Player Matchup

Chang'e
Chang'e
Silver III
Aurin-_-
Chang'e
Silver III
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 143L
839 MMR
Party 1
Hou Yi
Hou Yi
Silver II
MR_SHOTGUN125
Hou Yi
Silver II
Level 108
God Stats
1W - 1L
1,187 SR
Queue Stats
114W - 113L
1,075 MMR
Party 1
Chaac
Chaac
Silver V
MrNvMe
Chaac
Silver V
Level 83
God Stats
5W - 3L
1,609 SR
Queue Stats
52W - 74L
952 MMR
Solo
Yemoja
Yemoja
Silver V
iLoVeiMaZoRi
Yemoja
Silver V
Level 42
God Stats
1W - 41L
892 SR
Queue Stats
5W - 47L
689 MMR
Solo
Nemesis
Nemesis
Silver III
sandskazakage
Nemesis
Silver III
Level 124
God Stats
139W - 130L
1,542 SR
Queue Stats
374W - 406L
889 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,346 SR
889 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,496 SR
888 MMR
Heimdallr
Heimdallr
Bronze IV
Marco14MXproalv
Heimdallr
Bronze IV
Level 42
God Stats
3W - 7L
1,189 SR
Queue Stats
342W - 342L
1,027 MMR
Solo
Tiamat
Tiamat
Silver II
MmrSystemSucks
Tiamat
Silver II
Level 89
God Stats
8W - 16L
1,446 SR
Queue Stats
363W - 362L
996 MMR
Solo
Xing Tian
Xing Tian
Silver II
Soft WaIker
Xing Tian
Silver II
Level 108
God Stats
6W - 9L
1,689 SR
Queue Stats
75W - 94L
891 MMR
Solo
Bellona
Bellona
Silver II
YungHaMiE47
Bellona
Silver II
Level 114
God Stats
7W - 18L
1,437 SR
Queue Stats
130W - 130L
930 MMR
Solo
Loki
Loki
Silver IV
enfado-crecida
Loki
Silver IV
Level 125
God Stats
0W - 2L
1,721 SR
Queue Stats
190W - 188L
597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aurin-_-
Chang'e
20
6 / 7 / 11
15,921
482
23,834
41,535
33,842
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
11 / 5 / 4
17,813
540
30,674
27,442
12,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
MrNvMe
Chaac
20
4 / 5 / 8
16,181
490
23,346
46,525
57,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
20
3 / 1 / 12
13,815
419
7,721
19,818
25,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
9
0 / 12 / 2
9,930
301
70
13,831
3,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
SetAthenaDanzaburouScyllaCu Chulainn

VS

Bans
GilgameshCerberusFenrirAnubisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Marco14MXproalv
Heimdallr
20
7 / 3 / 9
15,241
462
15,395
17,660
8,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
10 / 5 / 5
15,980
484
37,446
28,150
29,208
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Soft WaIker
Xing Tian
20
3 / 1 / 9
16,408
497
11,590
22,889
31,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
YungHaMiE47
Bellona
20
8 / 6 / 4
16,659
505
25,743
31,501
38,817
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
2 / 10 / 9
13,949
423
18,820
28,649
12,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
66
24
Kills
30
30
Deaths
25
37
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aurin-_-
Chang'e
6
7
11
1.64
W
11
5
4
2.6
L
Heimdallr
Marco14MXproalv
Heimdallr
7
3
9
3.83
L
10
5
5
2.5
W
Chaac
MrNvMe
Chaac
4
5
8
1.6
L
Xing Tian
Soft WaIker
Xing Tian
3
1
9
7.5
L
Bellona
YungHaMiE47
Bellona
8
6
4
1.67
L
2
10
9
0.65
W
Yemoja
3
1
12
9
W
Nemesis
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,645
Damage
108,994
149,151
Taken
128,849
132,853
Mitigated
120,284
72,509
Healing
29,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aurin-_-
Chang'e
23,834
1,101
7,536
18,946
41,535
33,842
811
21,154
19,703
118,298
0
W
30,674
19,576
0
6,384
27,442
12,943
5,448
7,986
19,364
0
150,032
L
Heimdallr
Marco14MXproalv
Heimdallr
15,395
10,645
1,146
6,982
17,660
8,603
696
2,747
14,913
0
69,539
L
37,446
2,646
268
8,849
28,150
29,208
10
11,273
16,877
126,486
0
W
Chaac
MrNvMe
Chaac
23,346
2,875
0
19,441
46,525
57,051
1,220
13,282
32,968
1,789
115,818
L
Xing Tian
Soft WaIker
Xing Tian
11,590
783
0
2,788
22,889
31,424
3,505
5,117
17,772
79,636
0
L
Bellona
YungHaMiE47
Bellona
25,743
8,859
0
2,747
31,501
38,817
1,222
6,189
25,312
6,909
127,788
L
18,820
5,123
0
6,751
28,649
12,232
1,550
7,465
21,184
0
94,524
W
Yemoja
7,721
1,606
14,732
4,323
19,818
25,617
729
9,075
10,519
43,975
0
W
Nemesis
70
70
0
1,147
13,831
3,400
0
2,859
10,914
0
11,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,660
Gold Earned
78,237
626
Minions Killed
718
0
Camps Cleared
0
2,537,427
Distance Traveled
2,867,579
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,921
482
138
4
0
623,826
0
W
Hou Yi
17,813
540
211
6
0
583,075
2
L
Heimdallr
15,241
462
125
4
0
606,390
4
L
Tiamat
15,980
484
158
5
0
537,616
5
W
Chaac
16,181
490
196
6
0
626,992
0
L
Xing Tian
16,408
497
106
3
0
571,195
9
L
Bellona
16,659
505
215
7
0
583,740
0
L
Loki
13,949
423
114
3
0
568,638
2
W
Yemoja
13,815
419
64
2
0
512,575
2
W
Nemesis
9,930
301
17
1
0
190,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role