Player Matchup

Chaac
Chaac
Beandar
Chaac
Level 128
God Stats
2W - 2L
1,750 SR
Queue Stats
78W - 70L
1,506 Elo+
Party 2
Ymir
Ymir
BjornLejon
Ymir
Level 139
God Stats
4W - 5L
1,486 SR
Queue Stats
84W - 97L
1,504 Elo+
Party 2
Nemesis
Nemesis
GrimReaperXIII
Nemesis
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 85L
1,612 Elo+
Solo
Ra
Ra
Spatho
Ra
Level 117
God Stats
11W - 7L
1,721 SR
Queue Stats
127W - 100L
1,601 Elo+
Party 2
Medusa
Medusa
TinyDraco21
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,356 Elo+
Party 2
Team Averages
Level 98
1,591 SR
1,516 Elo+

VS

Team Averages
Level 90
1,726 SR
1,726 Elo+
Erlang Shen
Erlang Shen
BigBuj
Erlang Shen
Level 160
God Stats
3W - 0L
1,852 SR
Queue Stats
162W - 97L
1,700 Elo+
Party 1
Freya
Freya
Brett Banana
Freya
Level 62
God Stats
2W - 0L
2,153 SR
Queue Stats
8W - 1L
1,792 Elo+
Party 1
Izanami
Izanami
GloriousDee
Izanami
Level 54
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 35L
1,558 Elo+
Solo
Da Ji
Da Ji
SP000NMAN
Da Ji
Level 147
God Stats
1W - 2L
1,366 SR
Queue Stats
232W - 104L
1,732 Elo+
Party 1
Sun Wukong
Sun Wukong
iGrundy
Sun Wukong
Level 25
God Stats
2W - 0L
1,759 SR
Queue Stats
3W - 0L
1,847 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Beandar
Chaac
20
1 / 2 / 6
13,456
538
16,506
24,322
23,612
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 8 / 11
11,184
447
13,067
21,782
18,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
14 / 4 / 2
14,207
568
14,997
20,010
13,268
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
20
1 / 4 / 11
12,874
515
9,928
10,422
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
18
4 / 7 / 1
12,004
480
9,393
15,365
5,918
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BigBuj
Erlang Shen
19
3 / 5 / 15
14,377
575
12,445
23,975
14,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
8 / 3 / 8
16,179
647
24,349
18,649
8,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
GloriousDee
Izanami
20
6 / 5 / 9
14,310
572
10,094
13,556
5,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
SP000NMAN
Da Ji
20
7 / 5 / 9
13,291
532
13,888
19,851
8,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
iGrundy
Sun Wukong
18
1 / 3 / 4
11,925
477
10,388
20,728
16,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
70
21
Kills
25
25
Deaths
21
31
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chaac
Beandar
Chaac
1
2
6
2
W
Erlang Shen
BigBuj
Erlang Shen
3
5
15
2.1
L
1
8
11
0.81
W
8
3
8
4
W
Izanami
GloriousDee
Izanami
6
5
9
2.1
L
14
4
2
3.75
W
Da Ji
SP000NMAN
Da Ji
7
5
9
2.3
L
Ra
1
4
11
1.63
L
Medusa
4
7
1
0.64
W
Sun Wukong
iGrundy
Sun Wukong
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,891
Damage
71,164
91,901
Taken
96,759
65,666
Mitigated
52,847
20,997
Healing
34,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Beandar
Chaac
16,506
4,007
0
7,549
24,322
23,612
1,129
5,664
18,658
1,656
102,289
W
Erlang Shen
BigBuj
Erlang Shen
12,445
5,921
0
7,659
23,975
14,863
557
4,501
19,320
3,156
76,152
L
13,067
2,099
0
2,789
21,782
18,343
0
6,693
15,089
72,532
0
W
24,349
8,374
0
11,655
18,649
8,055
1,716
6,913
11,414
135,355
0
W
Izanami
GloriousDee
Izanami
10,094
7,701
0
3,713
13,556
5,385
3,535
5,104
8,238
0
109,814
L
14,997
7,561
0
2,193
20,010
13,268
0
3,855
16,155
0
112,715
W
Da Ji
SP000NMAN
Da Ji
13,888
2,566
0
6,139
19,851
8,320
1,396
5,746
13,991
0
81,097
L
Ra
9,928
887
2,989
3,214
10,422
4,525
491
1,281
9,141
99,411
0
L
Medusa
9,393
3,585
0
2,263
15,365
5,918
792
8,040
7,325
0
74,769
W
Sun Wukong
iGrundy
Sun Wukong
10,388
3,016
0
5,756
20,728
16,224
194
4,090
16,596
0
55,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,725
Gold Earned
70,082
785
Minions Killed
715
0
Camps Cleared
0
2,419,661
Distance Traveled
2,396,010
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,456
538
217
9
0
447,986
4
W
Erlang Shen
14,377
575
104
4
0
483,122
2
L
Ymir
11,184
447
92
4
0
456,224
5
W
Freya
16,179
647
199
8
0
442,596
3
W
Izanami
14,310
572
203
8
0
459,523
5
L
Nemesis
14,207
568
156
6
0
549,013
7
W
Da Ji
13,291
532
96
4
0
467,674
4
L
Ra
12,874
515
183
7
0
513,045
10
L
Medusa
12,004
480
137
5
0
453,393
2
W
Sun Wukong
11,925
477
113
5
0
543,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role