0
286,790
5
L
Cerberus
7,064
442
44
3
0
296,811
1
W
Ra
9,413
588
99
6
0
251,575
3
L
He Bo
6,538
409
41
3
0
258,408
1
L
Odin
7,223
451
42
3
0
281,260
4
W
Izanami
9,836
615
129
8
0
247,217
2
W
Ganesha
8,968
561
2
0
0
287,887
0
W
Nemesis
8,978
561
92
6
0
272,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role