Player Matchup

Nemesis
Nemesis
Fl4wss
Nemesis
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 3L
1,655 Elo+
Solo
Ymir
Ymir
andersonpro123
Ymir
Level 29
God Stats
6W - 1L
1,484 SR
Queue Stats
6W - 2L
1,610 Elo+
Solo
Rama
Rama
churmp
Rama
Level 20
God Stats
5W - 1L
1,848 SR
Queue Stats
113W - 28L
1,854 Elo+
Party 1
Anhur
Anhur
ialexastro
Anhur
Level 20
God Stats
3W - 5L
1,289 SR
Queue Stats
54W - 58L
1,523 Elo+
Party 1
Discordia
Discordia
ふろりな
Discordia
Level 27
God Stats
3W - 3L
1,505 SR
Queue Stats
16W - 22L
1,455 Elo+
Solo
Team Averages
Level 22
1,525 SR
1,619 Elo+

VS

Team Averages
Level 25
1,571 SR
1,586 Elo+
Ne Zha
Ne Zha
Bahlow
Ne Zha
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 111L
1,635 Elo+
Solo
Yemoja
Yemoja
JustShubb
Yemoja
Level 40
God Stats
3W - 4L
1,721 SR
Queue Stats
232W - 245L
1,528 Elo+
Party 2
Sun Wukong
Sun Wukong
ScriptedFailure
Sun Wukong
Level 29
God Stats
6W - 5L
1,634 SR
Queue Stats
270W - 253L
1,509 Elo+
Solo
Kukulkan
Kukulkan
Slate107
Kukulkan
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 49L
1,593 Elo+
Solo
Danzaburou
Danzaburou
tvgirl
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 177L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fl4wss
Nemesis
20
13 / 2 / 9
13,967
698
17,141
15,974
7,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 3 / 9
10,511
526
2,134
13,703
11,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
churmp
Rama
20
14 / 2 / 5
13,903
695
26,525
20,896
10,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
17
3 / 3 / 7
11,557
578
6,283
12,007
4,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
ふろりな
Discordia
17
1 / 3 / 6
11,991
600
10,189
11,185
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bahlow
Ne Zha
15
2 / 11 / 5
9,525
476
8,822
20,492
7,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
JustShubb
Yemoja
13
2 / 5 / 3
9,664
483
4,458
15,492
13,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
ScriptedFailure
Sun Wukong
17
3 / 6 / 0
10,270
514
10,273
20,210
18,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Slate107
Kukulkan
16
4 / 5 / 3
9,843
492
10,108
13,852
6,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
tvgirl
Danzaburou
14
2 / 6 / 1
8,532
427
8,250
12,280
3,695
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
33
Kills
13
13
Deaths
33
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bahlow
Ne Zha
2
11
5
0.41
W
Nemesis
Fl4wss
Nemesis
13
2
9
8.75
L
Yemoja
JustShubb
Yemoja
2
5
3
0.7
L
Sun Wukong
ScriptedFailure
Sun Wukong
3
6
0
0.5
L
Kukulkan
Slate107
Kukulkan
4
5
3
1.1
W
2
3
9
2.17
W
Rama
churmp
Rama
14
2
5
8.25
W
Anhur
3
3
7
2.17
L
Danzaburou
tvgirl
Danzaburou
2
6
1
0.42
W
Discordia
ふろりな
Discordia
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,272
Damage
41,911
73,765
Taken
82,326
37,368
Mitigated
49,831
29,840
Healing
20,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bahlow
Ne Zha
8,822
3,060
0
5,932
20,492
7,816
0
765
19,659
0
56,852
W
Nemesis
Fl4wss
Nemesis
17,141
11,019
0
6,482
15,974
7,361
1,489
1,984
13,907
0
93,381
L
Yemoja
JustShubb
Yemoja
4,458
1,065
1,623
2,592
15,492
13,932
168
4,093
11,205
27,453
0
L
Sun Wukong
ScriptedFailure
Sun Wukong
10,273
2,610
0
5,119
20,210
18,170
370
995
19,215
0
68,530
L
Kukulkan
Slate107
Kukulkan
10,108
233
0
1,641
13,852
6,218
0
5,238
8,146
60,646
0
W
2,134
484
255
4,192
13,703
11,209
1,091
4,361
9,067
36,429
0
W
Rama
churmp
Rama
26,525
18,964
0
12,973
20,896
10,480
7,279
3,069
17,761
0
107,026
W
Anhur
6,283
2,171
0
3,295
12,007
4,169
5,862
3,152
8,806
0
63,060
L
Danzaburou
tvgirl
Danzaburou
8,250
3,008
0
3,273
12,280
3,695
58
482
11,778
0
47,267
W
Discordia
ふろりな
Discordia
10,189
256
58
2,585
11,185
4,149
2,020
2,898
8,072
70,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,929
Gold Earned
47,834
602
Minions Killed
474
0
Camps Cleared
0
1,903,144
Distance Traveled
1,666,324
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,525
476
104
5
0
293,772
0
W
Nemesis
13,967
698
138
7
0
463,297
3
L
Yemoja
9,664
483
51
3
0
323,413
3
L
Sun Wukong
10,270
514
122
6
0
352,495
7
L
Kukulkan
9,843
492
117
6
0
353,516
1
W
Ymir
10,511
526
65
3
0
391,670
0
W
Rama
13,903
695
144
7
0
336,519
1
W
Anhur
11,557
578
109
5
0
356,895
0
L
Danzaburou
8,532
427
80
4
0
343,128
4
W
Discordia
11,991
600
146
7
0
354,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role