Player Matchup

Jormungandr
Jormungandr
PIPDADDY9 11
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,150 Elo+
Party 2
Gilgamesh
Gilgamesh
Wolf222444
Gilgamesh
Level 26
God Stats
20W - 17L
1,711 SR
Queue Stats
130W - 149L
1,380 Elo+
Party 2
Ra
Ra
hhs75
Ra
Level 8
God Stats
0W - 1L
1,693 SR
Queue Stats
6W - 22L
938 Elo+
Solo
Team Averages
Level 16
1,635 SR
1,156 Elo+

VS

Team Averages
Level 65
1,592 SR
1,362 Elo+
Kali
Kali
AceSpace2233307
Kali
Level 85
God Stats
2W - 2L
1,720 SR
Queue Stats
101W - 118L
1,380 Elo+
Party 1
Hades
Hades
Nightmare X7I
Hades
Level 103
God Stats
10W - 4L
1,764 SR
Queue Stats
115W - 134L
1,383 Elo+
Party 1
Neith
Neith
STORMSHADOW3187
Neith
Level 7
God Stats
3W - 5L
1,292 SR
Queue Stats
3W - 7L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PIPDADDY9 11
Jormungandr
13
3 / 5 / 2
9,651
603
6,848
14,716
11,189
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Wolf222444
Gilgamesh
14
5 / 7 / 3
10,748
672
12,243
17,924
7,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
9
0 / 11 / 2
8,246
515
646
11,088
3,426

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
16 / 2 / 4
13,792
862
12,397
11,198
4,781
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 2 / 15
11,328
708
9,344
12,546
15,144
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
4 / 5 / 11
10,454
653
12,234
7,977
3,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
8
Kills
23
23
Deaths
9
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
16
2
4
9
W
3
2
15
5.25
L
Jormungandr
PIPDADDY9 11
Jormungandr
3
5
2
0.8
W
4
5
11
1.9
L
Gilgamesh
Wolf222444
Gilgamesh
5
7
3
0.93
L
Ra
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,737
Damage
33,975
43,728
Taken
31,721
22,208
Mitigated
23,738
4,504
Healing
9,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,397
9,194
0
5,011
11,198
4,781
1,395
3,470
7,728
0
35,530
W
9,344
273
423
3,170
12,546
15,144
100
2,591
9,955
35,686
0
L
Jormungandr
PIPDADDY9 11
Jormungandr
6,848
2,256
306
793
14,716
11,189
60
3,236
11,480
31,275
0
W
12,234
6,768
0
973
7,977
3,813
1,354
1,460
6,517
0
31,425
L
Gilgamesh
Wolf222444
Gilgamesh
12,243
3,338
286
2,660
17,924
7,593
0
4,087
13,837
0
54,252
L
Ra
646
192
118
341
11,088
3,426
209
2,057
9,031
6,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,645
Gold Earned
35,574
140
Minions Killed
140
0
Camps Cleared
0
621,870
Distance Traveled
763,466
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,792
862
34
2
0
300,144
1
W
Hades
11,328
708
59
4
0
250,002
0
L
Jormungandr
9,651
603
48
3
0
189,409
0
W
Neith
10,454
653
47
3
0
213,320
1
L
Gilgamesh
10,748
672
82
5
0
273,598
2
L
Ra
8,246
515
10
1
0
158,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role