Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
BCMayhem92
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
DaddyDom4Prom
Hercules
Level 4
God Stats
0W - 1L
1,509 SR
Queue Stats
2W - 3L
1,772 Elo+
Party 1
Tiamat
Tiamat
ShadixMonster
Tiamat
Level 26
God Stats
56W - 71L
1,376 SR
Queue Stats
114W - 148L
1,276 Elo+
Party 1
Cerberus
Cerberus
lorekhath
Cerberus
Level 8
God Stats
0W - 1L
1,509 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 23
1,479 SR
1,510 Elo+

VS

Team Averages
Level 17
1,553 SR
1,428 Elo+
Chang'e
Chang'e
Dreadzie
Chang'e
Level 29
God Stats
12W - 9L
1,779 SR
Queue Stats
57W - 58L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
Kathool
Gilgamesh
Level 14
God Stats
6W - 5L
1,550 SR
Queue Stats
13W - 18L
1,365 Elo+
Solo
Baron Samedi
Baron Samedi
miguelillo77
Baron Samedi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,189 Elo+
Solo
King Arthur
King Arthur
trolllord69
King Arthur
Level 7
God Stats
1W - 1L
1,357 SR
Queue Stats
23W - 30L
1,561 Elo+
Solo
Tiamat
Tiamat
turnshavetabled
Tiamat
Level 29
God Stats
2W - 1L
1,580 SR
Queue Stats
145W - 148L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 4 / 2
7,845
523
7,534
9,901
3,529
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 6 / 3
4,865
324
1,095
4,783
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
DaddyDom4Prom
Hercules
9
1 / 6 / 0
6,112
407
4,325
10,842
8,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 7 / 3
5,926
395
6,360
9,873
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
lorekhath
Cerberus
9
0 / 3 / 3
6,108
407
2,951
10,999
5,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dreadzie
Chang'e
14
6 / 2 / 5
8,385
559
7,265
10,506
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Kathool
Gilgamesh
14
6 / 1 / 1
8,274
552
7,203
9,195
4,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
miguelillo77
Baron Samedi
5
0 / 6 / 2
5,125
342
1,316
4,433
1,146
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
trolllord69
King Arthur
14
3 / 1 / 4
8,877
592
5,285
9,043
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
11 / 0 / 3
9,673
645
11,598
7,686
3,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
9
Kills
26
26
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
4
2
2
L
0
6
3
0.25
L
Hercules
DaddyDom4Prom
Hercules
1
6
0
0.17
W
Chang'e
Dreadzie
Chang'e
6
2
5
4.25
W
Gilgamesh
Kathool
Gilgamesh
6
1
1
6.5
L
1
7
3
0.36
L
Cerberus
lorekhath
Cerberus
0
3
3
0.5
W
Baron Samedi
miguelillo77
Baron Samedi
0
6
2
0.17
W
King Arthur
trolllord69
King Arthur
3
1
4
5
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,265
Damage
32,667
46,398
Taken
40,863
22,343
Mitigated
19,792
4,886
Healing
12,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,534
1,328
0
207
9,901
3,529
0
4,694
5,007
0
38,914
L
1,095
450
0
249
4,783
1,367
0
3,008
1,637
0
5,437
L
Hercules
DaddyDom4Prom
Hercules
4,325
2,075
0
1,782
10,842
8,279
0
2,479
8,363
0
24,861
W
Chang'e
Dreadzie
Chang'e
7,265
645
923
5,806
10,506
3,539
0
1,056
9,244
48,306
0
W
Gilgamesh
Kathool
Gilgamesh
7,203
2,696
0
508
9,195
4,782
429
348
8,457
0
42,524
L
6,360
502
0
1,198
9,873
3,647
78
5,617
3,748
28,183
0
L
Cerberus
lorekhath
Cerberus
2,951
367
0
1,450
10,999
5,521
0
3,542
7,125
15,246
0
W
Baron Samedi
miguelillo77
Baron Samedi
1,316
511
0
0
4,433
1,146
30
1,738
2,420
5,500
0
W
King Arthur
trolllord69
King Arthur
5,285
655
0
1,875
9,043
6,609
265
1,902
7,048
0
54,221
W
11,598
367
0
3,545
7,686
3,716
0
3,464
3,850
56,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,856
Gold Earned
40,334
206
Minions Killed
401
0
Camps Cleared
0
1,322,044
Distance Traveled
1,297,739
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,845
523
63
4
0
299,258
1
L
Thor
4,865
324
8
1
0
123,145
1
L
Hercules
6,112
407
54
4
0
274,638
2
W
Chang'e
8,385
559
86
6
0
270,553
1
W
Gilgamesh
8,274
552
85
6
0
314,219
0
L
Tiamat
5,926
395
53
4
0
295,210
0
L
Cerberus
6,108
407
28
2
0
329,793
0
W
Baron Samedi
5,125
342
13
1
0
126,586
3
W
King Arthur
8,877
592
102
7
0
292,505
0
W
Tiamat
9,673
645
115
8
0
293,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role