Player Matchup

Heimdallr
Heimdallr
Platinum I
Bigolfuggnidiot
Heimdallr
Platinum I
Level 155
God Stats
4W - 4L
1,662 SR
Queue Stats
158W - 146L
2,006 MMR
Solo
Loki
Loki
Diamond V
CandySalt
Loki
Diamond V
Level 144
God Stats
17W - 9L
1,675 SR
Queue Stats
321W - 319L
2,044 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Cub0
Guan Yu
Diamond IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum I
ItsBabyGroot
Sobek
Platinum I
Level 156
God Stats
5W - 2L
1,679 SR
Queue Stats
176W - 157L
2,025 MMR
Solo
Discordia
Discordia
Platinum I
WhiteDots
Discordia
Platinum I
Level 137
God Stats
2W - 4L
1,233 SR
Queue Stats
209W - 193L
2,050 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,550 SR
1,925 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 115
1,566 SR
1,959 MMR
Serqet
Serqet
Gold I
IzJuJu
Serqet
Gold I
Level 129
God Stats
0W - 2L
1,331 SR
Queue Stats
107W - 107L
1,612 MMR
Party 1
Merlin
Merlin
Gold I
MrMcDougal
Merlin
Gold I
Level 138
God Stats
0W - 2L
1,468 SR
Queue Stats
77W - 76L
1,628 MMR
Party 1
Chaac
Chaac
Platinum I
OMGRL
Chaac
Platinum I
Level 68
God Stats
0W - 1L
1,682 SR
Queue Stats
119W - 104L
2,132 MMR
Party 2
King Arthur
King Arthur
Diamond IV
SeaElTea
King Arthur
Diamond IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
468W - 479L
2,198 MMR
Solo
Sol
Sol
Diamond III
apencilbag
Sol
Diamond III
Level 92
God Stats
1W - 1L
1,848 SR
Queue Stats
123W - 106L
2,227 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bigolfuggnidiot
Heimdallr
20
6 / 7 / 7
14,188
568
14,383
24,018
9,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
20
13 / 1 / 12
14,490
580
28,706
21,264
16,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
Cub0
Guan Yu
20
9 / 1 / 6
15,531
621
22,457
29,106
34,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
1 / 4 / 17
13,726
549
7,257
32,244
39,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
WhiteDots
Discordia
20
3 / 3 / 12
13,877
555
16,478
10,917
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
SetAthenaJanusTiamat

VS

Bans
ApolloAnhurGilgameshYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IzJuJu
Serqet
18
3 / 1 / 1
11,752
470
11,523
16,204
6,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
MrMcDougal
Merlin
19
4 / 6 / 3
12,896
516
14,698
15,378
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
OMGRL
Chaac
17
2 / 9 / 4
12,126
485
11,459
30,631
28,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
SeaElTea
King Arthur
17
0 / 8 / 4
11,359
454
14,219
27,251
19,071
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
6 / 8 / 1
12,726
509
29,664
26,651
11,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
28
32
Kills
15
16
Deaths
32
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bigolfuggnidiot
Heimdallr
6
7
7
1.36
W
Loki
13
1
12
19
W
Guan Yu
Cub0
Guan Yu
9
1
6
12
W
1
4
17
2.38
L
Serqet
IzJuJu
Serqet
3
1
1
3.5
L
Merlin
MrMcDougal
Merlin
4
6
3
0.92
L
Chaac
OMGRL
Chaac
2
9
4
0.44
L
King Arthur
SeaElTea
King Arthur
0
8
4
0.25
W
Discordia
WhiteDots
Discordia
3
3
12
3
L
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,281
Damage
81,563
117,549
Taken
116,115
104,232
Mitigated
71,883
40,518
Healing
27,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bigolfuggnidiot
Heimdallr
14,383
8,234
0
8,721
24,018
9,446
3,082
13,391
9,937
0
113,607
W
Loki
28,706
9,096
0
1,210
21,264
16,429
2,009
6,393
13,991
532
109,422
W
Guan Yu
Cub0
Guan Yu
22,457
4,277
5,341
15,695
29,106
34,973
560
8,249
19,729
0
121,663
W
7,257
653
0
8,600
32,244
39,505
355
14,024
17,809
34,709
0
L
Serqet
IzJuJu
Serqet
11,523
880
0
1,151
16,204
6,197
0
2,654
13,310
0
64,627
L
Merlin
MrMcDougal
Merlin
14,698
386
0
2,620
15,378
5,894
2,366
5,546
9,268
97,235
0
L
Chaac
OMGRL
Chaac
11,459
1,345
604
5,969
30,631
28,766
668
7,274
23,012
0
44,194
L
King Arthur
SeaElTea
King Arthur
14,219
1,108
0
5,333
27,251
19,071
0
1,731
25,458
6,408
67,535
W
Discordia
WhiteDots
Discordia
16,478
709
0
951
10,917
3,879
0
4,629
6,288
99,961
0
L
29,664
11,740
0
12,182
26,651
11,955
3,684
5,492
21,043
122,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,812
Gold Earned
60,859
707
Minions Killed
656
0
Camps Cleared
0
2,574,568
Distance Traveled
2,346,695
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,188
568
155
6
0
430,246
1
W
Loki
14,490
580
115
5
0
586,550
0
W
Guan Yu
15,531
621
205
8
0
567,907
8
W
Sobek
13,726
549
43
2
0
504,794
11
L
Serqet
11,752
470
118
5
0
533,967
11
L
Merlin
12,896
516
173
7
0
443,577
7
L
Chaac
12,126
485
50
2
0
481,860
7
L
King Arthur
11,359
454
138
6
0
455,671
3
W
Discordia
13,877
555
189
8
0
485,071
10
L
Sol
12,726
509
177
7
0
431,620
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role