Player Matchup

Eset
Eset
Beandar
Eset
Level 128
God Stats
8W - 4L
1,689 SR
Queue Stats
78W - 70L
1,511 Elo+
Party 2
Fafnir
Fafnir
BjornLejon
Fafnir
Level 139
God Stats
11W - 22L
1,411 SR
Queue Stats
84W - 97L
1,509 Elo+
Party 2
Achilles
Achilles
MeowMixxer
Achilles
Level 120
God Stats
5W - 10L
1,464 SR
Queue Stats
53W - 38L
1,595 Elo+
Solo
Nemesis
Nemesis
Spatho
Nemesis
Level 117
God Stats
1W - 1L
1,738 SR
Queue Stats
127W - 100L
1,609 Elo+
Party 2
Anhur
Anhur
TinyDraco21
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2
Team Averages
Level 106
1,560 SR
1,545 Elo+

VS

Team Averages
Level 94
1,649 SR
1,687 Elo+
Nu Wa
Nu Wa
BigBuj
Nu Wa
Level 160
God Stats
8W - 3L
1,979 SR
Queue Stats
162W - 97L
1,693 Elo+
Party 1
Bacchus
Bacchus
Brett Banana
Bacchus
Level 62
God Stats
1W - 0L
1,767 SR
Queue Stats
8W - 1L
1,743 Elo+
Party 1
Anhur
Anhur
Lavvz
Anhur
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
SP000NMAN
Pele
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
232W - 104L
1,726 Elo+
Party 1
Sun Wukong
Sun Wukong
iGrundy
Sun Wukong
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Beandar
Eset
8
0 / 6 / 0
4,895
445
1,618
6,731
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fafnir
BjornLejon
Fafnir
8
1 / 1 / 0
5,604
509
1,704
5,820
3,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
MeowMixxer
Achilles
11
2 / 4 / 0
6,269
570
4,098
8,740
3,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Spatho
Nemesis
10
0 / 1 / 0
5,269
479
1,076
6,342
1,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 1 / 1
5,583
508
1,542
3,905
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BigBuj
Nu Wa
12
4 / 0 / 6
7,247
659
7,589
3,507
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Brett Banana
Bacchus
10
2 / 0 / 3
6,178
562
2,696
4,563
2,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Lavvz
Anhur
11
0 / 1 / 0
6,571
597
1,477
3,658
785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
11
7 / 1 / 1
6,796
618
6,211
7,444
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
iGrundy
Sun Wukong
10
0 / 1 / 3
5,449
495
2,199
5,443
2,030
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
13
13
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Eset
Beandar
Eset
0
6
0
0
W
Nu Wa
BigBuj
Nu Wa
4
0
6
7
L
Fafnir
BjornLejon
Fafnir
1
1
0
1
W
Bacchus
Brett Banana
Bacchus
2
0
3
3.5
W
Anhur
Lavvz
Anhur
0
1
0
0
L
Achilles
MeowMixxer
Achilles
2
4
0
0.5
W
Pele
7
1
1
7.5
L
Nemesis
Spatho
Nemesis
0
1
0
0
L
0
1
1
0.5
W
Sun Wukong
iGrundy
Sun Wukong
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,038
Damage
20,172
31,538
Taken
24,615
11,188
Mitigated
8,809
7,615
Healing
8,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
Beandar
Eset
1,618
0
139
1,266
6,731
1,767
0
4,346
2,217
26,448
0
W
Nu Wa
BigBuj
Nu Wa
7,589
1,651
0
1,364
3,507
1,138
71
1,826
1,681
43,406
0
L
Fafnir
BjornLejon
Fafnir
1,704
349
0
1,179
5,820
3,224
0
2,399
3,277
16,679
0
W
Bacchus
Brett Banana
Bacchus
2,696
395
0
1,930
4,563
2,706
39
763
3,800
18,377
0
W
Anhur
Lavvz
Anhur
1,477
775
0
1,874
3,658
785
0
230
3,428
0
37,143
L
Achilles
MeowMixxer
Achilles
4,098
788
0
1,724
8,740
3,393
0
352
8,348
0
33,711
W
Pele
6,211
1,821
0
1,677
7,444
2,150
0
503
6,941
0
36,498
L
Nemesis
Spatho
Nemesis
1,076
371
0
1,521
6,342
1,998
0
2,051
4,157
0
30,963
L
1,542
607
0
1,786
3,905
806
0
587
3,254
0
24,221
W
Sun Wukong
iGrundy
Sun Wukong
2,199
492
0
1,511
5,443
2,030
75
0
5,443
0
25,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,620
Gold Earned
32,241
288
Minions Killed
323
0
Camps Cleared
0
976,988
Distance Traveled
1,041,609
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
4,895
445
61
6
0
170,904
1
W
Nu Wa
7,247
659
95
9
0
207,126
0
L
Fafnir
5,604
509
22
2
0
214,582
3
W
Bacchus
6,178
562
26
2
0
227,021
5
W
Anhur
6,571
597
95
9
0
178,471
1
L
Achilles
6,269
570
65
6
0
205,228
2
W
Pele
6,796
618
62
6
0
217,075
1
L
Nemesis
5,269
479
69
6
0
223,127
3
L
Anhur
5,583
508
71
6
0
163,147
0
W
Sun Wukong
5,449
495
45
4
0
211,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role