Player Matchup

Neith
Neith
Andrewplays209
Neith
Level 4
God Stats
6W - 2L
1,469 SR
Queue Stats
9W - 7L
1,587 Elo+
Party 1
Chaac
Chaac
SSGxSonGohan
Chaac
Level 28
God Stats
3W - 6L
1,270 SR
Queue Stats
137W - 140L
1,371 Elo+
Solo
Ganesha
Ganesha
TheKuffsKnuckles
Ganesha
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Arachne
Arachne
theselfrolemodel
Arachne
Level 107
God Stats
3W - 0L
1,827 SR
Queue Stats
99W - 105L
1,459 Elo+
Party 1
Sol
Sol
vngelvsf
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 30
1,513 SR
1,483 Elo+

VS

Team Averages
Level 21
1,533 SR
1,319 Elo+
Ah Puch
Ah Puch
ISOCALI
Ah Puch
Level 26
God Stats
14W - 11L
1,435 SR
Queue Stats
122W - 147L
1,229 Elo+
Solo
Gilgamesh
Gilgamesh
JackOldDaniels
Gilgamesh
Level 18
God Stats
15W - 12L
1,500 SR
Queue Stats
465W - 424L
1,428 Elo+
Solo
Ymir
Ymir
Soberbicho
Ymir
Level 24
God Stats
18W - 26L
1,583 SR
Queue Stats
71W - 125L
1,365 Elo+
Solo
Thanatos
Thanatos
Terminator 7781
Thanatos
Level 21
God Stats
1W - 4L
1,648 SR
Queue Stats
6W - 14L
1,317 Elo+
Solo
Serqet
Serqet
jyfjfhfwzsb
Serqet
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 4
5,672
516
2,254
4,573
1,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 1 / 1
5,938
540
3,057
4,355
1,763
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
0 / 0 / 3
5,725
520
2,710
5,034
2,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 1 / 0
6,792
617
2,762
6,712
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 4
5,336
485
3,237
5,246
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ISOCALI
Ah Puch
10
3 / 1 / 0
6,109
555
5,999
4,571
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
JackOldDaniels
Gilgamesh
10
0 / 3 / 2
6,004
546
3,372
6,752
2,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 2
5,166
470
1,143
6,088
3,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
10
4 / 2 / 0
6,324
575
3,613
6,555
2,265
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serqet
3
0 / 2 / 2
4,205
382
533
1,567
335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
10
Kills
7
7
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Ah Puch
ISOCALI
Ah Puch
3
1
0
3
L
Gilgamesh
JackOldDaniels
Gilgamesh
0
3
2
0.33
W
3
1
1
3.5
L
0
2
2
0.5
L
Thanatos
4
2
0
2
W
0
0
3
1.5
L
Serqet
0
2
2
0.5
W
5
1
0
5
W
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,020
Damage
14,660
25,920
Taken
25,533
9,435
Mitigated
10,257
9,212
Healing
7,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,254
1,351
0
823
4,573
1,202
850
1,897
2,476
0
16,838
L
Ah Puch
ISOCALI
Ah Puch
5,999
380
0
1,867
4,571
1,322
114
1,514
3,057
28,959
0
L
Gilgamesh
JackOldDaniels
Gilgamesh
3,372
615
0
1,254
6,752
2,680
0
1,518
5,234
0
28,466
W
3,057
303
0
967
4,355
1,763
437
0
4,355
0
19,205
L
1,143
148
0
408
6,088
3,655
0
1,214
4,874
12,295
0
L
Thanatos
3,613
1,098
0
3,995
6,555
2,265
464
1,387
5,168
0
32,675
W
2,710
221
0
2,547
5,034
2,552
133
2,884
1,996
18,803
0
L
Serqet
533
321
0
73
1,567
335
25
103
1,464
0
1,065
W
2,762
1,789
0
3,880
6,712
2,528
0
694
5,994
0
28,483
W
3,237
1,306
0
995
5,246
1,390
880
1,218
3,957
16,770
1,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,463
Gold Earned
27,808
210
Minions Killed
216
0
Camps Cleared
0
1,033,536
Distance Traveled
931,477
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,672
516
59
5
0
215,250
0
L
Ah Puch
6,109
555
52
5
0
206,233
0
L
Gilgamesh
6,004
546
66
6
0
195,210
0
W
Chaac
5,938
540
44
4
0
193,313
1
L
Ymir
5,166
470
21
2
0
180,491
0
L
Thanatos
6,324
575
71
6
0
219,289
0
W
Ganesha
5,725
520
9
1
0
198,457
4
L
Serqet
4,205
382
6
1
0
130,254
0
W
Arachne
6,792
617
59
5
0
198,274
0
W
Sol
5,336
485
39
4
0
228,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role