Player Matchup

Eset
Eset
HardSasuke
Eset
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 51L
1,480 Elo+
Solo
Cerberus
Cerberus
KazumaSenpai1
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,318 Elo+
Party 1
Da Ji
Da Ji
Liaomasis
Da Ji
Level 97
God Stats
1W - 1L
1,247 SR
Queue Stats
147W - 126L
1,503 Elo+
Party 1
Hades
Hades
SavageSamurai999
Hades
Level 124
God Stats
3W - 1L
1,603 SR
Queue Stats
139W - 132L
1,479 Elo+
Party 2
Neith
Neith
wasnsaftladen
Neith
Level 29
God Stats
6W - 2L
1,718 SR
Queue Stats
148W - 169L
1,428 Elo+
Party 2
Team Averages
Level 58
1,514 SR
1,442 Elo+

VS

Team Averages
Level 47
1,500 SR
1,544 Elo+
Heimdallr
Heimdallr
FomeCuliao
Heimdallr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 251L
1,550 Elo+
Party 3
Hel
Hel
IgraTormozitReal
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NotK2
Ah Muzen Cab
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 24L
1,681 Elo+
Solo
Fenrir
Fenrir
Oops410
Fenrir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 105L
1,491 Elo+
Solo
Izanami
Izanami
alpecia72
Izanami
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 26
12,249
817
19,461
13,783
6,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
KazumaSenpai1
Cerberus
20
8 / 2 / 24
12,627
842
12,834
21,317
24,947
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Da Ji
Liaomasis
Da Ji
16
5 / 4 / 24
10,720
715
6,055
11,140
6,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
6 / 3 / 21
11,689
779
14,103
16,854
16,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
10 / 5 / 20
12,784
852
10,846
11,357
7,522
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FomeCuliao
Heimdallr
16
4 / 10 / 9
10,945
730
13,629
16,389
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 6 / 10
10,083
672
4,223
16,413
13,163
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
NotK2
Ah Muzen Cab
20
10 / 3 / 5
13,733
916
28,073
11,013
4,754
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Oops410
Fenrir
15
1 / 7 / 10
9,766
651
5,887
10,274
5,531
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
alpecia72
Izanami
15
0 / 10 / 6
8,987
599
4,089
14,769
5,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
57
36
Kills
17
17
Deaths
36
115
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
FomeCuliao
Heimdallr
4
10
9
0.85
W
7
3
26
6.67
L
2
6
10
1.17
W
Cerberus
KazumaSenpai1
Cerberus
8
2
24
10
W
Da Ji
Liaomasis
Da Ji
5
4
24
4.25
L
Ah Muzen Cab
NotK2
Ah Muzen Cab
10
3
5
4.17
L
Fenrir
Oops410
Fenrir
1
7
10
0.86
W
6
3
21
5.5
L
Izanami
alpecia72
Izanami
0
10
6
0.3
W
10
5
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,299
Damage
55,901
74,451
Taken
68,858
62,814
Mitigated
34,816
34,227
Healing
11,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
FomeCuliao
Heimdallr
13,629
5,289
0
266
16,389
5,820
0
10,989
5,074
0
19,057
W
19,461
973
3,314
3,602
13,783
6,859
1,298
791
12,992
43,593
0
L
4,223
632
2,686
3,600
16,413
13,163
285
10,466
5,605
8,642
0
W
Cerberus
KazumaSenpai1
Cerberus
12,834
781
2,918
8,399
21,317
24,947
534
713
20,604
29,375
0
W
Da Ji
Liaomasis
Da Ji
6,055
750
2,267
1,690
11,140
6,499
1,396
1,416
9,724
0
11,928
L
Ah Muzen Cab
NotK2
Ah Muzen Cab
28,073
14,120
286
3,494
11,013
4,754
1,491
6,347
4,468
0
72,282
L
Fenrir
Oops410
Fenrir
5,887
708
362
659
10,274
5,531
0
6,878
3,332
0
8,229
W
14,103
1,037
2,809
5,665
16,854
16,987
1,016
1,099
15,755
31,316
0
L
Izanami
alpecia72
Izanami
4,089
2,149
0
303
14,769
5,548
0
10,563
3,981
0
15,416
W
10,846
6,296
2,020
1,543
11,357
7,522
2,529
204
11,153
0
26,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,069
Gold Earned
53,514
214
Minions Killed
144
0
Camps Cleared
0
1,261,778
Distance Traveled
1,100,578
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,945
730
5
0
0
219,979
0
W
Eset
12,249
817
57
4
0
271,602
3
L
Hel
10,083
672
11
1
0
178,269
0
W
Cerberus
12,627
842
50
3
0
274,252
3
W
Da Ji
10,720
715
17
1
0
238,204
2
L
Ah Muzen Cab
13,733
916
99
7
0
284,783
1
L
Fenrir
9,766
651
2
0
0
214,497
3
W
Hades
11,689
779
53
4
0
253,624
2
L
Izanami
8,987
599
27
2
0
203,050
1
W
Neith
12,784
852
37
2
0
224,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role